AoE + Leech utterly buggered in 1.1
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Well the way i see it,the amount of leeched will be based not on 1 monster,if it is an AoE attack,but out of the strongest hit u ll deal.This means that if are doing an AoE hit,it calculates the damage of all monsters being hit,but instead of stacking,it just takes in acount the strongest hit,until u leeched the full amount,or u leeched back full,OR u did a stronger hit.That means that the leech rate will still be 20% of your total HP,and it would leech pretty much the same way,unless your seperate hits are very weak.
On the other way,the very high DPS CI vaal pact builds,will be impossible to deal with reflect,since unless you are using a claw,it would be impossible to match the reflect percentage.I am copying: consider a CI build with lv20 blood rage,lv20 Life leech,6% leech from max rolled amulet,and 4% leech from rings,2% from gloves(without maligaro's)AND blood drinker= 32.8% leech * 0.4 = 13.12% Leech,meaning that even with maxed rolled life leech on every item spot,LL gem,blood rage AND blood drinker you won't be able to match the reflect percentage https://www.pathofexile.com/forum/view-thread/417287 - Poutsos Flicker Nuke Shadow Last edited by Poutsos#0458 on Mar 4, 2014, 9:54:57 AM
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found that post on another thread:
" now i think thats how it will work in future because it sounds logic ING: "MeneaterMildrid" or "WICKEDSICKmoves"
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" However with the way leech functions now, it allows you to stack up hits so that you can reach your maximum leech rate of 800 per sec if you have 4k hp. This will not be possible without very big hits now, no? edit: nvm, my math fails me. I think. Seriously, can a dev just put an end to the speculations already? IGN: vaiNe_ Last edited by vaiNe_#5434 on Mar 4, 2014, 9:29:24 AM
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You always reach 800 Life per Second, with any hit. A bigger hit simply sticks around for a longer timespan - it doesn't get you more Life per Second, only more Life in total.
Read the post Sobeck quoted. It's a good description. Last edited by Vipermagi#0984 on Mar 4, 2014, 9:29:29 AM
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" VP is the only way to bypass reflect and Reflect was meant to limit player from facerolling content. If there was no reflect, no one would need to use VP. They should have made VP lower your damage output instead of removing the only way to deal with reflect. |
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So basically, what this change does is this; Unless you make a massive hit, or leech a fuckton you can forget about leeching yourself from empty to full life/mana after combat ends. God this will make half/no regen maps such a massive PITA.
They should buff flasks to compensate.. :\ IGN: vaiNe_ Last edited by vaiNe_#5434 on Mar 4, 2014, 9:37:02 AM
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" This * 10000000000 Don't understand the justification for the nerf. I'm not necessarily complaining - I can always make a new build that doesn't need so much leech. I just don't understand it. The 352nd character to hit Level 100 in Standard
The 82nd character to hit Delve 1000 in Standard |
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" Which brings me to what I hate the most about this change: the big boys with their big toys doing tons of DPS (either via many hits or via bigger hits) will suffer the least. The little guy struggling with his slow, wimpy hits will leech so little it won't be worth it for him to use the mechanic at all. |
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" Indeed. They nerf crit, and buff it some. Well done. IGN: vaiNe_
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I am thinking my coc crit EK build that doesn't use vaal pact to survive just got a buff?
Freedom is not worth having if it does not include the freedom to make mistakes
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