D3 ROS loot/end game better then POE

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geradon wrote:

you and i know exactly that your mission of demanding loot allocation being optional in about 300-400 posts was just a method to turn poe into the babycare, casual permanent loot allocation game it is now. there are no free for all or allocated loot parties.


If thats your perspective then fine. I didn't like forced competition when there were so many players not interested in it. I don't know how you can prove there aren't private parties where friends enjoy playing FFA. I know Slayer has talked about how he likes it, so its not useless or anything. Its just no longer a forced feature of the game that most players hated.

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if you put people into a choice of having to compete with each other for success or have a pathed way of guaranteed success there is no real choice.


There was a choice before which involved people never partying at all. I don't think that was any better.

Standard Forever
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tinko92 wrote:

EDIT:
To comment your FFA loot allocation...

And why are almost all parties run as PA now?
How is having a choice a bad thing?


Its a bad thing to them because they wanted everyone to have to compete all the time. PVE to them was also a competition or "interaction" with other exiles. They often refer to the story of the game that Wraeclast is a harsh world where you fight for survival. They feel its more hardcore of a game and if you offer a choice then people obviously will take the easier road.

Of course not everyone felt this way which is why it was changed.
Standard Forever
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iamstryker wrote:
Of course not everyone felt this way which is why it was changed.


In fact the famous "loot tension" concept is bollocks, and something that most players don't want. You party up to have an advantage in PvE and to socialize, not to play the PvP ninja minigame, slack in combat just to be ready to snatch loot and consider your party members as your enemies, or at best exploitable friends.

Almost nobody plays it now that you can choose allocation, because its frankly stupid.
When night falls
She cloaks the world
In impenetrable darkness
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iamstryker wrote:
They often refer to the story of the game that Wraeclast is a harsh world where you fight for survival.


Still sounds a bit iffy, even bandit raiding parties usually sit down and split their loot afterwards. Those that don't often find slitting the guard's throats hard if half of their friends are slitting each other's throats over a gilded candlestick :)

And the more dangerous the threat is - the more likely it is people will better organize in this regard. You might have a loot scramble if looting a lone monastery, but it's much less likely when raiding a fortified village.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
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Last edited by raics#7540 on Apr 3, 2014, 7:11:19 AM
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UnderOmerta wrote:
So then play in FFA loot.

lol, you coming?

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UnderOmerta wrote:
Prior to loot options you weren't really "competing for loot" because the best loot were allocated to you anyway. The only way you would lose out is if you weren't paying attention, the loot dropped off screen, or you were slow to grab. So if that method was "competing for loot" it failed.

so how your implementation of "competing for loot" would look like? who makes the most damage wins the best items? the player with the longest playtime?


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UnderOmerta wrote:
Loot options give you even more control over exactly how you want to play. That's another "level of thinking."


[ ] guaranteed drops for me without me having to care for it
[ ] trouble getting my stuff in time

where is the option in that?




age and treachery will triumph over youth and skill!
Excuse me while I continue reading my favorite thread on d3 forums...


> Are there any good arguments against "Less work more loot"?
> No AH and gimped trading removes the "economy" aspects,
> so unless they have something planned - I don't get it.

one million dollar question

> You're driving away your most loyal customers Blizz.

in a pay-once game, yeah

> With the RMAH legendary drop rates were 100%....so sad, RIP auction house.

someone gets it

> The end-game shouldn't take thousands of hours to accomplish.
> Roughly 200, maybe 300 hours to gear a character for T6 is fine.
> There's 6 classes. That's 1800 hours of play time. Or 900 days for most people,
> maybe 450 (little over a year) for dedicated players.

napkin calculations

> A legendary per 45 min Christ sake I'm happy if a legendary drops once per two or three weeks on Path of Exile.

does this guy play with 0 IIQ?
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tinko92 wrote:
It probably will, but, given the previous experience, will it be higher than 67 lvl?

no idea. but interesting question.

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tinko92 wrote:

Sorry but non-gated content doesn't bring up item degradation, at all. It's just another poor excuse for a gated content.

it needs to come along with it. otherwise you get massive item price deflation cause the market will be flooded with endgame gear from high level players selling their stuff which will rise exponential because of the cheap item prices for endgame gear more players come into end game more easily.

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tinko92 wrote:

It's a shit system to keep people playing longer, artificial longevity which caused much more people to leave the game, not because they're not HC enough to play the game, but because gambling your way in the leveling process is a bullshit.

if you remove gambling and make 10 hours/day playtime a minimum to collect the ressources to gradually build your endgame gear you only have all the kids with no money playing the game for free. i would have no time for that and it would be too addictive for me.

an occasional roll on the slot machine is the right thing for me as long as there is a occasional reward. if i want to build things up slowly from the ground i start my laptop and do something for my job.

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tinko92 wrote:
The same (or even prolonged if needed) longevity could've been done without gated content.

how?
to be honest, in the last 2 years i haven't really played other games.

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tinko92 wrote:
And why are almost all parties run as PA now?
How is having a choice a bad thing?


because "permanent loot" isn't a choice. for having a choice all otions must include a drawback and a good side. if an option lacks the drawback it's a "must do".

age and treachery will triumph over youth and skill!
> People don't know about taking breaks every hour anymore?
> If I'm playing for 5+ hours (typically 10) I take a 5-10 minute break every hour,
> on the hour. I force my irl and ingame friends to do so as well.
> Sometimes I will even afk after about 10-15 minutes of sitting
> just because I like to move around.

a rare moment of rationality in the middle of morel00t wankfest
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iamstryker wrote:
I didn't like forced competition when there were so many players not interested in it.
...
There was a choice before which involved people never partying at all. I don't think that was any better.

ok, that's a valid argument. there were substantially more parties after "permanent loot" was introduced.
for me a sign that poe probably failed to attract the "hardcore crowd" it aimed for originally, just players looking for easy gameplay and fast success.
age and treachery will triumph over youth and skill!
"
CCR5 wrote:
> A legendary per 45 min Christ sake I'm happy if a legendary drops once per two or three weeks on Path of Exile.

does this guy play with 0 IIQ?


Crown of thorns isn't exactly legendary :P
When night falls
She cloaks the world
In impenetrable darkness

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