Until melee is fixed, a lot of people will not comeback.

"
goetzjam wrote:
"


I listed the map mods and stun immunity has nothing to do with any of the defensive effects I listed. Literally none. It was a temple map via zana with only one damage mod: 30% more damage


Where did you list the map mods? 30% more damage is pretty significant, what was the zana quest itself out of curiosity?


"
I literally cannot come up with a more tanky build than this, even if I took no damage nodes on tree that would only reduce leech and freeze/stun from counterattacks for minimal life returns.


Maybe for your 2 1 handed daggers shadow. You very well know that dual wielding block\acro\phase\ect was nerfed this past patch, now you know it apparently doesn't work well enough for you.

"
It's time to throw in the towel on melee being at all viable for normal players, seriously, it doesn't get any more bullshit than this. Any ranged character would shit on all this content. One damage mod on a fucking white mob pack in a level 69 map with no other modifiers, against the world's tankiest phys reduction build that isn't IC. map level again was SIXTY NINE. Vs a 75 char.


Give up after 1 failed melee build, I guess all melee builds are terrible. Isn't 3300 life really bad for HC, let alone a fairly high map with a significant damage mod.


See now I know you clearly have no idea what you're talking about.

Zana maps all have the same mods for starters. As soon as I said "zana map with +30% damage mod", you automatically know what that is because it can only ever be one mod.

Second, I don't acro phase and block. Never in my post did I ever mention acro phase and block. What I did mention, and list already for you, is multiple stacking mechanisms that grant me less than 8% physical attack damage taken overall, before level 17 arctic armor is applied and before leech, stun, and freeze from counterattacks. In 99% of scenarios that results in 0 damage taken. Apparently you decided to conveniently "not read" all of that stuff though.

Then you also call this a failed melee build, which is really fucking ironic since this is about as good as melee is ever going to get - crit-based, good clear speed, probably tankiest non-IC build in game (way tankier against elemental damage). But obviously it's "failed" since you must know of a mysterious uber secret melee build that somehow survives these bullshit desync episodes. I literally have videos of myself tanking surprise blue devourer attacks using this build, and that was in a past iteration which was much less tanky. I have stood in the middle of massive shrine clusterfucks daggering shit everywhere taking no damage before, but this random desync immediately killed me. You show your melee build standing in blue devourer packs and shrine clusters on maps facetanking them endlessly regularly and get back to me.

Meanwhile I can pick any of my other bloodlines non-melee characters, using whatever shitty skill gem I have laying around, and faceroll the entire game easily from the safety of range.
my evasion is so high i only insta rip sometimes
-----
Bug Fixes:
People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it.
Last edited by Legatus1982#1658 on Jan 10, 2015, 9:15:48 AM
"

See now I know you clearly have no idea what you're talking about.

Zana maps all have the same mods for starters. As soon as I said "zana map with +30% damage mod", you automatically know what that is because it can only ever be one mod.


Are you seriously telling me that zana's daily is always just 30% damage and never has another other mod?

"
Second, I don't acro phase and block. Never in my post did I ever mention acro phase and block. What I did mention, and list already for you, is multiple stacking mechanisms that grant me less than 8% physical attack damage taken overall, before level 17 arctic armor is applied and before leech, stun, and freeze from counterattacks. In 99% of scenarios that results in 0 damage taken. Apparently you decided to conveniently "not read" all of that stuff though.


You did phase\acro before in 1.2, I remember your post from before. I read your post about this or that should have proc ed, but I specifically asked you if you have stun immunity.

"
Then you also call this a failed melee build, which is really fucking ironic since this is about as good as melee is ever going to get - crit-based, good clear speed, probably tankiest non-IC build in game (way tankier against elemental damage). But obviously it's "failed" since you must know of a mysterious uber secret melee build that somehow survives these bullshit desync episodes. I literally have videos of myself tanking surprise blue devourer attacks using this build, and that was in a past iteration which was much less tanky. I have stood in the middle of massive shrine clusterfucks daggering shit everywhere taking no damage before, but this random desync immediately killed me. You show your melee build standing in blue devourer packs and shrine clusters on maps facetanking them endlessly regularly and get back to me.


Right your 1 build is as good as its going to get based on what exactly? As for a build that survives it idk, only suggesting I can add to help is a macro. How exactly can your builds survive a pack of devourers and not a second desync into a pack, what was the pack. So at first you mention almost immediately killed you, now it is immediately....


"
Meanwhile I can pick any of my other bloodlines non-melee characters, using whatever shitty skill gem I have laying around, and faceroll the entire game easily from the safety of range


Yep not like ranged characters die at all in this game /s
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
"
goetzjam wrote:
"

See now I know you clearly have no idea what you're talking about.

Zana maps all have the same mods for starters. As soon as I said "zana map with +30% damage mod", you automatically know what that is because it can only ever be one mod.


Are you seriously telling me that zana's daily is always just 30% damage and never has another other mod?

"
Second, I don't acro phase and block. Never in my post did I ever mention acro phase and block. What I did mention, and list already for you, is multiple stacking mechanisms that grant me less than 8% physical attack damage taken overall, before level 17 arctic armor is applied and before leech, stun, and freeze from counterattacks. In 99% of scenarios that results in 0 damage taken. Apparently you decided to conveniently "not read" all of that stuff though.


You did phase\acro before in 1.2, I remember your post from before. I read your post about this or that should have proc ed, but I specifically asked you if you have stun immunity.

