Not offering a full respec is a bad design choice.

Or you could have full respecs and everyone gets bored and stops playing.
Or have a Respec League, polpulated by the vast majority of the player base. Or have the vast majority abandon ship after a couple of gimped toons.
The current system with orb of regrets is perfect in my opinion. It lets you tweak and adjust a build without trivializing content as people change there spec for every encounter/map

You have to think about your build from point a-z and not just what is best at the exact moment.
Or a Limited Respec League, populated by the vast majority of players. (Orbs Of Regret are much too rare to be useful except for minor fixes).

Then everyone can play as they desire.
Last edited by Rediron#1411 on Jan 26, 2013, 6:42:08 PM
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Rediron wrote:
Or a Limited Respec League, populated by the vast majority of players. (Orbs Of Regret are much too rare to be useful except for minor fixes).

Then everyone can play as they desire.


This.

You can't use respec to adjust to every encounter if there are some limits to respeccing.
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Kurkikohtaus wrote:
As I said above, I have nothing against not re-speccing. If you want to play that way, play that way. But one should have the choice, within reason. "Reason" IMO is once per difficulty level.

How will it hurt YOUR experience if that option is available? What do you care if other people choose to use that option? Will it somehow make you less elite? Or is it more that those who don't want the respec would in fact be too "tempted" to use it if it were in game?

Discussions about the company "sticking to what it said" are irrelevant if not enough people buy and play this game for the devs to continue to work on it. Why shouldn't they attract a larger audience? It has nothing to do with shareholders or "pressure from above". It has to do with giving more casual gamers a chance to experiment with a complex system without forcing them to replay hours of tedious grinding, only to have to do it again and again...

Honestly, those of you against a respec are elitist and selfish gerks who just want the game to yourselves so that you can bask in your hardcore gamer glory. It's an illusion though, folks, someone else having the option to respec within reason does not affect your own gameplay what-so-ever.


Please, stop making assumptions about other players. This is uncalled for, and detracts from the focus on the argument being made in this thread.

Anyway, there are surely advantages and disadvantages of both, and many of them have been covered in other similar threads. Some solutions have been offered (like yours about the one respec per difficulty or creating a sandboxed free respect league).

One advantage of respec'ing is, as you stated, being able to fix some mistakes you might have made early on when you don't have a firm grasp of the game, which would help when moving into the higher difficulties.

One disadvantage I can easily see is PvP. But this is also why if respec's are offered, I agree that they should be somewhat limited. Free, unlimited respec's can very much hurt other players' experiences if people can respec at will to harass other players (depending on how GGG ends up further developing its PvP nature).

As for GGG, I really have no knowledge of the company or how it runs, but there is the possibility that they really do want to cater to hardcore gamers more than casual gamers. Yes, casual gamers create a nice, firm player base in many other games (including ones with more payment options). If keeping this game operating is more of a side gig anyway, then I cannot imagine they would really be in it for the money, with less need to cater to a casual group. Aside from that, hardcore players will probably provide much of the support.
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salokin20 wrote:
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dashgalaxy86 wrote:
It comes down to this. I will never do PvP if full respecs are offered in any form except when the skill tree is updated. Even that is pushing it for me, and I hope it won't happen again.

You do not deserve a free respec. You didn't earn it. The only correct way to "earn" a build is to carry that build through the game and level it up yourself. It's meaningless if you just get to max level with a safe build and then respec into something crazy and fun without having to actually work at it.

If you don't get that, then this discussion is over, because frankly there is no discussion going on when some new guy just decides he knows better than the devs and the paying supporters who've been with the game since the beginning... This game was clearly not designed for you, sir.

I hope you come around, I really do, but I'm not going to hold my breath.


This post the post above it are so short sighted that it boggles the mind. There is a reason virtually every RPG/ARPG/MMORPG allows respecs, and it's because it's the smart thing to do.

To put it bluntly, every games lifeblood is casuals. Especially for a smaller company like GGG producing a FTP game, they absolutely NEED hordes of casual players who are willing to spend money on micro-transactions. The model absolutely works - look at LoL and HoN, but it needs more than hardcore gamers. While you and others are getting on your elitist high horse exclaiming "well this is a hardcore game! do your research or go back to diablo 3!", you fail to understand that this game will not last long without casuals. If you think that a casual will want to reroll a character because they can't progress any further due to a shitty build, then I don't know what to say other then you are terribly, terribly mistaken.

Moreover, I don't even understand the arguments against respecing. "You didn't earn it", what the hell does that have to do with anything? Since when do you have to "earn" a respec? You want to punish players for experimenting without doing research before hand? How would a respec negatively impact YOUR game? Lots of people (read: casuals) just want to experiment with different builds without having to reroll. That's not to say it has to be free - there could be a repeated quest or even a moderate amount of materials required to respec - but the option should absolutely be there.

I will predict right now that full respecing will eventually occur. GGG can either be proactive about it and do it before every casual player gets up and leaves, or they can do it when all that remains are the hardcore players who are circle jerking each other about their moral victory as the game quickly perishes from lack of funding.


Again, please, stop the mud slinging as it adds nothing useful to this discussion.

There is the possibility that GGG does not rely on casual gamers to continue having this game run. There is also the possibility that there are many casual gamers out there who have no problem with this system. All possibilities. I'm not claiming that these are fact.

Perhaps GGG does not want PoE to be like every other marketed game out there. Just because everyone else is doing something does not necessarily mean you should do the same thing. This could be why there is so much overlap in MMORPG style now, just with different coats of paint.

I understand where you are coming from with saying that other games have successfully (or unsuccessfully) incorporated some kind of free respec system. As a veteran LoL player, the way the mastery tree (and even rune page) works is dramatically different from the Skill Tree here. In LoL, the mastery tree isn't as game breaking as it may be here. Taking that into account, that might be something to consider (without watering down PoE too much). Making the Skill Tree a little less weighted in determining how well a character can navigate through the game, but keeping it weighted enough in game play to make each character unique still.
I find it fascinating how passionate everyone is about the respec issue. You're either hardcore for or hardcore against. Fact of the matter is that the devs are hardcore against. They've made their reasons clear, and I agree with those reasons. Salokin, you make a lot of assumptions about the casual player and talk about how the game won't survive without them. Do you think it was the casual players who bought $2.5 million USD worth in closed beta access packs? Was it the casual players who bought five diamond packs a piece?

This game has broken all the rules. It doesn't market to casuals. It markets to hardcores by offering them an experience that no other game has in years.
Well the 'casual' players and little kids won't be spending any money on this game anyway. And they already get to play the game for free. Keep no respects.
Last edited by AlienInvader#0105 on Jan 26, 2013, 7:52:57 PM
I really don't know what you mean by needing to do research, I don't think I have ever done any research for one of my builds. Sure I have asked a few questions here and there but if that's what you define as research then you and I have very very different definitions.

Also from the sounds of it you just want to play a different character without having to make one...and that is not going to happen. Not everything is going to suit everyone's tastes that's just how it is, sorry its not what you want but it isn't about you.
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