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I_NO wrote:
On topic about loot in terms of the drop rate in my opinion about right now the drop rate is fine because they added a 100% buff rate, There's a problem with both D3 and PoE but mostly D3.
Most of the orange shit / legendaries you fine are just glorified rares; They don't do anything and such. Most god tier stuff are like about a 1% drop rate apparently from the data mined stuff the actual talent change / build changers.
But that's just the tip of the iceberg there's barely any of them is the problem.
Here
90% as Tinko has stated are worthless
the 10% are useful from time to time which a absurd terrible drop rate.
that set of legendary shoulders with the special affix which lets me not be interrupted while casting town portal, poe aint got shit on those.
Hey...is this thing on?
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Posted byLostForm#2813on May 15, 2014, 1:24:47 PM
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LostForm wrote:
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I_NO wrote:
On topic about loot in terms of the drop rate in my opinion about right now the drop rate is fine because they added a 100% buff rate, There's a problem with both D3 and PoE but mostly D3.
Most of the orange shit / legendaries you fine are just glorified rares; They don't do anything and such. Most god tier stuff are like about a 1% drop rate apparently from the data mined stuff the actual talent change / build changers.
But that's just the tip of the iceberg there's barely any of them is the problem.
Here
90% as Tinko has stated are worthless
the 10% are useful from time to time which a absurd terrible drop rate.
that set of legendary shoulders with the special affix which lets me not be interrupted while casting town portal, poe aint got shit on those.
<.<
>.>
I won't say anything!
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr Last edited by Coconutdoggy#1805 on May 15, 2014, 1:25:53 PM
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Posted byCoconutdoggy#1805on May 15, 2014, 1:25:39 PM
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I_NO wrote:
On topic about loot in terms of the drop rate in my opinion about right now the drop rate is fine because they added a 100% buff rate, There's a problem with both D3 and PoE but mostly D3.
Most of the orange shit / legendaries you fine are just glorified rares; They don't do anything and such. Most god tier stuff are like about a 1% drop rate apparently from the data mined stuff the actual talent change / build changers.
But that's just the tip of the iceberg there's barely any of them is the problem.
90% as Tinko has stated are worthless
the 10% are useful from time to time which a absurd terrible drop rate.
Still much higher than PoE. Insanely much higher.
Them being glorified rares is still not obectively bad in any way.
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Posted bySickness#1007on May 15, 2014, 1:26:36 PM
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LostForm wrote:
that set of legendary shoulders with the special affix which lets me not be interrupted while casting town portal, poe aint got shit on those.
It provides a ~60% damage reduction, I don't think I need to explain in what situations that's useful and a life-saver.
Last edited by tinko92#6447 on May 15, 2014, 1:27:48 PM
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Posted bytinko92#6447on May 15, 2014, 1:27:31 PM
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mazul wrote:
Also regarding the people complaining about builds and the lack of "theorycrafting":
A good theorycrafting challenge in d3 is coming up with different ways to be able to handle torment VI without full class sets.
To do so, you need to find out how much damage enemies there do (ingame testing). Then you need to understand how different affixes compete against each other and how cooldown reduction, resource, life regen, life on hit affixes, etc will affect your overall clear speed and survivability.
It is not as easy at it may seem since different skills have different proc rates which affect the life gained through "life on hit". Furthermore, some defensive skills/passives are affected by your "life regen" or "Health Globe Healing Bonus" for higher effect.
Of course it is easy to create a super tanky build that does shit damage but survives Torment VI through facetanking normal attacks. However, to maximize clear speed with the condition of "don't die" and "no full sets" is a very demanding theorycrafting task.
Edit:
Heck, to make it even more interesting and appropriate, assume that you don't have any of the non-craftable set bonuses.
What you say is very true. It's not really building a character. It's something different, but I don't think it's as difficult as you make it seem. Generally you pick the best items out of your drops, and choose the skills that fit them. You can do it the other way around if you wish. It tends to happen in D3 rather than be something you actively plan for. This isn't good or bad, just different.
Sickness: Generally your first self-found character is the enabler of you other self found characters. You are at the mercy of the drops after all, so your first build might not drop the ideal items for it.
Tinko: Do uniques in PoE not vendor into crafting materials? I'm pretty sure they do, though I'd give you that D3's crafting system gives more predictable results, so maybe you feel that salvaging legendaries has more purpose?
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Posted bymajesw#7630on May 15, 2014, 1:28:21 PM
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Reinhart wrote:
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Sickness wrote:
I love creating new builds when finding a new legendary item, but that has nothing to do with bad low level uniques. You don't make a build around a bad low level unique.
Can you plz give me a list of all the bad low level uniques.
The Ignomon, Wurm's Molt and Blackheart is some of the low level uniques which are bad for a high level character (90+) who uses trading properly.
This message was delivered by GGG defence force.
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Posted bymazul#2568on May 15, 2014, 1:30:05 PM
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majesw wrote:
Sickness: Generally your first self-found character is the enabler of you other self found characters. You are at the mercy of the drops after all, so your first build might not drop the ideal items for it.
So what character you will play after the first is pretty much decided for you by RNG? I don't really see how that makes PoE a game that is more about building a character.
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Posted bySickness#1007on May 15, 2014, 1:31:19 PM
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majesw wrote:
Tinko: Do uniques in PoE not vendor into crafting materials? I'm pretty sure they do, though I'd give you that D3's crafting system gives more predictable results, so maybe you feel that salvaging legendaries has more purpose?
The point is... what can you do with 1 Forgotten Soul and what can you do with few Alchemy shards, if not a few Alteration shards?
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Posted bytinko92#6447on May 15, 2014, 1:35:23 PM
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tinko92 wrote:
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Xavderion wrote:
Nice try bro, interesting how your memory works. I said I started a char on Expert with no twink gear and no ruby gem cheesing, but you probably know that. You're just angry I made fun of D3's difficulty because I facerolled the game on the highest possible difficulty for a fresh account on a fresh char.
But then again, you're sticking your nose into Torment difficulties which you were nowhere near to.
First experience it, then comment it.
You're actually making fun of yourself.
I was facerolling T1 with a shitty geared char. This doesn't matter though, I don't have to experience something when I can just do the math. For example, if you can do T4 at twice the speed you're doing T6 with, you should stick with T4. That's pretty much always the case. You can do T6 for bragging rights if you want, but there's no other point to it.
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
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Posted byXavderion#3432on May 15, 2014, 1:40:05 PM
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Sickness wrote:
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majesw wrote:
Sickness: Generally your first self-found character is the enabler of you other self found characters. You are at the mercy of the drops after all, so your first build might not drop the ideal items for it.
So what character you will play after the first is pretty much decided for you by RNG? I don't really see how that makes PoE a game that is more about building a character.
Oh you can build whatever you want. Certain items make it much easier though. That's what the low level uniques are for.
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Posted bymajesw#7630on May 15, 2014, 1:40:16 PM
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