Why can't people enjoy both games for what they are? I enjoy D3 and POE for different reasons but I still enjoy both.
Remember when I won a screenshot contest and made everyone butt-hurt? Pepperidge Farm remembers.
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Posted byWraeclastian#7390on May 9, 2014, 7:55:41 PM
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Reinhart wrote:
If you love pimping up your Diablo 3 characters with legendary stuff, then that is perfectly fine.
But go and share your passion on the official Diablo 3-forums.
Pardon me, but to what is that picture related to?
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Posted bytinko92#6447on May 9, 2014, 8:12:03 PM
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Sickness wrote:
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majesw wrote:
Um, here's my personal experience.
1. I play PoE for 4 hours. I pick up 2-3 uniques and 2-3 rare items as well as orbs, quality skill gems, and various other recipe items.
2. I play D3 for 4 hours. I pick up 4-6 legendaries.
This is why I prefer PoE.
I have played hundreds of hours of PoE and I have never found anything that is close to BiS. All gear I use I have traded for. Sure, it drops lots of uniques, but 90% of it is low level vendor trash, and 9.9% of it is high level vendor trash. 0.1% of it highly situationally useful vendor trash.
You are kind of proving his point of why itemization in D3 is still god awful.
D3 is still about just hunting for BIS legendaries. The itemization and gear progression in D3 goes something like this.
Legendary -> slightly better legendary -> slightly better legendary -> slightly better legendary... and so on.
Thus the ONLY thing you pick up in that game are legendaries, not even all legendaries but just the ones that are useful to you (given that you can't trade).
So to say that alot of legendaries drop is a meaningless statement, if the legendaries that drop do not directly contribute to your characters gear progression.
While it is true that alot of the uniques in PoE are useless compared to other uniques, they always have some value to you as a player by virtue of you being able to vendor them for currency. Let's compare that to D3 where the amount of legendaries that drop is greater and you could even argue that the legendaries that do drop are generally of "higher" quality.
But here's the thing, if these legendaries aren't direct upgrades to your character, no matter how good the stats on them, they are effectively worthless to you as a player (unless you fall victim to the gambler's fallacy, which you apparently have).
For example, in D3 you could find an absolutely insane chest for a wizard on your barbarian, say BIS unique, but if you have no plans of ever playing a wizard and given that you cannot trade that unique to other players does it really make any sense to argue that you just found something "good"?
Good in what sense? It's not useful to you, the only person who could possibly use it, so by what standard is that item actually good?
Which is really the problem with D3, as much as I hate trading in PoE for practical reasons, the fact that in D3 the value of an item is only relative to you and only you, means that even if you find a BiS unique it's value could still be 0 (and I really mean 0) because it can never be valuable in a more complex sense (say trade value)
#1 Victim of Murphy's Law. Last edited by SlixSC#6287 on May 9, 2014, 10:57:20 PM
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Posted bySlixSC#6287on May 9, 2014, 10:55:20 PM
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SlixSC wrote:
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Sickness wrote:
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majesw wrote:
Um, here's my personal experience.
1. I play PoE for 4 hours. I pick up 2-3 uniques and 2-3 rare items as well as orbs, quality skill gems, and various other recipe items.
2. I play D3 for 4 hours. I pick up 4-6 legendaries.
This is why I prefer PoE.
I have played hundreds of hours of PoE and I have never found anything that is close to BiS. All gear I use I have traded for. Sure, it drops lots of uniques, but 90% of it is low level vendor trash, and 9.9% of it is high level vendor trash. 0.1% of it highly situationally useful vendor trash.
You are kind of proving his point of why itemization in D3 is still god awful.
D3 is still about just hunting for BIS legendaries. The itemization and gear progression in D3 goes something like this.
Legendary -> slightly better legendary -> slightly better legendary -> slightly better legendary... and so on.
Thus the ONLY thing you pick up in that game are legendaries, not even all legendaries but just the ones that are useful to you (given that you can't trade).
So to say that alot of legendaries drop is a meaningless statement, if the legendaries that drop do not directly contribute to your characters gear progression.
