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DirkAustin wrote:
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Semune wrote:
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Mivo wrote:
You give other people, and how they play, way too much power over your feelings.
You were "loving Rampage". Recall why, and focus on that.
You are right in a sense... but I'm competitive.
I don't play hardcore leagues because my system lags sometimes, not often, but enough to possibly get me killed.
I don't like to look around me and see all the really good uniques inflating in price because people have a ton more currency than me at around the same play time. As these IIR/IIQ players get currency, the lesser uniques and rares get devalues to 1 alch/1 chaos, and the rest skyrocket.
It's a race against time in new leagues, and the MFers have an extreme advantage in the first month of a 3 month league.
I don't want to run MF because it is simply boring to me... and I'd have to level up a character for the sole purpose of sitting behind parties throwing flame totems down.
You should be able to compete with MFers while playing conventionally, not have a near 600% deficit to overcome.
I wouldn't mind it if the IIR was capped at around 200% - that number is fine, 400% is not. With 200% IIR you'd still have to give up damage and survivability to gain 2x the rarity, but it wouldn't be so insanely overpowered. I mean, just think about it, 400% IIR and 50% IIQ... why is that even a thing?
Is this about the ladder? Because i could care less if others farm items more efficiently than me in any league. Unless you care about your ladder position there is no reason you cant enjoy the game as is and ignore the "MFers".
It matters a lot... the entire economy fluctuates so that the more you're behind the less you can afford endgame items.
Endgame items skyrocket while low level and mediocre things plummet, so you can't sell stuff as easily, and can't buy stuff as easily.
I used to put my characters down here.
The list became so long, and I've had to DELETE over 50 characters to make room for others, that I've stopped updating it.
#firstworldproblems give me character slots free or WAY cheaper GGG ;(
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Posted bySemune#5578on Sep 9, 2014, 1:29:01 PM
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Semune wrote:
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DirkAustin wrote:
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Semune wrote:
You are right in a sense... but I'm competitive.
I don't play hardcore leagues because my system lags sometimes, not often, but enough to possibly get me killed.
I don't like to look around me and see all the really good uniques inflating in price because people have a ton more currency than me at around the same play time. As these IIR/IIQ players get currency, the lesser uniques and rares get devalues to 1 alch/1 chaos, and the rest skyrocket.
It's a race against time in new leagues, and the MFers have an extreme advantage in the first month of a 3 month league.
I don't want to run MF because it is simply boring to me... and I'd have to level up a character for the sole purpose of sitting behind parties throwing flame totems down.
You should be able to compete with MFers while playing conventionally, not have a near 600% deficit to overcome.
I wouldn't mind it if the IIR was capped at around 200% - that number is fine, 400% is not. With 200% IIR you'd still have to give up damage and survivability to gain 2x the rarity, but it wouldn't be so insanely overpowered. I mean, just think about it, 400% IIR and 50% IIQ... why is that even a thing?
Is this about the ladder? Because i could care less if others farm items more efficiently than me in any league. Unless you care about your ladder position there is no reason you cant enjoy the game as is and ignore the "MFers".
It matters a lot... the entire economy fluctuates so that the more you're behind the less you can afford endgame items.
Endgame items skyrocket while low level and mediocre things plummet, so you can't sell stuff as easily, and can't buy stuff as easily.
Its about trading again, then im out. Sorry to have wasted your time.
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Posted byDeletedon Sep 9, 2014, 1:59:23 PM
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JakeAlmighty wrote:
MF is for poor people.
In any case -
you don't need MF - you can equal it easily with clear speed, and there's a bonus - you get free exp on top of finding the same amount of stuff!
Seriously though, real wealth doesn't come on the ground - I stand by the clear speed thing. Play power characters, feel powerful, and enjoy playing the game. Going MF is just building a weak character and deluding yourself as to where nice things come from.
+10000000000
But, people won't understand anything you said...
Multi-Demi Winner
Very Good Kisser
Alt-Art Alpha’s Howl Winner
Former Dominus Multiboxer
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Posted byManocean#0852on Sep 9, 2014, 5:39:40 PM
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Semune wrote:
So I've been playing since 2012, on and off. Just came back and now have 4 characters over level 70 in rampage, top 2 being level 86 and 83.
I decided to play again this expansion after a few month break, everything was going great, fully geared (within reason) my first 3 characters and am now on my fourth. Started running maps with a 400 IIR/30 IIQ player and within 10 maps around 40 uniques dropped. Over the entire time that I've played in rampage I may have found 50 uniques myself. It reminded me why I quit last time... MFing.
I realize this is in a group, but, it is extremely discouraging to play without MF after playing with it. With MF you have over 600% more efficiency while farming, and once you get to higher maps it's either roll for 80%+ quantity and hope to get lucky, or bring an MFer and breeze through the content. On my first character I had to join other groups to get over level 75 maps, and I made it to 86.
Last time I quit it was a mix between everyone being Searing Bond and MFing, I think the lack of builds has been fixed quite well... but MF is still absolutely required to compete with people and get endgame gear.
I totally agree up to to the compete comment in the end.
