D3 ROS loot/end game better then POE

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tmaciak wrote:
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RagnarokChu wrote:
It's not fun that with massive godly drop rates, easy gameplay and facerolling everything that you can't find the build making legendary that you want to "theorycraft builds." (game been out for 1-2 weeks) Nor the fact you can craft like 20/30 item within one hour of gameplay. Crafting sucks and too RNG, I still lol at people who think self found "boa" league would make a difference in the complaints.


Do you play RoS, or just lurking through D3 forums?

Because for me, after year on "starvation" in PoE, I don't have bad word on RoS loot (and I accumulated a lot, maybe not godly but good nonetheless items in more of year of playing PoE).

Like Raics wrote above, give them few days of Piety runs, and complaints will stop. Entirely.

I already have two level 70s doing high levels of torment with 96ish paragon. Don't get me wrong I love D3 as much as I love PoE but people need to get over themselves if they think they know the answer in solving "PoE" issues is "drop rates" and getting alot of good shit or crafting with boa/self found shit.

The a billion legendaries an hour didn't make the game "more fun." A long sense of progression is fun. You still can't find the exact item you want because you can't trade anymore, so if you want x legendary you have it drop out of 300+ other legendary items and even at one every hour you can spend 100 hours to have a 1/3rd chance to finding it. I have no problem with farming 300 hours to find the item I want or PoE system of making money to buy the item I want, I'm just saying there's two sides of the coin.

The game is FUN, but drop rates didn't make it "more fun". The changes to the system and gameplay made it fun, loot is didn't fix it because people will always complain and there always disadvantages to a "boa self found" system that people claim will fix the game.

"Generous" crafting and drop rates didn't make crafting better, why would you spend money on crafting when after a little crafting you already got good gear? It completely defeats the purpose of crafting when you have to do it a few times to get gear that will never disappear on you. Hell just by farming gear for awhile it makes crafting completely useless and a waste of money, you can get free forms of crafting by doing rifts in which were you gamble blood shards for gear which is exactly the same as crafting. You can also get legendary items from them.

D3 is fun but it's different from PoE in a good and bad way depending on how you want the game, PoE can take a few notes to improve but it should stay different from D3.
Last edited by RagnarokChu#4426 on Apr 2, 2014, 10:18:39 PM
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anubite wrote:
If anything, PoE should try to be D3's polar opposite, to capture as much as the untapped niche for ARPGs as possible; not emulate.


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anubite's characters

This user do not have any character on top15000 in any ladder.


Yes, that's great. I'm happy for you that you're satisfied with level 70 and like to rerolling with crappy gear over and over again. But there are a lot of people that would like to play the entire content of the game and have access to some of the stronger items out there. Those people are probably more hardcore than you too so please take your hipster, pseudo-elite attitude elsewhere.
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UnderOmerta wrote:
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THEHORNEDRAT wrote:
The shitstorm that happened when d3 was released will happen here too. The trolls will come here and attempt to dumb down poe again. See: loot allocations.

Grim dawn and lineage3 and/or Eternal can't be released soon enough. Slackers.

If you think giving parties the option to play the way they want to play is "dumbing down poe" then you're just pretentious. Sorry.


It is dumbing down. Chris intended the cutthroat feeling to be an important of PoE. He loved competing with his team mates for looting.

Nowadays, you don't even need to think about how you collect loot, because people just play perma-allocation.

Removing a step of thinking is equivalent to dumbing down.
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Last edited by mazul#2568 on Apr 2, 2014, 11:33:29 PM
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anubite wrote:
Complaints about instant gratification


Question: are you one of the people that were against or for the loot allocation changes in PoE?

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RoS was pretty fun.
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mazul wrote:
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anubite wrote:
Complaints about instant gratification


Question: are you one of the people that were against or for the loot allocation changes in PoE?



The game was dumbed down in the eyes of people who wanted the forced loot competition mini game. In the eyes of everyone else it was just made more fun and less restrictive. As long as I remember correctly anubite was against the allocation changes.
Standard Forever
Last edited by iamstryker#5952 on Apr 3, 2014, 12:11:58 AM
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iamstryker wrote:
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mazul wrote:
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anubite wrote:
Complaints about instant gratification


Question: are you one of the people that were against or for the loot allocation changes in PoE?



The game was dumbed down in the eyes of people who wanted the forced loot competition mini game. In the eyes of everyone else it was just made more fun and less restrictive. As long as I remember correctly anubite was against the allocation changes.


It was very much dumbing down, no matter what opinion anyone has. Kind of funny you have such a good memory about anubite XD.

Nonetehless, the loot allocation changes is a good example of where "dumbing down" may not always be considered the wrong path to go and that GGG going against their own vision may be okay :).
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Last edited by mazul#2568 on Apr 3, 2014, 12:34:08 AM
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mazul wrote:
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UnderOmerta wrote:
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THEHORNEDRAT wrote:
The shitstorm that happened when d3 was released will happen here too. The trolls will come here and attempt to dumb down poe again. See: loot allocations.

Grim dawn and lineage3 and/or Eternal can't be released soon enough. Slackers.

If you think giving parties the option to play the way they want to play is "dumbing down poe" then you're just pretentious. Sorry.


It is dumbing down. Chris intended the cutthroat feeling to be an important of PoE. He loved competing with his team mates for looting.

Nowadays, you don't even need to think about how you collect loot, because people just play perma-allocation.

Removing a step of thinking is equivalent to dumbing down.

What step of thinking?

When you play in a group there's literally so much shit covering the screen that you need to turn loot names off in order to see the mobs--otherwise even their health bars are covered by the loot, and you're firing automatically in the hopes that you hit something. Is that thinking? I'd venture to say it's the exact opposite.

People like perm allocation because they want to chill, avoid drama, and play with the loot turned off if they need to see. If an exalt drops once every 200 hours, and some fucker in a random group snipes it from you because you're ranged, he's melee, and you didn't have enough time to see it and run over because of the GMP Flame Totem, then people have every right to clamor for this "dumbing down" of loot. I'm sorry to say, but just because GGG likes it doesn't mean it's good design.
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mazul wrote:


It was very much dumbing down, no matter what opinion anyone has.


Removing forced pvp is not dumbing down anymore than removing pvp now would somehow dumb down pve.

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Kind of funny you have such a good memory about anubite XD.


I have a pretty good memory of loot options supporters because I was probably the biggest proponent of loot options.

Standard Forever
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Lord_Kamster wrote:
(...)
What step of thinking?

When you play in a group there's literally so much shit covering the screen that you need to turn loot names off in order to see the mobs--otherwise even their health bars are covered by the loot, and you're firing automatically in the hopes that you hit something. Is that thinking? I'd venture to say it's the exact opposite.

People like perm allocation because they want to chill, avoid drama, and play with the loot turned off if they need to see. If an exalt drops once every 200 hours, and some fucker in a random group snipes it from you because you're ranged, he's melee, and you didn't have enough time to see it and run over because of the GMP Flame Totem, then people have every right to clamor for this "dumbing down" of loot. I'm sorry to say, but just because GGG likes it doesn't mean it's good design.


Thinking how you will combine survival and clear speed with getting the loot you want. It is another depth into partying.

You are right in that many do not like to think that way at all, they just want to chill and avoid the drama. Analogously, many do not want to deal with trading at all for the very same reason.

"Dumbing down" is not the always wrong path to go, it has to be tried on a case-to-case basis, a fact which I find entertaining.
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