While it is true that alot of the uniques in PoE are useless compared to other uniques, they always have some value to you as a player by virtue of you being able to vendor them for currency. Let's compare that to D3 where the amount of legendaries that drop is greater and you could even argue that the legendaries that do drop are generally of "higher" quality.
But here's the thing, if these legendaries aren't direct upgrades to your character, no matter how good the stats on them, they are effectively worthless to you as a player (unless you fall victim to the gambler's fallacy, which you apparently have).
For example, in D3 you could find an absolutely insane chest for a wizard on your barbarian, say BIS unique, but if you have no plans of ever playing a wizard and given that you cannot trade that unique to other players does it really make any sense to argue that you just found something "good"?
Good in what sense? It's not useful to you, the only person who could possibly use it, so by what standard is that item actually good?
Which is really the problem with D3, as much as I hate trading in PoE for practical reasons, the fact that in D3 the value of an item is only relative to you and only you, means that even if you find a BiS unique it's value could still be 0 (and I really mean 0) because it can never be valuable in a more complex sense (say trade value)
Pretty much this. I have yet to harbor an anti-trade or anti-economy attitude in any type of MMORPG, MMO, ARPG, MMOARPG, etc. The philosophy of PoE gets it right, when they make the statement that it's awesome to find upgrades for a future build, or for something someone else may like to use. It is why I love the guild stash tabs now. The junk usually gets cleaned out, but the good stuff remains that a lot of the members put in there, and it is actually used. It would be nice if D3 had this feature in a sense, but I really think over all it would hinder D3 as it stands.
The only thing you do in D3 is get gear. There is no real crafting or economy, or rerolling of builds so you can snatch any item you need in the D3 guild stash, and then what. Be done with the game?
I love pie.
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Posted byxSyK0TiC#2841on May 9, 2014, 11:15:12 PM
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Sickness wrote:
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empressaria wrote:
Legendary items in D3 can be salvaged for Forgotten Souls, which are basically improved Chaos Orbs.
Yeah, Forgotten souls are constantly in high demand for me as I craft and reroll lots of stuff. So it's abit silly to complain about bad legs while praising currency drops :p
In what way is a forgotten soul an improved chaos orb? Different functions, and both entirely random.
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Posted bySL4Y3R#7487on May 10, 2014, 2:04:36 AMBanned
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xSyK0TiC wrote:
Hey!
I can't wait to start playing some Path of Exile once again! Holy crap. I don't know how many of this community (in secret lol) played the new expansion for D3, but let me tell you...do not waste any amount of cash on it. Now, it was fun for the first two weeks for me personally. Getting upgrades here and there, enjoying the new skills and activities like bounties and rifts. Then something happened. The wall hit, and by wall I mean the gear progression wall. The scaling of the difficulty system in D3 is atrocious. Anyone who has played D3Vanilla knows that crit chance, and crit damage is everything. This remains true, except they added +ele damage to the mix which is now also a must for every class if you want to do anything above Torment 1 difficulty. Anyways, the game is mediocre, not horrible, but by Diablo fan's standards it is utter garbage still, 2 years after release.
Why am I making this thread? Well, if you ever want to complain that GGG doesn't listen, or communicate with us the community, then you may want to pay the forums a visit in D3. When GGG is addressed with a bug they fix it. And we know they fix that shit in a hot minute in most cases, unless it requires a serious patch. In D3 on the weapons, there is an mod that is %damage. Well, this particular mod only works on black damage (non element affiliated damage type). This has been an issue since release. Still not fixed even though it has been addressed. Pathetic. Also, set items - A monk set, and a Wiz set, has been broken since release. Still no fix. Basically two classes are shafted, and have been, and will be until one magical Tuesday morning, maybe a patch will fix it.
Alas, here comes my final personal opinion. GGG may not always get it perfect. But hell, they try, and they try hard. I honestly believe if they had the resources and finances that Blizzard has at their disposal, this game would surely be at the top, gameplay wise and popularity wise.
