Is POE doing enough to counter the D3 ROS hype?

"
adania wrote:

How is it not a "dropmoarloot" league if what you are asking for is better or more loot?

In that case let players have the SFL option - But do no increase drop rates in anyway shape or form. If all they truly want is SFL.


They already admitted to balancing all loot around trading.


I don't want to trade. I want to kill monsters.


Not sure how hard that is to understand. Since they edge drop ratios towards the fact that we MUST TRADE that means in any SFL they would loosen up ratios.

I don't group. I don't want to group. I certainly dislike being forced to group in POE - especially end game I cannot solo content right now past about level 80.

There are so many things right now wrong with POE for the solo player. Especially respect. There currently is zero respect for my time as a player in this game.

ROS is a great option for players like me.

Last edited by Isbox1#3280 on Feb 18, 2014, 2:48:15 PM
You cannot compare POE to diablo3, its like comparing a real arpg to an arcade game.
Can't believe there is a thread for this.

But what can u do.






cheers ;)
Hardcore is how we play ™

Best ladder ranking so far: OhSnapIsRerolling, rank 85 HC Nemesis League
"
adania wrote:

How is it not a "dropmoarloot" league if what you are asking for is better or more loot?

In that case let players have the SFL option - But do no increase drop rates in anyway shape or form. If all they truly want is SFL.


Because I, and most other SFL supporters, are not asking for more loot without balance. We want better rewards from playing the game. Balance the difficulty of the mobs, and the experience so that farming becomes more viable than a currency simulator.

This is a very similar request to how the exiles now drop loot. They are far more difficult than other mobs, and thus drop more loot in comparison. This is what we are asking for, but on a grander scale.
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
Last edited by DarthSki44#6905 on Feb 18, 2014, 2:51:46 PM
"
DarthSki44 wrote:
"
adania wrote:

How is it not a "dropmoarloot" league if what you are asking for is better or more loot?

In that case let players have the SFL option - But do no increase drop rates in anyway shape or form. If all they truly want is SFL.


Because I, and most other SFL supporters, are not asking for more loot without balance. We want better rewards from playing the game. Balance the difficulty of the mobs, and the experience so that farming becomes more viable than a currency simulator.

This is a very similar request to how the exiles now drop loot. They are far more difficult than other mobs, and thus drop more loot in comparison. This is what we are asking for, but on a grander scale.


This is why SFL won't work in PoE.

You talk about a balance, it is the balance that suits you.
There are players that have gone so far as to say all gems should be on vendors in a SFL.
Then there are players, such as myself, who would be happy with every single gem ever as drop only.

The only issues I have with PoE and self found, or solo self found, really; is gated content and crafting.

Now, if they were to make a league with increased orb drops, with adjusted map design. So that one actually found the orbs to roll high maps without having to faceroll low content for [map time x 50], if map drops were tuned more so when capeable of running 77/78s, you fell to 74s only. If map bosses always dropped 1 alch, 1 chaos and 1 chisel and trash added to that, so you get the orbs to maintain mapping and even have surplus to craft periodically; then, for me, the league would work. But I wouldn't want actual drop of gear to be upped.

The changes that suit me, wouldn't suit a lot of SFL people, the changes that suit them, wouldn't suit me and many others.

I want self found progress to be slow, I want it to be challenging, I want it to take a fuck ton of time. I just don't want to be gated doing faceroll content.

The thing is, these changes could and would better the game as a whole in the current leagues rather than a SFL.
Casually casual.

"
TheAnuhart wrote:
This is why SFL won't work in PoE.

You talk about a balance, it is the balance that suits you.
There are players that have gone so far as to say all gems should be on vendors in a SFL.
Then there are players, such as myself, who would be happy with every single gem ever as drop only.

The only issues I have with PoE and self found, or solo self found, really; is gated content and crafting.

Now, if they were to make a league with increased orb drops, with adjusted map design. So that one actually found the orbs to roll high maps without having to faceroll low content for [map time x 50], if map drops were tuned more so when capeable of running 77/78s, you fell to 74s only. If map bosses always dropped 1 alch, 1 chaos and 1 chisel and trash added to that, so you get the orbs to maintain mapping and even have surplus to craft periodically; then, for me, the league would work. But I wouldn't want actual drop of gear to be upped.

The changes that suit me, wouldn't suit a lot of SFL people, the changes that suit them, wouldn't suit me and many others.

I want self found progress to be slow, I want it to be challenging, I want it to take a fuck ton of time. I just don't want to be gated doing faceroll content.

The thing is, these changes could and would better the game as a whole in the current leagues rather than a SFL.



qft
adania/93 --- ElementalNecro/91 --- GwanSauceMan/90
ScionFakeWitch/88 --- WikiWikiWitch/87 --- LArrowToTheKnee/83
Lethal_Injection/80
[b color="#FE2EC8"][b color="#FFAC12"][/b]
Last edited by adania#4013 on Feb 18, 2014, 3:33:54 PM
"
TheAnuhart wrote:
/snip

You talk about a balance, it is the balance that suits you.


