RMT Wins. Fatality!
" compare 10 bots running some area concurrently for 1 hour, to one player doing the same. you know what? even if that player is Multiboxing - he won't come close. RNG pays off in the long run (simply because it follows the basic rules of pseudo-randomness), and bots are all about "long run". very long. ultimate brute-force. and that's assuming the bots:players ratio is only 10:1, and none of those use any hacks or cheats to make it even more "efficient". they certainly do. GGG's typical response, is playing around with the already-insanely-random drop rates, and tweaking/removing the Magic Find used to turn a thousand-sided die into 100-sided. that fucks the players more than anything, while the RMT operators can just add one more bot per-area to "counter the problem". what needs to be GGG's response though, is risk/reward: bots can't beat tough bosses. players can. bots can't handle high-level, high-intensity content. players can. have a bot face an enemy that has AI, and it's screwed. bots can farm all day every day. literally 24/7. players would go insane if they did. and players that grind for completely random rewards rather than progress and achieve (if they are good enough), feel like their skill and dedication is worth absolutely nothing. at least I do. hell, risk/reward can literally solve half the problems the game has. though it's a pain to design and implement properly, will require a lot of changes to existing game mechanics, and yes it will have an impact on Chris' precious "economy". but combine that with wildly swinging the ban-hammer against anyone and everyone RMTing or providing RMT-based "services" - no matter how "rich" or "famous" - and this war can actually be won. Alva: I'm sweating like a hog in heat Shadow: That was fun Last edited by johnKeys#6083 on May 19, 2014, 4:10:51 PM
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I just had an "Aha" moment.
What if the player who has the least amount of orbs ever and who is known by us all for having big problems handling PoE economy, would be the one ruling over all poe orbs and rmt? I like to imagine, johnKeys as: ![]() http://images4.fanpop.com/image/photos/24000000/Petyr-Baelish-lord-petyr-baelish-24093697-1024-768.jpg That would be interesting and impossible to prove :P ___ On topic : Your risk/reward suggestions appears to be very good! Good vaal orbs : http://www.pathofexile.com/forum/view-thread/840813
Bad ones : http://www.pathofexile.com/forum/view-thread/812199 Why? http://www.pathofexile.com/forum/view-thread/854397(I got an answer) |
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" Bots currently don't affect me or the way I play the game. A solution where I can only get currency from bosses, or only bosses have a small chance to drop something worthwhile, would however affect me. You also underestimate how sophisticated bot programming can be, especially if there is money involved. | |
Gearchecks on the left, terrible droprates on the right, isn't it obvious that PoE does not cater to people who like to be challenged by the game they play, but to people who like to WIN, by any means necessary?
It's such a sad thing that there is so much good in PoE, and it is all wasted for the sake of FotM copy&paste-your-build trade/flip/scam/RMT mouthbreathing no-lifers. Yes, of course this is hyperbole, but it's also somewhat true. It's just sad. |
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" yes. but how about replacing gear-checks with skill-checks? one-shot mechanics with interesting skill-based ones and AI? mindless grind, with meaningful quests and achievements? would you still prefer to just grind and grind? I certainly won't. though this is little more than a dream I have. not going to happen. not in Path Of Exile. " I have yet seen a script, capable of passing the Turing Test. Alva: I'm sweating like a hog in heat Shadow: That was fun Last edited by johnKeys#6083 on May 19, 2014, 4:25:46 PM
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" I have no idea why, but JK has always manifested as Kormac, to me. :/ I think it might possibly have instilled one venture into a shipyard some time ago, not sure. Casually casual. Last edited by TheAnuhart#4741 on May 19, 2014, 4:28:09 PM
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" Setting a value too high is a helluva lot easier than writing a competent AI algo. No. Calm down. Learn to enjoy losing.
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" the algorithm is already there, and is good enough to provide a fun challenge. GGG just prefer to set values too high, instead of implementing this algorithm for more than a handful of enemies. and the best part is, you can still set values through the roof even with AI present - to provide constantly greater challenge. games like Torchlight do exactly that. Titan Quest did, too. it's win/win. Alva: I'm sweating like a hog in heat Shadow: That was fun Last edited by johnKeys#6083 on May 19, 2014, 4:40:42 PM
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The only way to kill RMT is to kill trading. Anybody want D3 after they got rid of the RMAH and made everything BOA?
I don't like RMT, but every solution I've seen doesn't work. (Well I thought D3's idea might work, except they forgot about the part where something worthwhile has to drop) Botters can't be stopped, and they are motivated to adjust to whatever GGG wants to try. |
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" ARPG doesn't need economy. |
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