Is POE doing enough to counter the D3 ROS hype?
" how many of those hours were pre-nerf inferno ? you could play all characters up till inferno second act in D3 and not get a single worthy weapon. and Im not talking about GOOD weapon, Im talking about even remotely decent weapon to farm act I inferno and not die every minute saying D3 did not tell you to trade, when a huge majority, if not all, "hardcore" furthest progression chars got their gear from auction, either gold or real money, is intellectually dishonest. D3 pre-inferno nerf was gating content with gear check that you wouldnt ever pass if you were 100% solo, 100% self-found unless you got EXTREMELY lucky. there is no real difference in gating content either by overtuned monster damage output and horrendous drops (D3V pre-nerf) or by map drop RNG (poe pre-map expansion), besides that PoE has extremely diminishing returns on experience after level 85 or so. Last edited by grepman#2451 on Feb 19, 2014, 7:37:37 PM
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" What streamers are you talking about? The few I know have a dedicated group and every member of that group knows the game very well. They also happen to play a lot. And yes they faceroll. They're not the benchmark for the average player or group though. Try doing the same in a random group and you will fail. Most random groups I've been in lacked damage and survivability. Don't compare streamers to average players. I solo 95% of the time btw (since random groups are shit). My pseudo-blender (the blending part doesn't work because I have no BoR lol) facerolled fine up to lvl 72 maps. I haven't been in higher maps solo with him. CoC looks to be very viable for soloing too. Summoners of course too. Solo is fine unless you want to chain high level maps. That's the only gating that's happening and it happens for a good reason (preventing Path of Shipyard). GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
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" Absolute nonsense. When the nerfs hit, I was farming act 3 on a melee, slowly but surely. No sploits, no broken skill use, no AH, no carry. Solo, self found. The only reason people assumed trade gates was because the gear was there in front of them, on the AH, in abundance because of the many people that used 'methods' to put it there. And they were all too happy at the time to jump on the upgrades rather than progress slowly how the game was intended difficulty wise, but contradicted itself with the AHs. I farmed early act 1 for hours and hours to get past wortham. Then farmed late act 1 for hours and hours to get past butcher. In entering Act 2, I didn't have a single ilvl 62, in entering act 3, not a single ilvl 63. THAT was progression, THAT was no trade gating, gating purely on difficulty/gear, gear which you could get FROM CONTENT THAT WAS STILL CHALLENGING. PoE is similar up to maps. PoE end game is maps, D3 vanilla end game was Inferno. D3 was a case of farm content you dare to, to get gear to farm content that would kill you if you didn't. No trade gating. The content you had access to was the content you were ready for and even the content you were not ready for, but it would soon tell you so. PoE is a case of farm this low shit to get orbs, eventually, to have a look at the stuff you want to do, then GTFO back to the low shit. Or, trade and come on in. The difference, the 'real difference', which there most certainly is; is the content one does before opening the gates. In D3 it was challenging, it was progressive. In PoE it is faceroll, it is not in any way progressive or challenging. I want to be farming challenging content which opens more challenging content (brought down to my lvl by your increasing gear). Not facerolling shit for 50 x the time I might get a peep into challenge, which is being brought down BELOW my lvl in challenge without even seeing it. Casually casual. Last edited by TheAnuhart#4741 on Feb 19, 2014, 9:25:57 PM
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" Well, you've obviously played another game back then. That "absolute nonsense" you're talking about was the reality for 99% of the players. The only ones that actually got through inferno were abusing Monks and Sorcs (and if you played back then, you know what i'm talking about) who basicly skipped all the content to farm anything lootable in A4 without killing monsters. I could fight and survive with my Witchdoctor in A1 back then (up to a point, at least), but there were tons of monsters i couldn't even scratch before they enraged and made me retreat. That was the reality in the first few days, and there was simply no way in hell you could decent enough gear in the first two acts without abusing the shit out of the game and farming for stuff later in the game. Maybe, just maybe there was the slightest chance that you could actually get some item in A1+A2 that let you progress through those acts, but from all i've experienced and read myself regarding that topic, it was impossible. People progressed by buying blue (!) items that had nothing else but enough DPS to actually go through the content for prices so absurd, it created an outcry loud enough for Blizzard to re balance the game shortly after. After those INITIAL nerfs, it was very well possible to beat the game, that's correct, but Inferno the way it was shipped was nowhere even remotely close to being beatable without abusing bugs and exploits. What they did after the first nerfs/rebalance attempts was what made Inferno boring and blunt, not the initial nerfs that actually made the game playable without abuses. Rest assured that NO ONE would have made it beyond A1 Inferno without those bugs that were abused by Monk and Sorc players. Those abusers then found the weapons that enabled other people to progress through content they could NOT have beaten without gear from A3+A4. Last edited by ahcos#4542 on Feb 19, 2014, 9:43:36 PM
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" Sorry, you are wrong. I am living proof of it. Now, I'm not saying it didn't take time. It took a fuck ton of time. Christ, I think I banged my head against Wortham for over a week, 12 hours a day. I could have killed Diablo myself, pre nerf. The only reason I didn't, was because I rather be able to kill everything in my path than cheese run it. The gear for every 'stage' was available from the 'stage' prior to it. Like I say, it took time, probably more time than most instant gratification gamers wanted to give. But that was the end game, by design, it was supposed to take time. The presence of the 'sploits and therefore the gear on the AH to bypass that time, just gave the impression that it was the only way. Now I'm not going to argue whether Blizz got it right or not, in the time required without AH, because that is down to a large differing personal opinion throughout the playerbase. What they did get right, though, was the model (not necessarily the tuning of it) that you could progress incrementally through difficulty. PoE purposely gates challenging content and progression behind 3 means.. Trading, partying or facerolling low content. All 3 diminish the challenge and ruin progressive play. Casually casual. Last edited by TheAnuhart#4741 on Feb 19, 2014, 9:57:59 PM
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" Males 10-18 is a target audience for both. This message was delivered by GGG defence force.
