D3 ROS loot/end game better then POE
" If thats your perspective then fine. I didn't like forced competition when there were so many players not interested in it. I don't know how you can prove there aren't private parties where friends enjoy playing FFA. I know Slayer has talked about how he likes it, so its not useless or anything. Its just no longer a forced feature of the game that most players hated. " There was a choice before which involved people never partying at all. I don't think that was any better. Standard Forever
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" Its a bad thing to them because they wanted everyone to have to compete all the time. PVE to them was also a competition or "interaction" with other exiles. They often refer to the story of the game that Wraeclast is a harsh world where you fight for survival. They feel its more hardcore of a game and if you offer a choice then people obviously will take the easier road. Of course not everyone felt this way which is why it was changed. Standard Forever
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" In fact the famous "loot tension" concept is bollocks, and something that most players don't want. You party up to have an advantage in PvE and to socialize, not to play the PvP ninja minigame, slack in combat just to be ready to snatch loot and consider your party members as your enemies, or at best exploitable friends. Almost nobody plays it now that you can choose allocation, because its frankly stupid. When night falls
She cloaks the world In impenetrable darkness |
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" Still sounds a bit iffy, even bandit raiding parties usually sit down and split their loot afterwards. Those that don't often find slitting the guard's throats hard if half of their friends are slitting each other's throats over a gilded candlestick :) And the more dangerous the threat is - the more likely it is people will better organize in this regard. You might have a loot scramble if looting a lone monastery, but it's much less likely when raiding a fortified village. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Apr 3, 2014, 7:11:19 AM
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" lol, you coming? " so how your implementation of "competing for loot" would look like? who makes the most damage wins the best items? the player with the longest playtime? " [ ] guaranteed drops for me without me having to care for it [ ] trouble getting my stuff in time where is the option in that? age and treachery will triumph over youth and skill!
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Excuse me while I continue reading my favorite thread on d3 forums...
> Are there any good arguments against "Less work more loot"? > No AH and gimped trading removes the "economy" aspects, > so unless they have something planned - I don't get it. one million dollar question > You're driving away your most loyal customers Blizz. in a pay-once game, yeah > With the RMAH legendary drop rates were 100%....so sad, RIP auction house. someone gets it > The end-game shouldn't take thousands of hours to accomplish. > Roughly 200, maybe 300 hours to gear a character for T6 is fine. > There's 6 classes. That's 1800 hours of play time. Or 900 days for most people, > maybe 450 (little over a year) for dedicated players. napkin calculations > A legendary per 45 min Christ sake I'm happy if a legendary drops once per two or three weeks on Path of Exile. does this guy play with 0 IIQ? | |
" no idea. but interesting question. " it needs to come along with it. otherwise you get massive item price deflation cause the market will be flooded with endgame gear from high level players selling their stuff which will rise exponential because of the cheap item prices for endgame gear more players come into end game more easily. " if you remove gambling and make 10 hours/day playtime a minimum to collect the ressources to gradually build your endgame gear you only have all the kids with no money playing the game for free. i would have no time for that and it would be too addictive for me. an occasional roll on the slot machine is the right thing for me as long as there is a occasional reward. if i want to build things up slowly from the ground i start my laptop and do something for my job. " how? to be honest, in the last 2 years i haven't really played other games. " because "permanent loot" isn't a choice. for having a choice all otions must include a drawback and a good side. if an option lacks the drawback it's a "must do". age and treachery will triumph over youth and skill!
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> People don't know about taking breaks every hour anymore?
> If I'm playing for 5+ hours (typically 10) I take a 5-10 minute break every hour, > on the hour. I force my irl and ingame friends to do so as well. > Sometimes I will even afk after about 10-15 minutes of sitting > just because I like to move around. a rare moment of rationality in the middle of morel00t wankfest | |
" ok, that's a valid argument. there were substantially more parties after "permanent loot" was introduced. for me a sign that poe probably failed to attract the "hardcore crowd" it aimed for originally, just players looking for easy gameplay and fast success. age and treachery will triumph over youth and skill!
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" Crown of thorns isn't exactly legendary :P When night falls
She cloaks the world In impenetrable darkness |
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