I've been loving Rampage until I started running with MFers, and seeing how broken MFing still is.
There was a thread about magic finding back in closed beta. At the time I didn't know if I cared about it being in the game or not. I wish I could go back in time and cast my vote against magic finding being in the game. I just think its counter intuitive and implemented poorly.
Standard Forever
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MF just plain shouldn't be tied to gear. It's limiting and too necessary a stat to require 2-3 gear pieces dedicated to it. Maps are a good way of balancing MF. Diablo 3 has difficulty settings you can change any time with MF bonuses. These are better systems than gear based MF and always will be imo.
MF on gear is not a necessary part of a 'hardcore' rpg. It's outdated and should be dropped, like so many other mechanics have been over the years. IGN: Asser, AssDelver, Assphobic, AnointedAss, BetrayedByMyAss, CrackedAss, FracturedAss, FulcrumedUpMyAss, ImpaledAss, IncursionOfTheAss, WarForTheAss, UnleashTheAss, ScreamingAsshole, SwampAssKing, Yui Last edited by Wooser69#4318 on Sep 9, 2014, 8:31:27 AM
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" Because the rarity of items and the prices of them are determined by those players who grind the most with MF cullers. I don't bother trading simply because everything I have is worth maybe 1 chaos each now and anything I'd want is a hassle to buy. Not because I'm a self found purist. IGN: Asser, AssDelver, Assphobic, AnointedAss, BetrayedByMyAss, CrackedAss, FracturedAss, FulcrumedUpMyAss, ImpaledAss, IncursionOfTheAss, WarForTheAss, UnleashTheAss, ScreamingAsshole, SwampAssKing, Yui
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" It adds complexity, however. It's a "bonus" stat that, if you can fit it on your gear, will give you a benefit. D3's solution is just part of the "dumbing down" that the game is infamous for, and that isn't a "better" system. The same argument could be used for other stats, and in the end we arrive at a point where we play an action game with only one type of stats: dps related ones. IIR by itself isn't an issue. The way it can benefit groups (culler) is, because in that scenario the downsides of IIR (slower killing speed) are completely bypassed. Another issue is that drop rates are relatively bad without 100% IIR, so people feel that "some" MF is mandatory. There is also the flawed perception that getting shit drops is because of a lack of IIR, but that isn't accurate. I found every and each of my "several ex worth" uniques on characters that had no or below 20% IIR. There are better approaches, but removing IIR entirely or detaching it from gear isn't one of them, in my view. I'd start with groups (including the bonus groups get) and the Culling gem (make it ignore all or half of the person's IIR if they deliver the killing blow). | |
MF is for poor people. In any case - you don't need MF - you can equal it easily with clear speed, and there's a bonus - you get free exp on top of finding the same amount of stuff! Seriously though, real wealth doesn't come on the ground - I stand by the clear speed thing. Play power characters, feel powerful, and enjoy playing the game. Going MF is just building a weak character and deluding yourself as to where nice things come from. +1 Shavs Project -----> /1075009
+1 Acuity Project ----> /990159 #1 6 t1 Wand FOE BITE (5 perfect mods) SOLD /1031745 The Tale of Foe Bite --->>> http://tinyurl.com/o6ox7an |
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Someone who has gear with higher magic find is probably lacking something else in another department. If you think it's "absolutely required", then by all means make yourself a MF char and use it to find gear for your other chars; it's kind of like having a spoiler in Lineage. In my opinion, as long as you're willing to trade with other players and know how to use poe.xyz, magic find is pretty much useless since you can get better gear much faster than clearing whole levels with magic find.
Last edited by Tom7i#1833 on Sep 9, 2014, 8:56:04 AM
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" I hate to burst your bubble but PoE and D3 are already there. The game is just about maximizing eHP and DPS. They are literally no different, but in how they are presented and the way in which you get there. I'm inclined to side with some previous posts here. IIQ/IIR is such an outdated feature. Along with the trading system I'm sure GGG could be more creative. I don't think it was their intention to have MF cullers using the chaos recipe completely dominate the trade economy. All that being said I'm a solo player. I cap myself at around 100, just to help the RnG along a little bit. That seems to be the sweet spot for me, since I do mostly boss farming, and clear speed isn't as important. "Better to remain silent and be thought a fool than to speak out and remove all doubt."
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" I know you said there isn't much of a GGG post on this, but is there any proof that the optimal MF is 100? I used to put my characters down here.
The list became so long, and I've had to DELETE over 50 characters to make room for others, that I've stopped updating it. #firstworldproblems give me character slots free or WAY cheaper GGG ;( |
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optimal is what ever you can afford to have without hurting your build , 100% is just a base line many use because after that you can visibly see the diminishing returns
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" Is this about the ladder? Because i could care less if others farm items more efficiently than me in any league. Unless you care about your ladder position there is no reason you cant enjoy the game as is and ignore the "MFers". |
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