"
Then you also call this a failed melee build, which is really fucking ironic since this is about as good as melee is ever going to get - crit-based, good clear speed, probably tankiest non-IC build in game (way tankier against elemental damage). But obviously it's "failed" since you must know of a mysterious uber secret melee build that somehow survives these bullshit desync episodes. I literally have videos of myself tanking surprise blue devourer attacks using this build, and that was in a past iteration which was much less tanky. I have stood in the middle of massive shrine clusterfucks daggering shit everywhere taking no damage before, but this random desync immediately killed me. You show your melee build standing in blue devourer packs and shrine clusters on maps facetanking them endlessly regularly and get back to me.


Right your 1 build is as good as its going to get based on what exactly? As for a build that survives it idk, only suggesting I can add to help is a macro. How exactly can your builds survive a pack of devourers and not a second desync into a pack, what was the pack. So at first you mention almost immediately killed you, now it is immediately....


"
Meanwhile I can pick any of my other bloodlines non-melee characters, using whatever shitty skill gem I have laying around, and faceroll the entire game easily from the safety of range


Yep not like ranged characters die at all in this game /s


Learn what zana is and how she works please. I'm tired of debating with someone who is clueless.
my evasion is so high i only insta rip sometimes
-----
Bug Fixes:
People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it.
So because you misunderstood what I said in regards to the zana damage map mod you won't respond to my other points. Seem legit. I never said that zana map mods didn't have a specific set of mods that rolled on them, but you assumed we knew that mod in your case was the one with 30% damage, please go back and prove me otherwise.

Go back you didn't list the map mod......
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
"
goetzjam wrote:
So because you misunderstood what I said in regards to the zana damage map mod you won't respond to my other points. Seem legit. I never said that zana map mods didn't have a specific set of mods that rolled on them, but you assumed we knew that mod in your case was the one with 30% damage, please go back and prove me otherwise.

Go back you didn't list the map mod......


I don't understand where the confusion comes from. There is only one zana mod that has the 30% damage mod.
my evasion is so high i only insta rip sometimes
-----
Bug Fixes:
People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it.

"
I don't understand where the confusion comes from. There is only one zana mod that has the 30% damage mod.



I understand there is only 1 zana map mod that has 30%, but you didn't even mention the 30% until much later.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
Being "that melee tank guy" type of gamer, I use to love my RT duelist having 70k Dual Strike DPS, 5.2k life and 50% block, it can facetank any boss around because the tankiness is actually real and I'm LEECHING FAST ENOUGH (I'm still wondering to this day why they have to nerf normal leech then introduce Acuities. WTF? Logic out the fucking window much?). Now I have to retire him because he's basically a sand bag against most enemies, I can't use carnage heart because the HP% penalty is abyssmal, armor doesn't do shit with the damage spikes enemies do, aaand no secondary defence - block in my case, to mitigate a bit of damage. I have to agree they broke melee harder than they nerfed-to-ground lowlife and CI builds to the point where its unplayable as it gets disadvantaged over ranged in 99.99% of situations.
"Get rich or die grinding"

Lvl 100 Ascendant - RadioactiveSago: HIGHEST KB tooltiplordz in all of PoE (view-thread/1636451)
Lvl 100 Assassin - Chonkeyy: Omnislasher 2 mil DPS Flicker Build (view-thread/1571744)
"
Legatus1982 wrote:
Just instantly ripped @ level 75 to desync through wall in a regular +30% damage temple map with the following character defenses:
4 endurance charges
level 17 AA
Cwdt + enfeeble + EC + arctic breath (for chilling ground)
hatred aura (for freezing on attacks/counterattacks)
CoD
6k granite flask
6k jade flask
Vengeance + LGoH + life leech (+ leech from tree and items)
170% life on tree

Was on one side of the wall, lured a mob to me, attacked him and only him, appeared on the other side of the wall a second later surrounded by mobs and died nearly instantly. It's clearly my fault for not predicting that could happen, what a n00b.



so you made a build with shit defenses that cant hack going toe to toe with mobs then attacked a mob without using shift to prevent your char being desynced to the mob and then died... yep that is clearly your fault and would not have happened to a player with proper melee defenses and the game knowledge to hold shift in that position. At level 75 you are getting 100% experience from a lvl68 map, why are you in a lvl71 map? You are under leveled for that zone playing a character with bad defenses badly.


"
Legatus1982 wrote:


I literally cannot come up with a more tanky build than this



Then thats exactly why you need to go back to school on poe and learn how to play/build properly, because other people come up with more tanky builds every single time they roll a melee char. You dont even know how bad those defenses are, dont know you are underleveled, dont know that you should hold down shift when attacking... problem you are having is yourself, the way to fix it is to come to terms with the fact you don't know the game that well and to actually listen and learn. Its no shame, everyone starts there its nothing personal or negative about you, you just don;t know the game well enough yet.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
"
Snorkle_uk wrote:
How can they ever solve the problem if people don't spec the solutions?

Snorkle is correct here in this case it seems. I made a tree as I would for block facebreaker just to see how it would pan out compared to the tree provided. Assuming the stats given by op I would in theory get ~8k life, around 3-4 times more armour, 2 extra endurance charges, the 4% phys reduction, one of the increased duration clusters (for manual IC), 1.8% more life regen and better potions. This for the approximate cost of the marauder start damage nodes, some evasion nodes ,IR (which were kind of a waste with that gear) and Berserking.

Even with no further changes (gear, skills, playstyle) this should improve your situation notably.

You would still have to look out for elemental spells in higher maps but you should have enough time to react if you play carefully.
and yet even with this marvel of a tree youll get instagibbed by a pack of GMP frog leapers in -max map. taking 20+ Arctic Breaths to the face will bypass your armor-based defences and all these shield nodes and 1KO you..

it is easy to tank (and you HAVE to tank) 90% of the content. but once the stars align badly - melee HAS to facetank BS like said GMP leapers in -max map, with desync added to spice things up

how is your build exactly dealing with stuff like this? oh.. it doesnt.

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