Why GGG_Neon promote the PERMA freeze mobs and bosses?

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Sneakypaw wrote:
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Vesuvorus wrote:
There's a simple fix, freeze mine applies cold immunity for x seconds. That way you can't chain it.


Have you balance tested this?


No, that's why I said for x seconds. You figure out a reasonable duration such that you can't effectively permafreeze by exploiting the same mob and you use that. It would still be effective against packs of trash mobs and it could also help some against bosses. I'd say that's about as balanced as we can hope for with this combo.
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Pibadi wrote:
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Sneakypaw wrote:

Tell me Pibadi, what do you expect GGG to do right now?

I honestly don't expecting GGG can answer us to this thread, like they don't care about another problem. Just curios what other players think about this OP PermaFreezTopPlayersStreamAndGetRich. But i see a solution: stop **** create a new gems, time to BALANCE currently gems, just look to Poison Arrow and Searing Bond - what a totally bullfrog...
And yeah, FM+EP should be nerfed, cuz this is not funny stuff.


What I want to hear from you is what do you expect GGG to do while they are looking for a balanced fix for the permafreeze issue. Do you want them all to stop working on anything else? Do you want the Skill guy to do the work of the balance guy? Do you want the art guy to do the work of the balance guy? Do you want them to release some unbalanced hotfix?
“Demons run when a good man goes to war"
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Vesuvorus wrote:
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Sneakypaw wrote:
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Vesuvorus wrote:
There's a simple fix, freeze mine applies cold immunity for x seconds. That way you can't chain it.


Have you balance tested this?


No, that's why I said for x seconds. You figure out a reasonable duration such that you can't effectively permafreeze by exploiting the same mob and you use that. It would still be effective against packs of trash mobs and it could also help some against bosses. I'd say that's about as balanced as we can hope for with this combo.


I don't care about the amount of seconds. I just doubt you can thoroughly imagine the impact of changes like this without actually testing it in every scenario.
“Demons run when a good man goes to war"
From what ive seen the perma-freeze player isnt able to kill shit. They are a dedicated support character that relies on having a whole party with him to do the killing.

Doesnt seem to be a problem to me, if you want to trade off you ability to kill things for a support spot you should be able to.
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TRV wrote:
From what ive seen the perma-freeze player isnt able to kill shit. They are a dedicated support character that relies on having a whole party with him to do the killing.

Doesnt seem to be a problem to me, if you want to trade off you ability to kill things for a support spot you should be able to.


LOL WHAT.

They are killing 78 bosses like killing 70 bosses.. thats stupid
Squirrel is love, Squirrel is life.
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EdgeVII wrote:
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TRV wrote:
From what ive seen the perma-freeze player isnt able to kill shit. They are a dedicated support character that relies on having a whole party with him to do the killing.

Doesnt seem to be a problem to me, if you want to trade off you ability to kill things for a support spot you should be able to.


LOL WHAT.

They are killing 78 bosses like killing 70 bosses.. thats stupid


Theres one guy freezing and 4-5 other dudes following him around killing shit. The freeze isnt doing anywhere near majority damage.
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Rai wrote:
I don't get threads like this. IMO the whole point to these types of games is to eventually find an OP skill/build that makes content trivial and you can plow through it.


I am sorry, why spark(like 4 times?)/fp/RF/EK/CwDT was nerfed? Why this any different?

I think it was nerfed for balance. Why we need balance? So ppl check out other things, something fresh, something creative, like freeze mine + prolif! Not a sarcasm btw. This game is not a static, meta changes frequently, so GGG keep ppl interested.
IGN: MsAnnoyance
Plz get mad
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Kechop wrote:
Imho the problem is not the gem and all these "mechanics"
it´s that bosses do such immense spikedmg even if you gear and spec against it that you cant handle em without cheesing them to death.

this should be a wakeup call to the devs to fix their poor lategame bosses and maybe stop pretending that they´re fine the way they are.

if people have overcapped resis and still get nuked by a boss then your game is in a pisspoorstate of balance when some fellows need to resort to permafreeze/stun.


This!
GGG READ THIS!

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Nephalim wrote:
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qquno wrote:
I am sorry guys, so you enjoy killing immobilized statues on nemesis 99% of the time? You really think is should be like that?

