Why GGG_Neon promote the PERMA freeze mobs and bosses?

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Pibadi wrote:
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thgz wrote:
Op stop crying like douchebag...also no need to nerf things they are good as they are now

I know you don't care about future of this game, but i did. So stop talking about "cry" please, this is no cry thread, it's general discussion about GGG_NEON promote the abuse mechanic.


What's this got to do with "GGG_neon"? You think he should be some moral justice warrior on the internet and tell everyone not to use an intended mechanic just because he works for GGG? It needs a nerf but for now it's working as intended, get over it. Also, it's barely fucking promoted just because etup is streaming somebody else using it.
Last edited by oBLACKIECHANo#6895 on Dec 25, 2013, 7:17:34 AM
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qquno wrote:
It is quite obvious what such game mechanic is broken beyond imagination, but the most ridiculous is what it promoted by GGG staff.

Watched etup stream, expected hard content, its Nemesis with all this hard mobs mods after all, should be hard, but nah, walk in frozen park. Closed stream after 5 minutes. Wonder how you can even die there.

I've got the same feeling when i look at on the stream, i'm closed it too cuz i can't believe it will promoted by GGG staff LOL.
Aaron Ciccheli, a guy who made millions running Diablo and PoE RMT sites, owns a significant portion of GGG. How's that for a conflict of interest? 7.5% of your supporter pack money goes to this guy.
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Pibadi wrote:
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qquno wrote:
It is quite obvious what such game mechanic is broken beyond imagination, but the most ridiculous is what it promoted by GGG staff.

Watched etup stream, expected hard content, its Nemesis with all this hard mobs mods after all, should be hard, but nah, walk in frozen park. Closed stream after 5 minutes. Wonder how you can even die there.

I've got the same feeling when i look at on the stream, i'm closed it too cuz i can't believe it will promoted by GGG staff LOL.


Again, the mechanic is working as intended, so what you're saying is you can't believe GGG staff would promote the game? Some people really are stuck up and pretentious. Get a grip.
thats why i have never respect to those "top" players.. haha

exploit + bug + cheat + sit on a chair 18 hours per day feed by parents? LOL
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Lichalfred wrote:
my 2 cents here.

2. the bosses are INTENTIONALLY designed and buffed and buffed and buffed in latest patches to provide CHALLENGE. They are hard as fuck if you dont use freeze and MOST builds are UNABLE to kill some of bosses. And this actually FORCES players into freeze mechanics, esp. on hardcore leagues.

So the second point completely crosses out the original PoE philosophy that made the game so freaking good: FREEDOM OF CHOICE. There always were and always will be builds that are ten times more effective than others, but the point of PoE was to have fun with what you want. However, when all these non-mainstream builds become unable to do content, this philosophy goes to trash. The next step will be to throw away useless skilltree, gem linking system, but wait!... we already have such game, I think you all know it well.


+1 this.
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TreeOfDead wrote:
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Lichalfred wrote:
my 2 cents here.

2. the bosses are INTENTIONALLY designed and buffed and buffed and buffed in latest patches to provide CHALLENGE. They are hard as fuck if you dont use freeze and MOST builds are UNABLE to kill some of bosses. And this actually FORCES players into freeze mechanics, esp. on hardcore leagues.

So the second point completely crosses out the original PoE philosophy that made the game so freaking good: FREEDOM OF CHOICE. There always were and always will be builds that are ten times more effective than others, but the point of PoE was to have fun with what you want. However, when all these non-mainstream builds become unable to do content, this philosophy goes to trash. The next step will be to throw away useless skilltree, gem linking system, but wait!... we already have such game, I think you all know it well.


+1 this.

yeah, this is truly respectful post!
Aaron Ciccheli, a guy who made millions running Diablo and PoE RMT sites, owns a significant portion of GGG. How's that for a conflict of interest? 7.5% of your supporter pack money goes to this guy.
Bosses need a generalized rebalancing.

Make them more available (I.E. killable) to more builds, but make them more resilient to certain effects and give them new abilities that make them more engaging/challenging.

RAMPING UP DAMAGE x1000 is NOT a challenge. It is a piss poor way to gate out a LARGE majority of builds in a game where build choice is supposed to have meaning.
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oBLACKIECHANo wrote:
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Pibadi wrote:
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qquno wrote:
It is quite obvious what such game mechanic is broken beyond imagination, but the most ridiculous is what it promoted by GGG staff.

Watched etup stream, expected hard content, its Nemesis with all this hard mobs mods after all, should be hard, but nah, walk in frozen park. Closed stream after 5 minutes. Wonder how you can even die there.

I've got the same feeling when i look at on the stream, i'm closed it too cuz i can't believe it will promoted by GGG staff LOL.


Again, the mechanic is working as intended, so what you're saying is you can't believe GGG staff would promote the game? Some people really are stuck up and pretentious. Get a grip.


You mean the same way intended as curses were, where they had 100% scaling on unique mobs?
What can never be lent or earned?
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Masticate every sword. Shatters every shrine. It defeat mighty kings and carry mountains on lightly wings.
What am i?
How exactly it happens that boss is frozen permanently?
1. Freeze duration is based upon %hp taken by cold damage. So, to freeze bosses with cold damage, you should deal ridiculous amounts of damage, but if you do, then you will facemelt boss anyways in a very short time. So, everything is OK here.
2. Freeze mine deals no damage, but freezes as if it did. It's OK, and nothing to be nerfed there.
3. Elemental proliferation support proliferates elemental status effects upon AoE to nerby enemies. Wait... Does it means, that if we frozen a weak white mob with low HP pool with elemental proliferated damage, then all nearby enemies will be frozen for exactly the SAME period of time (ignoring 1.) ??? But that isnt fair, and obviously drives to perma-freezes, and should be fixed, of course.

Maybe, just make that elemental proliferation will NOT proliferate freeze?


I also agree, that some endgame map bosses (Dominus copies, Megaera, Piety copies, Vaal copy, Mervail copy, etc) provide unappropriate reward for their challenge. I dont complain that they are incredibly hard. In fact, i like challenges. But i also like to be rewarded appropriately, if i face and win challenges. But when i kill one of those bosses, i get just tiny amount of exp (compared to 10% loss in case i fail), and just few rares, usually useless. That is far, far NOT enough to encourage players killing those bosses (at least, in intended way). For such a challenge, those bosses should drop at least one map of same level, or even more maps, with some hard mods.
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Last edited by MortalKombat3#6961 on Dec 25, 2013, 8:04:34 AM
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MortalKombat3 wrote:
Maybe, just make that elemental proliferation will NOT proliferate freeze?


No, that wouldnt make sense.

Make it so that proliferated freeze duration scales with HP.

Anyway, id rather see they would balance bosses for a wider spectre of builds, not for some cheesy tactics. I'm unable to solo defeat Residence boss with my current chars (phase acro. + saffel, 80+ elem res, still get totally raped)... Guess what gem I'm levelling right now.
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Last edited by morbo#1824 on Dec 25, 2013, 8:05:04 AM

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