Path of Exile

What Happens When the Domination and Nemesis Leagues End?

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Sheriff_K wrote:
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Chris wrote:
Item quantity will be revisited in 1.1.0. We are highly likely to lock your Boots Equipment Slot to permanently be occupied by Goldwyrm's Nubick Boots in 1.1.0 and to prevent the Item Quantity mod from spawning on magic or rare items. Item Quantity will continue to exist on Unique items, but we may review its magnitude.


Fixed. ~.^


Haha, dont tell me about it... 3/4 of Dom I was running around in those fookers... :/
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Completed 2 Challengesreboticon wrote:
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I_NO wrote:
Why the are you guys fucking with the mf players over? I don't see WHAT IS WRONG with the quantity gem or even in general.

I'll be mf'ing 24/7 -.-

You guys already fucked MF by the whole DR thing wth lol


I know right? Find me a player that quit because he got too MANY drops. I'll lead you to 100 that did so because they got too few..


I think you're missing the point here - by removing MF affixes and gems the base drop rates can be improved. This enables builds which cannot normally MF to have better drops, which I'm all for. A lot of people are turned off by the fact that the game feels kind of miserable when you're not running an MF kit - no-rare-drop map boss kills, for example.
IGN: Warbands=AgileStrikes, Standard=BrainFood
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morbo wrote:
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Sheriff_K wrote:
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Chris wrote:
Item quantity will be revisited in 1.1.0. We are highly likely to lock your Boots Equipment Slot to permanently be occupied by Goldwyrm's Nubick Boots in 1.1.0 and to prevent the Item Quantity mod from spawning on magic or rare items. Item Quantity will continue to exist on Unique items, but we may review its magnitude.


Fixed. ~.^


Haha, dont tell me about it... 3/4 of Dom I was running around in those fookers... :/


Shit I've threaten to quit over the stupidest shit ever but this maybe one of my dumbest ones ever right here.

I may not even touch 1.1 listen Chris or whatever your type of balance team is either you remove that fucking mod in general aka quantity and improve it in general or don't touch it like this is actually frustrating =/


IGN: Ignorance_N_Bliss or I_NO | Manipulator of trade.
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h3rp3s wrote:
I see soo many wasted resources.

Please focus on optimizing the net code (bringing it up to standard) and optimizing particle/graphic effects.


I dont get you.

After the merge they will be bringing a lot of new code up to standard...kind of :)
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Item quantity will be revisited in 1.1.0. We are highly likely to prevent the Item Quantity support gem from dropping in 1.1.0.


Does this mean item quantity gems will be legacy?
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Pam wrote:
domination is so bad
I really hope that the power of the shrines are going to be adjusted in hardcore ... Little point to progress if you can transform your character into a god for several minutes


What shrines make you a god? I haven't played any Dom yet.
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I think you're missing the point here - by removing MF affixes and gems the base drop rates can be improved. This enables builds which cannot normally MF to have better drops, which I'm all for. A lot of people are turned off by the fact that the game feels kind of miserable when you're not running an MF kit - no-rare-drop map boss kills, for example.


And then everyone who's still able to run IIQ will suddenly be at an exponential advantage. IIQ + improved base drop = winner.

Then any new players that come to the game are severely handicapped.


If they're going to remove it (terrible idea in the first place), it needs to be a wholesale wipe. All IIQ gems and affixes removed from all items currently present, excepting uniques.
Poison Arrow 20/300+ Solo Map MF Guide: http://www.pathofexile.com/forum/view-thread/1291803/
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h3rp3s wrote:
I see soo many wasted resources.

Please focus on optimizing the net code (bringing it up to standard) and optimizing particle/graphic effects.
Different teams and people work on that. Only 1 person is in charge of the underlying programming/netcode.
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