D3 ROS loot/end game better then POE

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morbo wrote:
Crown of thorns isn't exactly legendary :P


it is not

but i got two goldrims, two facebreakers, tabula, new vaal gauntlets
(hell knows if they are valuable), kaom's primacy, 39% belly, rat's nest
(which i'll eventually use once resists are fine), 45% aurseize,
two IIQ belts _and_ chanced saffel

without farming Piety/Domi and before maps

/played once i return home (but it is "not much").

all it takes -- culling with ~110 IIR
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CCR5 wrote:
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morbo wrote:
Crown of thorns isn't exactly legendary :P


it is not

but i got two goldrims, two facebreakers, tabula, new vaal gauntlets
(hell knows if they are valuable), kaom's primacy, 39% belly, rat's nest
(which i'll eventually use once resists are fine), 45% aurseize,
two IIQ belts _and_ chanced saffel

without farming Piety/Domi and before maps

/played once i return home (but it is "not much").

all it takes -- culling with ~110 IIR


Hmm, last good thing I got was the anvil last weekend on my way to kick piety's shapely butt 'per campaign', I don't like bullying girls so I left her alone after that.

Since then I've been playing a couple of hours most days, rolling blue sub-70 maps with ~30%, wearing aurseize and some small rarity affixes on other gear, I probably don't have over 70-80% IR.

So in this few days I've seen
- 1 sidhebreath
- 1 blackgleam
- 2 shiverstings
- 1 lightbane raiment
- 1 zandethus' smock or something
- 1 shavronne's pace
- 1 infractem
- 1 geoffri's baptism

... and possibly a couple more, there were two bosses with inner treasure nemesis mod, one dropped infractem, the other one shiversting

Yeah, they do drop, too bad they all go to vendor for a couple of alch scraps, can't be bothered even to do the chance recipe.
Wish the armchair developers would go back to developing armchairs.

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Last edited by raics#7540 on Apr 3, 2014, 8:23:12 AM
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geradon wrote:

it needs to come along with it. otherwise you get massive item price deflation cause the market will be flooded with endgame gear from high level players selling their stuff which will rise exponential because of the cheap item prices for endgame gear more players come into end game more easily.


Isn't that happening right now? It's just being done by the luckiest or the ones who buy Orbs of Experience at the cost of upgrading their gear.

Nothing has to be flooded if it's done properly.

More players don't get into the endgame more easily. If the content is available it doesn't mean it's easy, it's a flawed logic.
Players are getting to the endgame more easily now, by buying Orbs of Experience which came from either being exceptionally lucky or by flipping.

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if you remove gambling and make 10 hours/day playtime a minimum to collect the ressources to gradually build your endgame gear you only have all the kids with no money playing the game for free. i would have no time for that and it would be too addictive for me.

an occasional roll on the slot machine is the right thing for me as long as there is a occasional reward. if i want to build things up slowly from the ground i start my laptop and do something for my job.


What the hell does gear have to do with the gated content a.k.a. Orbs of Experience a.k.a. maps?
Gear being RNG is fine, that's the whole genre about, nobody is talking about that here.

Please do not confuse gear with leveling.

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how?
to be honest, in the last 2 years i haven't really played other games.


I'll c/p this example from another thread:
"Maps are free and don't drop, you can choose any tileset at any level available you want, then use orbs to roll it. Maps have substantially reduced experience gain rate (somewhere to the range of a 200% IIQ map to yield full exp to the current system), which means, a 100% IIQ map would yield 50% of the exp you gain now"
- The numbers can be even more harsh.

There are ways, gating content is not the one.
You didn't even have to play other games in the last 2 years, PoE is still the only game of it's kind.

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because "permanent loot" isn't a choice. for having a choice all otions must include a drawback and a good side. if an option lacks the drawback it's a "must do".


Obviously it has a drawback, lack of competitiveness.
It's a "must go" for those who don't want that.
Morbo summed up nicely:
"You party up to have an advantage in PvE and to socialize, not to play the PvP ninja minigame, slack in combat just to be ready to snatch loot and consider your party members as your enemies, or at best exploitable friends."
Last edited by tinko92#6447 on Apr 3, 2014, 8:39:50 AM
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anubite wrote:
So, I have no constructive thing to say in response besides, kindly fuck off.


