Has GGG given official word on if they'll fix desync?
It's at the point where it's too annoying to hit my /oos every 3 seconds just to hit something that was secretly on the opposite side of me completely or in another room, or when monsters are pouring out of an opening to rush me, except they aren't actually there and I'm wasting my time attacking clientside monsters while they're meandering around off-screen in reality.
It currently appears as if they're completely ignoring it to me, I hope this isn't true, is there anyone who has some word from a GGG employee about it? |
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Desync will be there Forever, learn how to play with it. Or quit like most do.
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They gave official word on that they are working on improving the system.
It can't really be fixed. “Demons run when a good man goes to war"
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but they said they can improve it. well they are "improving" it since a while now.
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Oh hey, it's another person expecting GGG to fix stuff that is partially unfixable...
Furthermore, it's also a person who thinks that overhauling the code GGG has spent *years* creating will be a quick process. Closed beta member since: March 19, 2012
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:DDDDDDDDDD
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Wont be fixed, maybe in PoE 2 if its ever released and they totally rethink the strategy behind the coding.
But... Is it just me or have the desync increased substantially over the past weeks? |
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I would almost say theres some more, but that could be me throwing a vaal party for every ambush box i open....
Last edited by LadyAlekto#2903 on Apr 4, 2014, 7:07:07 AM
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" Either overhaul the code or quit adding stuff the code can't handle. Everyone is literally "Hey dude you can learn to play around desync" or "Don't chose a build that is prone to desync if you wanna stay alive", when they should be "Why is this shit that is desync on demand even in the game when the setup GGG have obviously can't handle it?" ign: ecogen
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