AoE + Leech utterly buggered in 1.1
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Path of building-around-reflect stronger than ever.
Yes, there is this... "Ho-hum. Big deal. This is something totem users can overcome. There is also this... "60% less leech sounds like a huge, huge nerf. But the very weird part is, it's actually a hell of a lot more than most players are getting. Pretty much, if you aren't using totems or minions or traps, and you aren't using Vaal Pact, and you're trying to do anything even remotely resembling decent damage, the new patch completely fucks you. Why? Here's why. "So, just in case the implications aren't obvious to you, this means if you fire a Chain LMP Arrow into a group of reflect monsters in 1.1, you are still going to take damage 9 times, but instead of leeching 9 times, you will leech once. Hell, even if the monsters don't reflect damage, you are still only going to leech once. So any hope you had of getting significant leech from your AoE attack? Well, actually VP's 60% nerf is as good as you're gonna get. I don't get the design reasoning for these leech changes. It seems to me GGG is taking a problematic game mechanic — reflected damage — and just making things worse. An explanation would be nice, because the way I'm looking at it now, it's just arbitrary and punishing. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Mar 4, 2014, 8:10:02 AM
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Don't hit a reflect monster surrounded by 20 other monsters. Such difficulty much wow.
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Don't worry, Voltaxic still doesn't care about reflect.
Spoiler
![]() Last edited by pneuma#0134 on Mar 4, 2014, 7:57:32 AM
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How does an AOE attack like rain of arrow function in this patch?
The way i see it it hits only once but in that one hit a multiple of targets are hit. Freedom is not worth having if it does not include the freedom to make mistakes
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Prepare your anus, peeps.
"FullyBlownDaddy"-FullBlownDaddy™
"FillBlownDaddy"-GGG "FullBlownMommy"-Casual_Ascent |
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Crit trapper build masterrace reporting in ;p
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" Corrupted Area mods: - All monster have lightning thorn. - Enemies reflect 15% chaos damage you deal as damage over time. (wild guess, but who know) AllanPls - A Poe.Trade-inspired style for the official Path of Exile Trade website (v0.1.2) https://www.pathofexile.com/forum/view-thread/2026765 Last edited by surVfate#7492 on Mar 4, 2014, 8:05:20 AM
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" gl on a reflect map with packsize mod.... do you even play this game? "Path of nurfs" - LVL 100 + LVL 100 + LVL 100 ENDGAME REAVER
"1.3.0 Path of nurfs 3. expansion" Shops: 1031762,774343,883462,371756,1091096,1099789,1260674 Reaver Videos: https://www.youtube.com/user/velo1337/videos |
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ive been playing with my ci crit ranger since last september. constantly refining, tweaking and testing different items and tree options. best char i had. i realy like playing with it.
looks like every 4 month a couple of working builds are getting squished, with me being hit fully in the face this time. i dont enjoy grinding all the basic stuff back again and again. infact, i tried to get a dom char going last season, but i found it horribly boring. i will try to like ambush realy realy hard, but i have my doubts. tnt IGN: GoldbergVariation
std IGN: SetPhasersToKill | |
" Na they won't do that (not yet atleast), no changes to VS or PA in patch notes. "FullyBlownDaddy"-FullBlownDaddy™
"FillBlownDaddy"-GGG "FullBlownMommy"-Casual_Ascent |
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