Not offering a full respec is a bad design choice.
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DarkGrudge has it right. Back in Closed Beta I tried doing complete conversions with the skill resets that happened when the tree got changed significantly with higher level characters. But I didn't have the quality gear and the levelled skills to make use of it, and consequently abandoned the character to go focus on bringing up new ones.
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" There is no "way it should be", there is no right or wrong way to play a game. This is simply opening up options for others to play the game reasonably without hurting anyone who wants that more hardcore playstyle. |
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That is why they give you 24 character slots. You can make a new character if your other character didn't work out very well.
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" And that's a huge investment that you shouldn't be punished into doing. Protip: Lots and lots of players DON'T like remaking the same class multiple times. |
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" Protip: If you're remaking the same build (which is what I assume you mean by class because actual class in PoE had very little to do with how you play) you dun goofed. Also cut the hostility, Adds nothing but negativity to the discussion. God grant me the serenity to accept the things I cannot change, courage to change the things I can, and wisdom to always tell the difference.
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If i can put my idea here.
What about full reset usable only on for example lvl 30 . And only that time so u got ur points and clean tree. Why like that ? Coz because i like to play game , not read walktrought and solutions "do resarch" . Ofc i can do new char and just keep trying making error and mistakes . But for what? for have in my nick additional letters because i like my chars names. Or just keep deleting this char and put new one on his place. My point is after 30 lvls on one char u tried few diffrent weapons or gems with diffrent elements and u know what u gonna use next 70 lvls or so~~. So these few mistakes on first umm i dont know how much time u need to hit lvl 30 could save time for ppl who cant afford it . And durning these 30 lvls ppl while playing would do reasarch and set their mind what do to next. | |
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Well I understand both sides of the argument, but the main thing is that it's neither a good or bad design choice - there's nothing fundamentally bad with it. It's something that the developers intended. Full respecs is a new feature in character building games.
- In a computer DnD game I can't respec my character. If I screw it up I have to start again. - In a game where I'm given a small choice of possible skills, I may deceive myself into getting something that doesn't scale that well at high levels like a skill or ability, so I'd like to be able to respec when it's absent. You have the ability to partial respec. If you really start comparing to other games, it's a hell of a compromise being that you can also roll back skill gem levels. If your character was so bad that you have to fully respec the whole skill web and you were at a significantly high level, if you managed to play gimped for that length of time your build may not be perfect but you can at least you know how to play with a gimped character which is all I can say. I could also say stop going for the perfect build and make something fun. If you're intentions are in hardcore, and you don't metagame and research and not bothering to read a few things, treat it like an puzzle. I can't make it sound any better if you feel that hard done by; it is what it is. |
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It's also important to note that different builds in the same class are, really, different characters. Summoner Witches are different to Frost Witches are different to Totem Witches, though some builds can blend multiple styles (though probably don't try it if you don't know what you're doing; stick to a theme at first). It's a mistake to think of it as levelling the same character over and over again, because you're taking different skills, focusing on different areas, fighting a little bit differently.
Also, to people who have that fear of screwing up those early point placements, there are a couple things to remember which should allow you to build okay: 1) Build defensive, and stack life or ES, with armour or evasion as an afterthought. They don't work so good. You can compensate for weak offensive passives with good gear and skill selection, which is easier to adjust. 2) Make sure all offensive passives support your main attacks And that's really all it takes to make a viable character you can finish the main part of the game with (though maybe not maps; those are a whole other kettle of fish). And then after that, you can ask yourself, "am I struggling with this character or is it still enjoyable?" If it's still fun, then by all means continue. If not, then I recommend trying something completely different. If you played a Frost Witch, go Mace/Shield Marauder. Then, I 'unno, CI Claw Shadow, and just keep trying new things. You'll find yourself drifting back to the first class you played but trying a different build, and maybe one day you'll have spent enough time apart from it to go back to your very first character, but this time you have the knowledge to make it great. I guess what I'm trying to say is don't be scared of mistakes, and don't let them get you down. |
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This is literally the one topic where it's hard for me be nice. Please, just accept that you have no idea what you're talking about. Consider the implications it would have on the game itself if respecs were free or obtainable through the cash shop. Suddenly everyone changes builds all the time and people exploit this by leveling up a glass cannon only to change it to a balanced build when it gets too tough to stay alive. That's BS. I'd be pissed if that were allowed.
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Invasion of the OB kids...
.~*sweep is the meta*~.
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