I though its about thrill adrenaline skill and such, where is this? How one can advocate such mechanics...


lol people are so terrified of bosses theyd rather skip 99-100% of the time than risk their precious time investment.

issue is hard bosses drop nothing for loot and the vast majority for players are inept at dodging firestorms and matrix style cyclones.


+1
Booses broken as hell, there no balance at all. With 77 or even 80% max res elemental dmg oneshot you like its must be. Lol! Where balance? Wheres reward?

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ChallengeLichalfred wrote:

my 2 cents here.

2. the bosses are INTENTIONALLY designed and buffed and buffed and buffed in latest patches to provide CHALLENGE. They are hard as fuck if you dont use freeze and MOST builds are UNABLE to kill some of bosses. And this actually FORCES players into freeze mechanics, esp. on hardcore leagues.

So the second point completely crosses out the original PoE philosophy that made the game so freaking good: FREEDOM OF CHOICE. There always were and always will be builds that are ten times more effective than others, but the point of PoE was to have fun with what you want. However, when all these non-mainstream builds become unable to do content, this philosophy goes to trash. The next step will be to throw away useless skilltree, gem linking system, but wait!... we already have such game, I think you all know it well.



+1 this! +1
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Waves_blade wrote:

Bosses need a generalized rebalancing.

Make them more available (I.E. killable) to more builds, but make them more resilient to certain effects and give them new abilities that make them more engaging/challenging.

RAMPING UP DAMAGE x1000 is NOT a challenge. It is a piss poor way to gate out a LARGE majority of builds in a game where build choice is supposed to have meaning.


Yes, thats right.
Bosses now just for some IMMORTAL/BROKEN builds: aegis max block (OP AS FC) - BTW When this build will be nerfed? When?; summoner when summon with mine + cast on death and zombie/spectr do INSANE dmg; freeze mine; etc OP broken builds...

Bosses MUST be killable and fine for all builds, not as now: x10000 dmg 1-2 shot you before you can hit.

And elemental dmg must be reworked: with 77% ele res almost all monsters do INSANE ele dmg, so that mean ALL players MUST play with shield (+5 max res) and +3 lvl new ele aura and still poorly surv.

There no balance with builds, NO FREEDOM when you decide what you want to play and how to make viable endgame build.

MOST builds are shit! Not work on 75+ and TOTALY useless on 78 lvl maps! And some builds OP and IMMORTAL/INSANE BROKEN.

Stop make new skill gems and rebalance OLD gems!
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The top players will always go the route with the less risk, that is the nature of the beast (especially in HC/Nem)

So even if the bosses do less damage, permafreezing them has still less risk involved.[/quote]

That is entirely okay if its one way of beating something incredibly strong
but if its the best and almost only way with the least risk involved it needs fixing , and not the gem itself i´ve no issues with people beating badly designed encounters.
i am happy for them and im sure most are.

The main problem is when something is so out of line you can´t even gear for it properly the way im reading this and have read before other threads regarding mapdominus piety whatever.

This is a deeper problem then just freezemine right next to not sufficient rewards for doing these so called lategame bosses.

And top players please , ive been a top player in many different games - how ?
I played unhealthy ammounts this is how you get to the top and by having half a brain so ill just leave that there for now not claiming im a topplayer in PoE , im too late to the party but thats not even my point.

We all have to be honest here , i played warhammer 40k reckoning mmo to give a great example.
We had to bug certain bosses so they couldnt touch us because they were so BUGGED AND OVERPOWERED that our tank from the previously geared dungeons for the next bosses in that dungeons got ONESHOT.

Now if you see my point - if you have to outcheese something because its that cheesy , it needs fixing.
Not the gem - not the supportgem but the encounter itself must be rebalanced and while we´re at it make them have a way higher chance to drop the goodies everybody is after.

This way you´ve a more balanced encounter more rewarding and more people less afraid of entering it because they know then , they can do it if they try without being scared of not having enough HP or not being able to leach against the dmg.

See this long text stems from the whole assumption that PoE is a hard game most of you fellas like to preach it.
It´s not - it is artificially difficult due to the way it´s coded for once the time-reward is way off and for two certain safe builds are way safer then they should be - cough cough aegis maxblock.

So cut the topplayers crap the thread is not about them , its about gameplay.

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