Oh also, in D3: RoS, legendarys are not thrown to you like candy. Maybe in comparison to PoE, but its not all cookies and unicorns. I am sure we all know of Crown of Thorns. You know, that unique you've had drop a million times in 70+ maps? Well, D3 has a lot of legendary items, but most are filler. They don't even have anything unique about most of them. Just a tad bit higher mainstat and vitality. In PoE a unique is a unique item. Shitty or not. It has something that makes it unique apart from a rare. Also in D3 you can now farm for an item theoretically for years and still not get it because of the now revealed, weighted loot tables. Basically like PoEs drop tables but the key difference here is that you can trade, or slowly save up to purchase said item, or chance it, or hell find it!
The only thing D3 has over PoE, is a smooth gameplay experience, except when you open your inventory, or a friend logs on, or a clan mate identifies 10+ legendaries in chat, or you are fighting on the Bridge of Korsikk. But other than that, smooth. Not really any noticeable desync or rubberbanding, and fast and satisfying skills.
So to the PoE community, new or old, be glad this game has dev's that care. That are willing to listen to you, and communicate back. Hell! Even involve themselves in podcasts with players of the game! Invasion league may not have been great for everyone, but from what I have seen they have been working on it for the community, and I believe the same goes for Vaal areas if I am not mistaken.
Anyways, respond how you want. I know sometimes we can get frustrated at times with GGG about things, but I believe in most cases things will be looked at and worked on the best they can. The only complaints I usually have are midseason nerfs, and skills that are left in the abyss and are never used, or reworked to usable status. But I think they are addressing skills as well, but I may be mistaken.
You didnt mentioned, that in D3 legendaries drop now mostly on "time" basis (rather than on "number of enemies killed"). That's it, 10x faster clearing speed wont bring you 10x legendaries dropped, i doubt it will double your legendaries drop even. Sure, you will gain far more experience, but much like PoE, experience doesnt worth much in D3.
Such a system encourages noobs only. Also, when you quit game for a while, you will receive hidden "rested bonus" to drops for a short time.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504
There is no knowledge
That is not power Last edited by MortalKombat3#6961 on May 10, 2014, 2:57:01 AM
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Posted byMortalKombat3#6961on May 10, 2014, 2:55:25 AM
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MortalKombat3 wrote:
You didnt mentioned, that in D3 legendaries drop now mostly on "time" basis (rather than on "number of enemies killed"). That's it, 10x faster clearing speed wont bring you 10x legendaries dropped, i doubt it will double your legendaries drop even. Sure, you will gain far more experience, but much like PoE, experience doesnt worth much in D3.
Such a system encourages noobs only. Also, when you quit game for a while, you will receive hidden "rested bonus" to drops for a short time.
If you have to make stuff up to bash a game then maybe the game isn't as bad as you think? :p
10x clearing speed will give close to 10x leg drops (you get a pity leg every 2 hour however).
Do you have ANY evidence for "rested bonus"? lol.
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Posted bySickness#1007on May 10, 2014, 4:22:34 AM
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SlixSC you are just factually wrong on so many things here. Have you even played RoS?
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SlixSC wrote:
You are kind of proving his point of why itemization in D3 is still god awful.
D3 is still about just hunting for BIS legendaries. The itemization and gear progression in D3 goes something like this.
Legendary -> slightly better legendary -> slightly better legendary -> slightly better legendary... and so on.
What? Even if that was true, why is that bad but "rare-> slightly better rare -> slightly better rare -> slightly better rare... and so on." is good?
But it's still wrong. There are MANY legendearies that will completely change your character if you use them.
It's not as different from PoE as you think. The main difference is that in D3 there are set items that are really fun to mix and match.
Also, in PoE you stand around and spam the chat to get your items and in D3 you play the game.
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SlixSC wrote:
Thus the ONLY thing you pick up in that game are legendaries, not even all legendaries but just the ones that are useful to you (given that you can't trade).
Wrong again. You pick up plenty of white, blue, yellow and every single legendary because you need tons of crafting materials and gold.
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SlixSC wrote:
While it is true that alot of the uniques in PoE are useless compared to other uniques, they always have some value to you as a player by virtue of you being able to vendor them for currency. Let's compare that to D3 where the amount of legendaries that drop is greater and you could even argue that the legendaries that do drop are generally of "higher" quality.