Which means you have no constructive thing to say. Period. Haters are going to hate. Why stoop to that level?
zombiedismembermentfuckyeah!
Last edited by RandallMourn#6976 on Apr 3, 2014, 8:48:05 AM
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UnderOmerta wrote:
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mazul wrote:
(...)
It is dumbing down. Chris intended the cutthroat feeling to be an important of PoE. He loved competing with his team mates for looting.

Nowadays, you don't even need to think about how you collect loot, because people just play perma-allocation.

Removing a step of thinking is equivalent to dumbing down.

So then play in FFA loot.

Prior to loot options you weren't really "competing for loot" because the best loot were allocated to you anyway. The only way you would lose out is if you weren't paying attention, the loot dropped off screen, or you were slow to grab. So if that method was "competing for loot" it failed.

Loot options give you even more control over exactly how you want to play. That's another "level of thinking."

Sorry, your explanation reeks of the same kind of logic as being unable to turn off the rain because of "atmosphere." Sorry, I'd rather people have no atmosphere than have to play with 10 fps. I imagine that framerate is bad for the atmosphere too.


I never said that I didn't prefer the dumbing down that GGG did with the allocation system :D. "Dumbing down" is not always bad.

As for "competing for loot" in short allocation: it very much happened during the so called "loot explosions" with dedicated MF cullers against bosses in big parties due to there being so many items dropped. However, it also happened because of body-blocking:) and there being dangerous enemies near the loot.



This message was delivered by GGG defence force.
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morbo wrote:
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iamstryker wrote:
Of course not everyone felt this way which is why it was changed.


In fact the famous "loot tension" concept is bollocks, and something that most players don't want. You party up to have an advantage in PvE and to socialize, not to play the PvP ninja minigame, slack in combat just to be ready to snatch loot and consider your party members as your enemies, or at best exploitable friends.

Almost nobody plays it now that you can choose allocation, because its frankly stupid.


I am guessing most players do not want this huge focus on the economy and trading that PoE currently has either. Do you think that GGG should change it too :)?
This message was delivered by GGG defence force.
strongly disagree. GGG should do everything in their power to not go down the RoS road. I am not surprised that players are eating up d3 ros, it showers them in rewards constantly.


Saying d3:RoS is better then PoE and killing it is like saying hearthstone is better than magic the gathering, and magic is going to die because hearthstone is way way easier to understand and play effectively.
Hey...is this thing on?
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LostForm wrote:
strongly disagree. GGG should do everything in their power to not go down the RoS road. I am not surprised that players are eating up d3 ros, it showers them in rewards constantly.


Saying d3:RoS is better then PoE and killing it is like saying hearthstone is better than magic the gathering, and magic is going to die because hearthstone is way way easier to understand and play effectively.


I don't feel rewarded if I don't pay for leveling. That kind of twisted logic can only come from this forum.
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tinko92 wrote:
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LostForm wrote:
strongly disagree. GGG should do everything in their power to not go down the RoS road. I am not surprised that players are eating up d3 ros, it showers them in rewards constantly.


Saying d3:RoS is better then PoE and killing it is like saying hearthstone is better than magic the gathering, and magic is going to die because hearthstone is way way easier to understand and play effectively.


I don't feel rewarded if I don't pay for leveling. That kind of twisted logic can only come from this forum.


Where did he say that?
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LostForm wrote:
strongly disagree. GGG should do everything in their power to not go down the RoS road. I am not surprised that players are eating up d3 ros, it showers them in rewards constantly.


Saying d3:RoS is better then PoE and killing it is like saying hearthstone is better than magic the gathering, and magic is going to die because hearthstone is way way easier to understand and play effectively.

D3 is fun though, which is all that matters right now in my opinion. Lots of different legendary items to farm, no trade to win and a working crafting system, pretty much all an ARPG needs. PoE is superb, but there's only so many times you can play through it's downsides. My first thought when I plan a build on PoE is 'Can I afford this item?', because I know full well the chances of it dropping are next to nothing and I will eventually need to buy it to progress, which isn't very interesting and defeats the purpose of playing an ARPG.

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