AoE + Leech utterly buggered in 1.1
With all the confusion surrounding new leech mechanics, I find it strange that a dev hasn't elaborated on how leech will function with AOE attacks. It is easily the biggest change with this patch.
IGN: vaiNe_
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doesnt rly matter ... only getting 40% of your leech rly sucks.
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Maybe they're trying to make regeneration more like it is in D3. More autoattacks and kiting. Lol.
IGN: vaiNe_
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i think the difference between old leech and new leech is this:
leeche ALWAYS(except VP) applies with 20% of your maxlife/sec. The only thing that differs is the time it does that. With the old leech you always recovered the full amount of "damage dealth * lifeleech percentage on your gear" until your health was full(this resets that leech). With the new leech you dont always recover the full amount of "damage dealt * lifeleech percentage on gear" because when you hit multiple monsters with one attack/spell at the SAME time(melee splash, rain of arrows, discharge) then only the highest "damage dealt * lifeleech on gear" is applied to you over time(or applier after the current leeches that are still up). my english isnt very good so i hope you get what i mean^^ ING: "MeneaterMildrid" or "WICKEDSICKmoves"
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yeah i really don't see how they can only allow you to leech from 1 monster from an attack that hits 10 monsters. intuitively from a gameplay perspective that doesn't make any sense to me and is not something i've seen in any other game before. you're pretty much leeching at only 1/10 the original leech rate if that's the case. suddenly, the 60% nerf to VP looks like sweet gravy to me.
my guess is that the patch note was poorly worded and that there's more to the change that we're not aware of. one can only wish and hope i suppose? | |
" ^ especialy with New vaal gems
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"Although I think miswording is possible, the amount of time GGG spends looking over patch notes and ensuring the wording is correct leads me to believe this is not the case. It's far more logical to assume what they wrote is what they mean, and to avoid adding any interpretation of your own. Given the huge nerf to life leech, I don't think they nerfed totems nearly enough. In a world of reflected damage and no ability to outleech it, remote skills seem like the most viable option. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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Let's say we have...
4000 Life 8.8% Leech (lv20 Leech Support) 2500 Damage per Hit (fuck Crits, right) Leech replenishes at 4000 * .2 = 800 Life per Second Each Hit Leeches 2500 * .088 = 220 Life Each Hit replenishes for 220/800 = 0.275 seconds To get a constant stream of replenishment, we need to hit 1/0.275 = 3.6 times per second. With 20% Qual: 4000 * 0.24 = 960 220/960 = 0.2292 1/0.2292 = 4.36 Hits per Second required Now look at the screen mid-combat. Is that going to be an issue? ----------- It's important to remember that Hits from a given EDIT Projectile skill rarely land simultaneously, and their Leech potential isn't the same across the board either (Damage variance). Last edited by Vipermagi#0984 on Mar 4, 2014, 9:12:14 AM
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I wanna know if melee splash attacks counts as 1 hit in regards to leech.
IGN: vaiNe_
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" Reflect is a problem? News to me. I think GGG is dealing with the problem of ele builds steam rolling reflect with 50k + dps. |
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