Is POE doing enough to counter the D3 ROS hype?

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Kamro wrote:
Kripp started off not using the "Rape Beam" but then finally gave in and in doing so he was able to easy skip some content and start farming the highest difficulty right away.

I think the average player will be able to get 2-3 Month of Gameplay and Grind out of RoS and thats worth 40 $ in my book.


Yup, at first he didn't use it.
He lvld in content which wasn't finally tuned. With drop rates that were purposely highly inflated for a reason. His progress, because of this, although fast because Kripp is Kripp, was faster than it would be.

He then, at end game, used the broken skill with many other untuned skills, with untuned damage and untuned uniques (many have been altered a lot) against untuned monsters and untuned mechanics, with massively inflated drops, obliterated end game to an extremely amusing degree.

It was far from a real representation of what will be gameplay and progress at release.

It will give me a few months, I'm sure. Just the feeling of not being trade gated in an aRPG at end game, even when/if I'm crushing the hardest content in game with 0 difficult content ahead, not being relegated to vastly low tier content in order to get a bite at that end tier will be very pleasing for me. It will be a refreshing change from the last year. Even though my build diversity will be gone and I'm paying fucking Blizzard for it. That's how much it means to me.
Casually casual.

Last edited by TheAnuhart#4741 on Feb 20, 2014, 4:28:55 AM
Nowww it come!!! Sit down Ladys and gentlemen.....




I Play Booothh!!!!! Jeah. I habe a free mind and i wanna play both ;)
Bayern des samma mia
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TheAnuhart wrote:
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ahcos wrote:
Well, you've obviously played another game back then. That "absolute nonsense" you're talking about was the reality for 99% of the players. The only ones that actually got through inferno were abusing Monks and Sorcs (and if you played back then, you know what i'm talking about) who basicly skipped all the content to farm anything lootable in A4 without killing monsters.

I could fight and survive with my Witchdoctor in A1 back then (up to a point, at least), but there were tons of monsters i couldn't even scratch before they enraged and made me retreat. That was the reality in the first few days, and there was simply no way in hell you could decent enough gear in the first two acts without abusing the shit out of the game and farming for stuff later in the game. Maybe, just maybe there was the slightest chance that you could actually get some item in A1+A2 that let you progress through those acts, but from all i've experienced and read myself regarding that topic, it was impossible. People progressed by buying blue (!) items that had nothing else but enough DPS to actually go through the content for prices so absurd, it created an outcry loud enough for Blizzard to re balance the game shortly after.

After those INITIAL nerfs, it was very well possible to beat the game, that's correct, but Inferno the way it was shipped was nowhere even remotely close to being beatable without abusing bugs and exploits. What they did after the first nerfs/rebalance attempts was what made Inferno boring and blunt, not the initial nerfs that actually made the game playable without abuses.

Rest assured that NO ONE would have made it beyond A1 Inferno without those bugs that were abused by Monk and Sorc players. Those abusers then found the weapons that enabled other people to progress through content they could NOT have beaten without gear from A3+A4.


Sorry, you are wrong.
I am living proof of it.

Now, I'm not saying it didn't take time. It took a fuck ton of time.
Christ, I think I banged my head against Wortham for over a week, 12 hours a day.
I could have killed Diablo myself, pre nerf. The only reason I didn't, was because I rather be able to kill everything in my path than cheese run it.

The gear for every 'stage' was available from the 'stage' prior to it.
Like I say, it took time, probably more time than most instant gratification gamers wanted to give. But that was the end game, by design, it was supposed to take time. The presence of the 'sploits and therefore the gear on the AH to bypass that time, just gave the impression that it was the only way.

Now I'm not going to argue whether Blizz got it right or not, in the time required without AH, because that is down to a large differing personal opinion throughout the playerbase. What they did get right, though, was the model (not necessarily the tuning of it) that you could progress incrementally through difficulty. PoE purposely gates challenging content and progression behind 3 means.. Trading, partying or facerolling low content. All 3 diminish the challenge and ruin progressive play.


Well, if you banged your head against a wall for one week at Wortham alone, you didn't make it in time before the very first nerfs hit Inferno. I'm not talking about those nerfs that made Inferno a breeze later on, but the very first Nerfs that actually made the game playable. So yeah... as i assumed, you are talking about the second waves of nerfs, not the initial nerfs. In this case i'm with you, but the very first nerfs were needed without a doubt, as progression was solely possible by abusing AND NOTHING ELSE. There wasn't a single legimate player who was able to get through the game the way it was "intended", it was just Sorcs+Monks abusing -> bugging through the content -> finding gear in A4 and passing it to the rest of the community -> community followed up.

Comparing that to PoE is just absurd. PoE is hard, but you can always find stuff that's more than just "good enough" to progress through all the content. It might take even longer than Diablo3 when played selffound and solo and all that, but it's doable, whereas Inferno the way it was at day 1 was basicly unbeatable.

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It was far from a real representation of what will be gameplay and progress at release.


He made a video just about that and basicly said, that even though he's aware of that he still thinks that the game will be boring as fuck in the long run. So much for that.

Go play Diablo3 as much as you like, we sure don't mind, but why are you still lurking the forum? You won't play PoE anyway and all of us don't give a flying fuck about Diablo anymore. Rest assured that we won't follow you to the Diablo forums to spam every day about how awful Diablo3 is, so why not do us the same favor and stay away from the PoE forum in turn? :|
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DirkAustin wrote:
Another D3 hate thread, how original. Forget D3 acquire aesthetics.