What are you "competing" for? wealth? Uniques? Trash rares? Ok, MF'ers win. I'm here to make a powerful character that can rape face.
MF serves the purpose of..MFing. But they can't do end game without being carried.
A normal, powerful build can do any content, but get's little to no good loot. And THAT is what's had me take breaks/quit.
They really should do...something about MF. It's aggravating to play and get next to no reward because you're not wearing rarity/quantity.
Your only wealth coming from chaos recipe and Alterations at the vender gets old.
And the 1 chaos value junk uniques are a spit in the face in end game.
Last edited by DamageIncorporated#7815 on Sep 9, 2014, 5:56:00 PM
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DamageIncorporated wrote:
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Semune wrote:
So I've been playing since 2012, on and off. Just came back and now have 4 characters over level 70 in rampage, top 2 being level 86 and 83.
I decided to play again this expansion after a few month break, everything was going great, fully geared (within reason) my first 3 characters and am now on my fourth. Started running maps with a 400 IIR/30 IIQ player and within 10 maps around 40 uniques dropped. Over the entire time that I've played in rampage I may have found 50 uniques myself. It reminded me why I quit last time... MFing.
I realize this is in a group, but, it is extremely discouraging to play without MF after playing with it. With MF you have over 600% more efficiency while farming, and once you get to higher maps it's either roll for 80%+ quantity and hope to get lucky, or bring an MFer and breeze through the content. On my first character I had to join other groups to get over level 75 maps, and I made it to 86.
Last time I quit it was a mix between everyone being Searing Bond and MFing, I think the lack of builds has been fixed quite well... but MF is still absolutely required to compete with people and get endgame gear.
I totally agree up to to the compete comment in the end.
What are you "competing" for? wealth? Uniques? Trash rares? Ok, MF'ers win. I'm here to make a powerful character that can rape face.
MF serves the purpose of..MFing. But they can't do end game without being carried.
A normal, powerful build can do any content, but get's little to no good loot. And THAT is what's had me take breaks/quit.
They really should do...something about MF. It's aggravating to play and get next to no reward because you're not wearing rarity/quantity.
Your only wealth coming from chaos recipe and Alterations at the vender gets old.
And the 1 chaos value junk uniques are a spit in the face in end game.
I guess that competing isn't really the right word... Racing against time so that everything I try to sell isn't 1 chaos, and everything I'm trying to buy isn't 20 exalts... if that makes sense.
I used to put my characters down here.
The list became so long, and I've had to DELETE over 50 characters to make room for others, that I've stopped updating it.
#firstworldproblems give me character slots free or WAY cheaper GGG ;(
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Posted bySemune#5578on Sep 9, 2014, 6:42:26 PM
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Semune wrote:
I guess that competing isn't really the right word... Racing against time so that everything I try to sell isn't 1 chaos, and everything I'm trying to buy isn't 20 exalts... if that makes sense.
but if you are a casual player, like i am, you've already lost "the race".
so either play for fun and run maps with your friends with a build you've always wanted to try, or find another game really.
i'm always on the edge of finding another game to play.
i always manage to meet reasonable people to run maps with and always seem to find one more build i just have to try.
it is nice to have ~ 100% iir though. makes the difference between shit drops and absolutely abysmal shit drops.
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Posted byplasticeyes#2789on Sep 9, 2014, 6:53:27 PM
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Semune wrote:
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Myrkabah wrote:
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Semune wrote:
I just think 600% efficiency increase is a little too high. A solo player or a group without a MFer would have to get extremely lucky to not become map starved, MFer groups would have an insanely hard time becoming map starved due to increased map drops, higher map drops, and increased currency gained so they can buy higher maps.
This is funny because every single thing you mentioned has absolutely nothing to do with IIR.
Elaborate?
IIR/IIQ increases map drops, currency via trading to buy maps (buying/selling maps is a big business in Rampage right now), increases the currency pool which you can roll maps from, etc etc... How is this not related to IIR?
MF = IIR. You said that without it you would become map starved due to "increased map drops, higher map drops, and increased currency gained", all three of which are completely unaffected by IIR. (Well, except for the chaos recipe. There is that, to be fair.)
IIQ, sure. But that's mostly a function of map-rolling, not MF gear or builds.
Last edited by Myrkabah#6402 on Sep 9, 2014, 7:30:55 PM
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Posted byMyrkabah#6402on Sep 9, 2014, 7:23:01 PM
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Why are the richest people on all the leagues non magic finders though
Multi-Demi Winner
Very Good Kisser
Alt-Art Alpha’s Howl Winner
Former Dominus Multiboxer
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Posted byManocean#0852on Sep 9, 2014, 10:43:54 PM
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Swagtrain wrote:
Why are the richest people on all the leagues non magic finders though
Flipping
The only way to get high tier items in a reasonable amount of time is be a trade tycoon, or RMT.
There is no other way to become rich, as a non-MF player but this so it's the only explanation.
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MF is extremely frustrating.
It's a shame they didn't do more when they decided to look at it (instead of just messing with IIQ).
"Witty remark."
Talisman SC
IGN: HerbalD
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