I think you misunderstand. By you I was talking about the entire solo experience, not me specifically.

As with balance in every game, the settings impact all that play. Saying it suits me is totally missing the point. That's like saying the balance now "suits" everyone. I think we both can agree that isn't the case.

Right now the gap in balance in too large from multiplayer to solo in my opinion. Have gated items balanced on a trade economy, that in itself is unstable, is poor design. I would suspect a a large number of people play solo, and thus the design hurts their overall experience.

I'm not asking anyone to agree with me, and we can respectfully not agree on what should or shouldn't be done, but I can tell you that there are thousands of very frustrated solo players, myself included.

If you don't think that these players will seek out more solo friendly games then you are sorely mistaken. When that trade chat seems pretty vacant, you shouldn't have to search hard to find out answers as to why. They went somewhere else.

I don't know what GGG has planned, but they need to do something.
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
"
DarthSki44 wrote:
"
TheAnuhart wrote:
/snip

You talk about a balance, it is the balance that suits you.


I think you misunderstand. By you I was talking about the entire solo experience, not me specifically.

As with balance in every game, the settings impact all that play. Saying it suits me is totally missing the point. That's like saying the balance now "suits" everyone. I think we both can agree that isn't the case.

Right now the gap in balance in too large from multiplayer to solo in my opinion. Have gated items balanced on a trade economy, that in itself is unstable, is poor design. I would suspect a a large number of people play solo, and thus the design hurts their overall experience.

I'm not asking anyone to agree with me, and we can respectfully not agree on what should or shouldn't be done, but I can tell you that there are thousands of very frustrated solo players, myself included.

If you don't think that these players will seek out more solo friendly games then you are sorely mistaken. When that trade chat seems pretty vacant, you shouldn't have to search hard to find out answers as to why. They went somewhere else.

I don't know what GGG has planned, but they need to do something.


Oh I fully agree with you.
But a SFL is not the answer.

Balancing the current leagues so that solo, group, trade and self found are viable.. is the answer.

However, this won't happen. GGG have made it very clear how they stand on solo and self found progression. They have made it quite clear what they insist is fun and what they refuse to accept can be fun. The playerbase will dwindle as the pyramid model cannot survive long term and the niche it will become cannot survive without several hundred more non niche players.
It is a system that self defeats.

They could stop the inevitable, they could alter the model in the main leagues, or they can hang on to their self defeating vision.

Their call.
Casually casual.

"
Nephalim wrote:
Many people who play PoE left D3 on less than good terms and will never return.

QFT
"
TheAnuhart wrote:
"
DarthSki44 wrote:
"
TheAnuhart wrote:
/snip

You talk about a balance, it is the balance that suits you.


I think you misunderstand. By you I was talking about the entire solo experience, not me specifically.

As with balance in every game, the settings impact all that play. Saying it suits me is totally missing the point. That's like saying the balance now "suits" everyone. I think we both can agree that isn't the case.

Right now the gap in balance in too large from multiplayer to solo in my opinion. Have gated items balanced on a trade economy, that in itself is unstable, is poor design. I would suspect a a large number of people play solo, and thus the design hurts their overall experience.

I'm not asking anyone to agree with me, and we can respectfully not agree on what should or shouldn't be done, but I can tell you that there are thousands of very frustrated solo players, myself included.

If you don't think that these players will seek out more solo friendly games then you are sorely mistaken. When that trade chat seems pretty vacant, you shouldn't have to search hard to find out answers as to why. They went somewhere else.

I don't know what GGG has planned, but they need to do something.


Oh I fully agree with you.
But a SFL is not the answer.

Balancing the current leagues so that solo, group, trade and self found are viable.. is the answer.

However, this won't happen. GGG have made it very clear how they stand on solo and self found progression. They have made it quite clear what they insist is fun and what they refuse to accept can be fun. The playerbase will dwindle as the pyramid model cannot survive long term and the niche it will become cannot survive without several hundred more non niche players.
It is a system that self defeats.

They could stop the inevitable, they could alter the model in the main leagues, or they can hang on to their self defeating vision.

Their call.


I think then we are closer in mindset then I originally thought. I wasn't suggesting SFL is the answer, but rather one possible solution. My thought was that a custom paid SFL could at least bring in some $$$ for GGG, without them having to touch balance in their main leagues. If they did balance the solo play to compete with grouping, then I'm with you 100%, SFL wouldn't be needed.

What I don't understand is how they can watch grouping streams, and even Neon playing, with absolute mapping faceroll. Half the time players are not even paying attention. Is this their vision on how the PoE experience should be? I hope not. I don't know how Chris or any of the main developers can watch gameplay videos and say, "Yeah, that is what we hoped for when developing"

The game has sooo much promise. It seems as though pride and ego are getting in the way. Again just my opinion, but perhaps GGG's head has swollen up slightly.
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
You're clearly missing the real threat to RPG games everywhere.

Dark Soul II comes out around the same time.

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