Has GGG given official word on if they'll fix desync?
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ecogen wrote:
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f3rret wrote:
Oh hey, it's another person expecting GGG to fix stuff that is partially unfixable...
Furthermore, it's also a person who thinks that overhauling the code GGG has spent *years* creating will be a quick process.
Either overhaul the code or quit adding stuff the code can't handle. Everyone is literally "Hey dude you can learn to play around desync" or "Don't chose a build that is prone to desync if you wanna stay alive", when they should be "Why is this shit that is desync on demand even in the game when the setup GGG have obviously can't handle it?"
Because people who don't care about desync use those skills.
Oh hey, it's another person expecting GGG to fix stuff that is partially unfixable...
Furthermore, it's also a person who thinks that overhauling the code GGG has spent *years* creating will be a quick process.
Either overhaul the code or quit adding stuff the code can't handle. Everyone is literally "Hey dude you can learn to play around desync" or "Don't chose a build that is prone to desync if you wanna stay alive", when they should be "Why is this shit that is desync on demand even in the game when the setup GGG have obviously can't handle it?"
Because people who don't care about desync use those skills.
Oh hey, it's another person expecting GGG to fix stuff that is partially unfixable...
Furthermore, it's also a person who thinks that overhauling the code GGG has spent *years* creating will be a quick process.
Either overhaul the code or quit adding stuff the code can't handle. Everyone is literally "Hey dude you can learn to play around desync" or "Don't chose a build that is prone to desync if you wanna stay alive", when they should be "Why is this shit that is desync on demand even in the game when the setup GGG have obviously can't handle it?"
Because people who don't care about desync use those skills.
haha than maybe they should stop talking about "improving".
Wont be fixed, maybe in PoE 2 if its ever released and they totally rethink the strategy behind the coding.
But...
Is it just me or have the desync increased substantially over the past weeks?
It can't be fixed by coding, it can only be fixed the way Blizzard did, by removing chance to hit and other similar stuff - Blizzard initially had these things in D3 as well but removed them because it WILL cause desync.
And no I'm not saying that GGG should follow Blizzard in that, just saying it can't really be fixed.
"Why is this shit that is desync on demand even in the game when the setup GGG have obviously can't handle it?"
Asked a cycloner on his way to Dom.
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It can't be fixed by coding, it can only be fixed the way Blizzard did, by removing chance to hit and other similar stuff
So wrong. It was discussed millions of times in the millions of desync threads it's not true.
There are online games with similar mechanics, no hacks and no desync.
It can't be fixed by coding, it can only be fixed the way Blizzard did, by removing chance to hit and other similar stuff
So wrong. It was discussed millions of times in the millions of desync threads it's not true.
There are online games with similar mechanics, no hacks and no desync.
Except you are wrong, I've seen many desync threads in my time here and I've seen no proof that it can be fixed and I really won't take your word for it - it can obviously be made better than it is but it can't be fixed.
I know some people without any knowledge have made threads about making predictions client side and such but that is not a fix since it will make the game more open to exploits.
Nothing to see here.
Last edited by ReZar#2635 on Apr 4, 2014, 7:46:56 AM