Not offering a full respec is a bad design choice.
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I am fully against a full respec, but I wouldn't mind if there was an option to buy individual repec points, maybe capped at 10 per character.
IGN: ragol
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" And I'm merely pointing out that very few (if any) games have ever successfully survived for any extended period of time without casual support. 2.2 million over the course of a year is a drop in the bucket compared to the amount of money casual players will shell out for a game they enjoy. The crux of this argument from people like yourself seems to be 2 fold: 1) People will respec in order to succeed in beating the game (changing builds midway, etc). 2) People will respec in order to be successful at PvP (changing to the new FoTM). For the first issue, why is that such a problem? Beating the game is only a means to an end for most people; they WANT to get past that and just start farming for the best gear/PVP. Why does it matter what build they use, especially when it literally has -zero- affect on your enjoyment of the game? Some players start off thinking they want to do, say, fire damage, and then realize that lightning may be the better way later on. Why do you feel that forcing them to reroll because of a naive mistake starting at level 1 is better then a respec? Better yet, why would ANY non hardcore person want to restart because of said mistake? Makes zero sense. For the second issue, this was going to happen regardless of the measures to prevent it. A cookie cutter best PvP build WILL be found, and anyone who seriously values PvP WILL copy it. What are you trying to prevent? The only difference between the current system and being able to respec is that allowing respecs wouldn't drive away the casual crowd. That, in no way, ruins your enjoyment of PvP because it then becomes a measure of how actually good you are at the game and not whether or not you spent more time releveling a character to match the current best PvP build. And, as a final note, I assume this game will have future patches and further alterations of the skill tree. I don't know if they refund your skill points if they alter it, but if they don't refund, then you can be absolutely screwed and forced to reroll if GGG decides that some points are too strong and nerf your current build. It seems to me like you are just trying to punish players who don't want to spend gratuitous amounts of time rerolling their characters because of an improper build, when in reality you should be embracing the fact that YOU could just test and enjoy different builds on one single character (which, by the way, doesn't mean you can't level an alternate character with a different specialty). |
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" Those are the very reasons that Diablo 3 embraced a free-switching skill system, and look at the kind of feedback that it gets on their forums. Skill permanence is a huge part of building your character, and being able to freely swap skills as needed removes the immersion in the game. The end result is that, people will only make one character of each class, and keep rerolling as necessary. | |
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Full re-spec would be awful. Your leveling decisions would have little significance, it would mess up balance by allowing people to switch into completely different builds(e.g playing an easy leveling build then switch into something suited for PvP or high level PvE) and lower replay value since there wouldn't be as much incentive to try different classes/builds.
The system as it is right now is perfect. If you put effort towards something you get rewarded. Don't want to 'mess up' your character? Put time towards research and theorycrafting. Want to make a major alteration to your character? Farm/trade orbs of regret. |
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" Take a look at Guild Wars 1. 100% free re-rolling, and yet it isn't the easy button. The game shouldn't be about having a perfect build the first time around. Instead it should be about experimentation of different builds. Something GW1 did perfectly, and something PoE could do perfectly if it offered full respec. FYI, Making a new character because your original build is inadequate, is Punishment if making a new character, and redo everything from lvl 1 to 50+ isn't deemed fun. And it isn't, to many people. " Are you telling me, the re-playability of the game depends on you having to start from scratch? Because that is the laziest way to implement re-playability, and is utterly dull to many many people. More Content(like skill gems, maps, acts, quests, monsters, bosses), more events (like pvp, ladders, etc), or more classes should be what extends the game's longevity. If people wanted to start anew for re-playability, they still could. If people will stop starting anew for re-playability, then that is because they do NOT find it fun! To encourage new characters that play fundamentally differently (i.e. Ranged ranger vs Sword ranger), simply add a significant cost to respecing, (either ingame currency[like say a full stack of orbs of regret] or real currency, or both) to discourage it. Last edited by cataphrat1#5417 on Jan 27, 2013, 2:12:53 AM
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Leagues are a nice idea that has been implemented in this game, allowing for separate groups playing under different rules.
How can a limited respec league be a bad thing? I know it would be very popular. Last edited by Rediron#1411 on Jan 27, 2013, 2:51:06 AM
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" This is not going to happen. In an interview a while back Chris said alt leagues would only EVER make the game harder, and I hope it stays that way. |
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I'll be honest, while I'd never play in one and hope that it stays away from default, HC, ladder races etc; I wouldn't mind limited respec being available in a private league. To me, building the character is everything and bad choices have to be punishable to make good choices feel good. If other people don't feel that way, and their desires don't have to affect me, then I can live with that.
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The beauty of leagues is that you don't have to play in them if you don't like.
How could it possibly interfere with your gaming if others choose to play in a Respec League? |
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A good thing about not being able to respec is if you're going for a pvp build, you also have to keep in mind it needs to be viable to level up with as well. You can't just go straight up all offense.
But yeah, it's nice to have to roll new characters to try new builds. You feel like theres endless possibilities, instead of just having a level 80 everything and respeccing fotm. |
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