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" sorry, I dont believe you, you need more people. I do not believe for a single second you were able to surpass the gear check of act 3 of D3 playing self-found, solo, and not venturing into certain act 4 encounter, before inferno nerfs. unless you were playing 24/7 or playing as much as streamers usually play. shit, even top streamers could barely do all of a3 with top AH gear without getting their shit putshed in. kripp was barely able to do a hardcore diablo kill before the nerfs, and him and krippi skipped half the content of a3 and used some bugged abilities to do so (hydra). and gear was HANDED to him mostly. to say you as a melee were able to farm act 3, unless you zerged the shit out of it, 100% solo and 100% self-found, is an insult to my intelligence. you know my experience with d3 drops ? I made 6 characters, 5 were self-found and none of them by inferno had even close to a weapon I could get for measly 5k on the AH. you know what else is funny about d3v ? the highest item level items were GATED behind content you couldn't do. and good weapons came from that itemlevel. it took me till like august to get a drop that resembled a 1m weapon garbage, high ilvl piece of crap I had to buy as a witch doctor when I entered act I inferno. I was making a physical wander the other day in PoE. I didnt have a good wand in my stash and one I bought didnt meet lvl requirements for a while. so I soloed act 1 and 2 merciless with a moonsorrow that had dropped for me sometime. it was painful, but nowhere as painful as weapons that would drop in D3 when trying to play self-found. whats hilarious is you're the one constantly talking about the concept of 'path of least resistance', whereas diablo 3 auction house WAS as blatant the path of least resistance. if you had enough money/gold, which is the same thing, you could buy your progression. there, path of least resistance. |
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" I farmed pre Wortham which allowed me to pass Wortham. I farmed all Act 1 which allowed me to kill Butcher. I got sent immediately back to Act 1 from the flies at the start of Act 2. I farmed Act 1 more to be able to survive Act 2. I farmed Act 2 to get up to Belial. I farmed more Act 2 to pass Belial. Act 3 was rough. I spent my time farming pre Ghom Act 3 and Act 2 to pass Ghom. Siegebreaker was a piece of piss. Half way through the crater, I knew it was getting too much. I farmed both Act 2 and Act 3 and was doing so when the nerfs hit. I could have cheesed it just like Kripp did. I wasn't playing HC, I did die, a lot. When the nerfs hit, of course I went in one sitting and crushed everything between Act 3 base and Diablo. I played a lot, I always play a lot, I had 3000 hours in D3 by December the year it came out. I had over 5100 hours in PoE in year 23rd Jan to 23rd Jan. I'm not saying it didn't take time, I'm not saying I didn't die. What I'm saying is you DID NOT NEED to use the AHs, gear dropped from content that allowed you to advance to the next content, in time. The point is, any gating there was, the pre gated content was challenging and one COULD open those gates, in time without trading, the time spent was farming content of your challenge level. THAT's the point I'm making. In PoE the gates are opened, if not by trade, by farming content WELL BELOW the challenge level. It becomes that even the gated content is below the challenge level, because in time, Lunaris Piety will gear you for Shrine Piety, faceroll hour after faceroll hour after faceroll hour. Casually casual.
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" ROFL... On another note... Is there actually hype over that release? Last I looked (admittedly, that was like, yesterday :P), there was a lot of pissed off people over the old shenanigans, and even more so, the recent shenanigans, that blizzard has pulled. Im sure they will meet their required sales, prolly a few more even, but im sure a lot of sales were lost the moment the original catastrophe was released. Who cares though, if you like POE, you are here, if you like D3, you are there, and if you like both, well than im sure both of em got yer money :P GGG - Why you no?
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"so you finna tell me you were soloing act 3 melee with itemlevel <60 items too, self-founded. ok. lol, do you mind tell me how long did it take for you to find a good weapon ? you want to be guaranteed to get certain items after x hours, even though you say youre against instant gratification. in reality you want the same thing. you want that after investing x hours in the game (and you're ok with x being really really really high but still a defined x) that you get guaranteed progression. your frustration with can be described in two words, without writing tolstoy novels: map drops. there is no difference between farming act 1 for items in d3 and farming for currency/items/maps in poe. both cases youre doing easy content in hopes of doing higher content. the problem is that youre frustrated by having to fall back on lower tier of maps when map drops arent good to you. but you were completely fine with no items dropping for you and having 5k dps doing self found zerg through mutliple deaths in act 3 d3? when you have good enough gear to farm act 3 in d3, theres no big difference between farming it and act 2, besides getting better item levels. same as there is no difference between farming a 74 map and 70 map in poe besides (you guessed) better itemlevel items. in fact, in poe, a tough mods 68 map will be much harder than easy mod 75 map where as d3v act 2 was strictly worse than act 3 so all your frustration, again, can be summed up in two words: map drops. Ill be the first one to tell you self-found and solo 100% dont have it well in poe. but they didnt have it in diablo 3 either. Last edited by grepman#2451 on Feb 19, 2014, 11:53:17 PM
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