But here's the thing, if these legendaries aren't direct upgrades to your character, no matter how good the stats on them, they are effectively worthless to you as a player (unless you fall victim to the gambler's fallacy, which you apparently have).
Wrong again. The forgotten soul you get from salvaging a legendary in D3 is generally more useful than what you get from vendoring a unique in PoE.
I am always glad to see a legendary drop because it means at the very least that I can reroll the stats on some of my gear.
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SlixSC wrote:
For example, in D3 you could find an absolutely insane chest for a wizard on your barbarian, say BIS unique, but if you have no plans of ever playing a wizard and given that you cannot trade that unique to other players does it really make any sense to argue that you just found something "good"?
Good in what sense? It's not useful to you, the only person who could possibly use it, so by what standard is that item actually good?
Which is really the problem with D3, as much as I hate trading in PoE for practical reasons, the fact that in D3 the value of an item is only relative to you and only you, means that even if you find a BiS unique it's value could still be 0 (and I really mean 0) because it can never be valuable in a more complex sense (say trade value)
So what? I really don't see how that is a problem. If you happen to find a BiS item for another class (that is nigh impossible btw, as smart loot tailors the drops for your class) that you will never want to play then just treat the item like a bad legendary. I for one think that it's exremely good that you never have to consider trade values or anything like that. You just play and if you get something you want to keep then you keep it. if not then you don't.
I don't think you comprehend the difference in drop rates for the top tier items. You can play PoE for 6 months and you will likely never see a Kaom, shavs, soul taker etc drop.
In D3 everything feels like it's around the corner and it feels really rewarding.
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Posted bySickness#1007on May 10, 2014, 4:47:01 AM
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Don't you people know that POE is hardcore? Nothing is more hardcore than the endless grind for no good drops, gearing up in A1N and generally not being able to access endgame content. People who choose to play mostly solo should also be severely punished in a HC game.
Gameplay designed to reward going out and killing monsters (eg D3:ROS) in an aRPG game is obviously bad design and suitable strictly only for casuals. Something even vaguely related to the concept of casual is the worst thing imaginable and should be ridiculed by hardcore ~elite PVE~ players.
Last edited by plcb#2363 on May 10, 2014, 6:28:30 AM
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Posted byplcb#2363on May 10, 2014, 6:27:41 AM
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@SlixSC
That "legendary > slightly better legendary > etc." is only present in the deep endgame and Torment farming, unless you were incredibly lucky to get most/all gear slots as legendaries with desired mods/rolls before Torment and before deep endgame.
On my ~170 solo paragons, I've now came to the point where a legendary would be an upgrade. And now I hunt for better legendaries through drops or plans and set items. And I still have a lot of work, because I can't do Torment 4 without dieing on every 5th elite on average, let alone Torment 6.
If one does find a great/BiS item for a different class, and he's isn't interested in paying with that class in the future, at all, then of course it's not a good drop for him.
The thing is, we have extremities in both PoE and D3, in PoE, you're looking for items that others find good and in D3 you're looking for items that you find good.
If you're picking only legendaries (and not all, as you say) then I'm afraid you haven't even played that game with reasonable amount of time.
I'm really interested to see how would you replace item mods without picking up the materials to do it.
However, itemization is slightly better in PoE, due to other things, such as damage type.
@MortalKombat3
That's just a false rumor.
Clear speed + harder content is what yields more legendaries, especially the harder content, and that's an excellent thing.
Since in D3, characters have some MF on basis without MF gear (compared to PoE), that timer has it's good and bad sides.
A good side, undisputed one, is that it gives an incentive to play more, you know that you'll get something in the next 2 hours.
But, if you run ~100% IIR in PoE, you will, most likely, end up with at least one unique item in 2 hours of farming, however, due to the absolute RNG dominance in PoE, that might not happen even in 10 hours of farming. Unless you farm Piety/Dominus, then a unique with ~100% IIR in 2 hours is almost guaranteed, almost :P
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Posted bytinko92#6447on May 10, 2014, 6:48:11 AM
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