MISCer spotted.
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ahcos wrote:
Well, if you banged your head against a wall for one week at Wortham alone, you didn't make it in time before the very first nerfs hit Inferno. I'm not talking about those nerfs that made Inferno a breeze later on, but the very first Nerfs that actually made the game playable.


Wortham was by far the biggest wall for me. I hit Wortham in like a day or 2? from starting and was stuck there for a week, iirc. I'm talking about the June 19th nerfs, 1.03. The nerf that Kripp and Krippi rushed to beat. I wasn't aware of any other nerfs prior to that, it was 5 weeks to the day from launch.

As for the rest of your post, there really was no need for that, was there?
Casually casual.

Last edited by TheAnuhart#4741 on Feb 20, 2014, 12:31:28 PM
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TheAnuhart wrote:

Wortham was by far the biggest wall for me. I hit Wortham in like a day or 2? from starting and was stuck there for a week, iirc. I'm talking about the June 19th nerfs, 1.03. The nerf that Kripp and Krippi rushed to beat. I wasn't aware of any other nerfs prior to that, it was 5 weeks to the day from launch.


That patch was the the beginning of the end of all challenge in Diablo3, as they took a step back and made the game much more accessible step by step.

Before that, there were things like:

"In cooperative games, monster damage will no longer increase when additional players join the game. Please note that monster health will still scale based on the number of players in a party."

... which was more than needed, as you could NOT beat the game solo, but you couldn't beat it in groups either as you simply had no way to go through the content/get gear. Before that, they nerfed this:

"Serenity
Skill Rune - Tranquility
Duration of immunity granted to nearby allies from crowd control effects reduced from 2 seconds to 1 second "

... which resulted in an #outcry, because you couldn't survive AT ALL anymore (until the nerfs to group damage came in later on). Abusing things like that was what made the game playable for most of the players.

I made it to Act 3 Siege Beast with my Witchdoc by buying stuff from the AH before they simplified the game completely (that was like 2-3 weeks into the game), but that progress was solely possible because of Sorcs+Monks abusing their way to A4 and i was able to buy stuff that let me beat things like A2 boss (was it Baal? Or Mephisto? Don't remember). When the game was in a state to be actual playable, i rerolled a Monk and beat Diablo with him, long before they nerfed the game into oblivion. So yeah, when i'm talking about Inferno pre nerfs, i'm actually talking about Inferno BEFORE there was ANY nerf AT ALL. With 1.03, there had already been severe nerfs, some of them even undocumented (as a lot of them were just bug fixes, where monsters did absurd damage because they never atually tested Inferno, lulz), but thankfully all well documented by the raging community who could TELL that there were things change by actually PLAYING THE GAME. It was back than when i lost my faith in Blizzard, and they went on with the bullshit.

So, now you tell me at which point PoE needed bug abuses like Immortality, dual wielding Twohanders or actually skipping content in order to beat Merciless Dominus.

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As for the rest of your post, there really was no need for that, was there?


You tell me. I'm not the one posting on a forum of a game i hate.
Let's see.... (coming from someone who played a lot of D3)


Reaper Of Souls (The patch that should've happened a year ago)
$40

- Makes Original D3 "Vanilla" with addition of the features, etc.
- Should've been patched in, aside from the additional content, over a year ago.
- Fixes problems users were protesting about since BEFORE the game was released.


Sacrifice of the Vaal
$0

- Continues with the growth of the game and adding new content, free of charge to it's users.
- Smaller expansion, so not really in the same league as RoS, but still significant.
- Makes Original PoE even better... No Vanilla, when you play, you get the full thing.



Imho: There's no comparing as GGG is doing this as a way to grow their game and RoS is half-about that and about fixing dozens of issues they've had since before Day 1 of release.



MIND YOU, I liked D3, up to the point it got incredibly boring and stale. I would love to try RoS as I am interested in the things they're doing BUT, don't feel the desire to buy a $40 patch w/content. Which is what a lot of D3 players are calling it. Plus PoE is more about 'Word of Mouth' advertising than D3, which has huge marketing dollars to force it's way.


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Astrom wrote:
Spoiler
Let's see.... (coming from someone who played a lot of D3)


Reaper Of Souls (The patch that should've happened a year ago)
$40

- Makes Original D3 "Vanilla" with addition of the features, etc.
- Should've been patched in, aside from the additional content, over a year ago.
- Fixes problems users were protesting about since BEFORE the game was released.


Sacrifice of the Vaal
$0

- Continues with the growth of the game and adding new content, free of charge to it's users.
- Smaller expansion, so not really in the same league as RoS, but still significant.
- Makes Original PoE even better... No Vanilla, when you play, you get the full thing.



Imho: There's no comparing as GGG is doing this as a way to grow their game and RoS is half-about that and about fixing dozens of issues they've had since before Day 1 of release.



MIND YOU, I liked D3, up to the point it got incredibly boring and stale. I would love to try RoS as I am interested in the things they're doing BUT, don't feel the desire to buy a $40 patch w/content. Which is what a lot of D3 players are calling it. Plus PoE is more about 'Word of Mouth' advertising than D3, which has huge marketing dollars to force it's way.



I feel the same, essentially, but I'm looking at RoS as a "distance makes the heart grow fonder" break. I'll play that until GGG drops their next 4 month update after Sacrifice.
Competition is the best thing. It will keep both companies on their toes. It will be interesting to see how many, if any, features from PoE make into into Diablo 3; and likewise, if any make it from D3 to PoE.

Please anyone who jumps ship on to D3 please do so now, i want to play PoE with less strain on the servers and less lag. Lag-free experience is a luxury nowadays for me when am playing PoE and PoE which is the only game that lags for me.

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