1.2.0 Patch Notes - Forsaken Masters

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The other five masters allow you to craft an mod onto an item.


This might be an spelling issue. :p
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We Lack one information.

If I die in Beyond League. I'm moved to Rampage league or straight to standard hardcore ?

Death in the upcoming Beyond League will result in a transfer of your character to the Standard League.
It would be nice if we got some specifics on the whole "some lightning skills got critical strike % buffs"!!!!!
8/8 Overachiever
http://twitch.tv/hegemonyTV
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cant wait to be "sick" to stay home all day and night :) GGG GG
BEST GAME EVER




What are the #s behind the Clarity changes?




✰CARD✰ The Survivalist
I can’t buy any more big supporter packs because the forum only supports showing 7 legacy tags.
Such a late release...
Woot! So close now :D
IGN: Friar
Knight of Guild Medieval http://www.pathofexile.com/forum/view-thread/545783
Game Mechanics http://www.pathofexile.com/forum/view-thread/11707
Recipe Book http://www.pathofexile.com/forum/view-thread/15223
Quest Reward List http://www.pathofexile.com/forum/view-thread/36776
CHICKENS THOUGH
"Come to me, exile. Let us speak of death and desync."
To GGG,

If player has different looking hideouts on standard league and 3 month league. When those leagues will be merged, which hideout will take priority? The one in standard league?
"The only thing necessary for the triumph of evil is for good men to do nothing" - Edmund Burke
Hi

Frenzy: good :)
-Frenzy charges became too good with the unique items for them, they. Dodge, life regen, damage, move speed plus easy ways to gain even more frenzy charges. Plus the new league already gives increased speeds... Frenzy wasn't op, but having an attack that makes you harder to hit, and regen more life. Nerf it. I deserved it:)

-After hearing about Generosity I expected an overall aura nerf. Not the case.
With the increase of elemental damage nodes, builds that rely on their auras for damage actually became stronger. Anger and wrath was under nerfed, and I'd expect them to be lowered even more. Plus if an ele wander and an ele buzz saw teams up, they now can generosity their damage...
-I also think that with Sion life wheel being relatively stronger, it's now easier to pick up Champion of the Cause, making mana reserved and aura effectiveness about the same. Then you can boost if thought the roof.

The changes that I don't like:
-Clarity mana reservation increase. I think it just makes harder for new players, and solo/low time investors to use. While the top guys will still run it on life.
-Hex Master. It's anti casual player, while not rally affecting to min maxing no lifers... They'll remember to reapply it, casuals won't, they'll know how long it should last casuals might forget about it. I think if you leave the instance, than you're auras time out, if you stay, than they're permanent. I think it could be done by "auras automatically re-apply themselves if you're still in range to cast them on the target.
-Searing Bond. I don't have problems with cheap builds.
-Auras in general. I think a major aura over haul is required. The cause of the problem: All the auras are good for everyone. So everyone wants to run them.
I think they should be made more specific. Like add x-y melee lightning damage, another aura would add x-y ranged lightning damage, another aura would add x% increased lightning damage for spells. (just throwing examples) So making them more specific, you could make so that not everyone feels the need to run them all. Than you could have some interaction between them. Like one guy run melee lightning aura, the other runs ranged lightning aura, and the overlapping section of their auras would become 20-30% stronger. So they still gain benefits.

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