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Dudebag wrote:
i ninja all the time.
but i got ninjad even more!
my heart pumps when shit drops man. i dont want that feelings to go away
but i dont care
but I care! Leave it the way it is, please.
regards
Hold on to yer shite load o´ bloody barnacles on me arse-cockles, me hearty!
IGN: Trapsdrubel
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Posted byAzdrubel#6242on Feb 3, 2013, 8:01:32 AM
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I REALLY hope they do not take away the loot system right now.
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Posted byprophecylike#1895on Feb 3, 2013, 8:27:06 AMBanned
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Me too, they're currently the laughingstock of my gaming community because of their weaksauce FFA without PvP 'cut throat feel'. Just priceless. Ought to be good for laughs for another month or two at least.
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Posted byOmnivore61#1813on Feb 3, 2013, 8:32:57 AM
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They won't change ffa loot. The designers were big d2 fans, and I'm sure they want to keep the vision they had for this game. The vision was so good that 200 people were diamond supporters. I don't think the design team would turn their backs on the companys own vision, or the supporters. This game has passed expectations and it's not about money. Flocks of crybaby winers won't change this game. Carebears can go play something else if they want. D3 has no ffa loot I hear that's fun go try it.
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Posted byRbpwn#2316on Feb 3, 2013, 8:36:15 AM
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Oh I don't think they'll change either, in fact I don't give a rat's rear end anymore if they do or not. I'm just going to solo till I'm tired of it, free up some disk space, and move on. Been playing a few months now and the more I see the happier I am I didn't give them any money.
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Posted byOmnivore61#1813on Feb 3, 2013, 8:39:11 AM
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"
OneTooMany wrote:
http://www.reddit.com/r/pathofexile/comments/17i5sp/i_never_had_a_problem_with_the_drop_system_until/c85zgvv
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Brian_GGG wrote:
Hey guys, just wanted to throw in my feedback on this issue. We're well aware there there are a lot of different opinions about contested loot in POE, and while we're pretty happy with the current implementation, it is far from set in stone.
Fundamentally, POE is a game about tough choices, about making your way in a harsh world with few initial resources. This is a theme that runs through the whole game, from the starting areas, to the cryptic early NPCs, to the lack of respecs, and the quickly ramping difficulty. Having quasi-FFA loot definitely falls right in line with the general cutthroat, competitive aesthetic of Wraeclast.
However, we pay a lot of attention to feedback, and we absolutely recognize that the current system is pretty brutal on some players, especially new players, or those with slower connections of computers. I know exactly how it feels to have loot snagged out from under your nose, having played Diablo 2 for many many years. It's a frustrating experience that often makes you question why you're even playing in the first place.
Conversely, in a good group that has some basic "gentleman's rules", the current FFA-timer implementation VASTLY speeds up the pace of game play. We've tinkered around with a lot of different loot timers, and we've found that when we extend them, even by a little bit, the pace of the game drags considerably. You want to just be moving along all the time, going from pack to pack, blowing stuff up. The last thing you want to be doing is standing around every time some stuff dies, waiting for all your little bars to decay.
When everyone agrees to play by a fundamental set of rules, be they real "FFA" or "leave stuff alone that's not yours", the loot tends to average out pretty well anyway. Groups can also verbally punish or shame a player who appears to be abusing the drop system, and you do decide who you party with.
Ultimately, we believe that having an FFA-based system is good for the general health of the game. When you play in a group with completely player-bound, invisible-to-others loot like Diablo 3 or Torchlight 2, you really get the feeling that you're playing in a bubble. The other players with you might as well be bots, and there is little shared or vicarious joy in lucky stuff that drops. That's something we're definitely trying to avoid.
POE has proven to be extremely popular since our Open Beta release, far popular than we could have expected, and so we're obviously catering to a pretty wide audience. A certain portion of that audience is put off by the cutthroat nature of loot distribution in the game, and we're not deaf to those concerns. This is an issue that is going to be going through a lot of internal discussion in the weeks and months ahead.
Thanks for the understanding and for the great feedback. I really appreciate all the time people have taken to post here, as well as their passion for the game!
For the members who do not frequent/scroll down on Reddit. Also for what it is worth I agree with the current looting model of the game for the reasons mentioned above.
I do not agree with this comment, other then PoE being popular...there is no bubble feeling when there is separate loot like Diablo III or TL II. Fact being FFA loot will cut back on pugs...personally as it is now, I will not do a pug unless this is changed. Playing WOW for so long and other games, having loot ninja'd from you makes you wanna rage quit and not play the game again.
If you think I care what you think, you need more of a life than I do.
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Posted bySurvious#6804on Feb 3, 2013, 9:00:47 AM
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Survious wrote:
I do not agree with this comment, other then PoE being popular...there is no bubble feeling when there is separate loot like Diablo III or TL II. Fact being FFA loot will cut back on pugs...personally as it is now, I will not do a pug unless this is changed. Playing WOW for so long and other games, having loot ninja'd from you makes you wanna rage quit and not play the game again.
It is only popular because most newcomers don't realize this is a game.. to use MMO language; for griefers by greifers. The ninja'ing is fully 100% by design and intentional. Hell I think they stuck the names on timed loot knowing full well it would cause bad feelings and contention between players.
Last edited by Omnivore61#1813 on Feb 3, 2013, 9:07:15 AM
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Posted byOmnivore61#1813on Feb 3, 2013, 9:06:17 AM
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Please leave the loot system the way it is.
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Posted byPussMunkee#5880on Feb 3, 2013, 10:04:16 AM
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Omnivore61 wrote:
Me too, they're currently the laughingstock of my gaming community because of their weaksauce FFA without PvP 'cut throat feel'. Just priceless. Ought to be good for laughs for another month or two at least.
ROFL are you talking about PoE being the "laughing stock"
If so I think your very, very, wrong maybe you should do some google searches seems to be anything but the laughing stock.
Ahhh I do enjoy when people just make things up.
Phenom 2 955 Quad Oc'ed 4.2 Ghz - Biostar A780L3G 760G
2 x 2gb Adata Gamer DDR3 1333 - GTX480 EVGA Undervolted & Oc'ed
SeaSonic S12II Bronze 620W - OCZ Vertex 2 55gb/OCZ Agility2 120gb/500gb WD Green Last edited by rumbl3#3827 on Feb 3, 2013, 10:08:18 AM
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Posted byrumbl3#3827on Feb 3, 2013, 10:08:02 AM
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They should make it true ffa; whoever gets the last hit on a mob gets all the loot including all the experience. Just like timing your clicks to grab all the loot if you can't manage to last hit a mob you don't deserve it's experience (I'm being sarcastic btw).
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Posted byBlooddrinkers#0253on Feb 3, 2013, 10:13:50 AM
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