...::: Ten Commandments of SFL :::...

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FarmerTed wrote:
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Morgoth2356 wrote:
One possible problem (before I get jumped in, this is a troll free reply. You're free to add it to your "problems" section OP ) if there is a league that looks like this, is RMT. You don't kill RMT by SFL : botters won't sell orbs, they will just sell accounts ("level 80 duelist with 6L voltaxic and 20ex in stash for $$$"), and with increase drop rates and easier crafting, they will do that way faster than they are doing now. So it might be even worse than what it is now. I mean that in all seriousness.

You'll say "people in SFL are not interested in that kind of crap". Yeah, no one is if you ask everyone in the game. But still...


You are making assumptions that are unfounded. Everyone assumes SFL want 1000 fold increase in drops. That is not what I or most (I think) SFL proponents want. Just a small increase. I currently play end game with mostly blue items. Not because I like to suffer, but because I can't get a god damned regal to drop so I can add another freakin mod. I spent a bunch of alterations and got the blue weapon to out DPS any yellow I have ever found. I would just like to add a few mods to it, but orb drops are so damned low, I can't.

Your assumptions are out of whack because of the current trading model.


you need to read

"
2) Orbs. IMO magic items affecting orbs are OK. I would improve drop of Regals by 3-5x, they drop rarely and they can introduce blue affecting orbs in game - each good blue to become rare. Otherwise blue items get useless pretty fast. Jews are mostly OK thanks to jew recipe (6S). Chaos - probably 2X. Chromes. Well I would say 2-3X. Fuses. Ah those buggers :) At least 3-5X and good recipe like 4L item to get 1 fuse.


look I know you people dont want to admit it. Its an ego thing, I get it but you guys are so damn hypocritical you have to understand why this keeps getting brought up. I have explained this more than once. IF you already play self found as many of you claim upping drop rates will inherently make the game easier for you. This is not arguable this is how it will affect solo players. This is the dirty little secret you guys are trying to gloss over here. I have also seen the phrase "orb drops brought up to the level that you could accomplish with trading." what does that mean? Are we talking every day traders? the occasional trader? what? Also keep in mind these dont take into account vendor recipes either.

You want to be able to craft? how often? do you want to be able to craft whatever you want with minimal farming? How long should it take to farm up enough orbs to make a 6 link in a self found league? a week? a month? What exactly do you expect the game to play like in this league? These vague meaningless "increase drop rates to make up for not being able to trade" crap is the major hurdle here. some claim to want no drop rate change at all, some say "minimal" and theres no telling what thier idea of minimal is. The thing I quoted was just some quickly though out percentages that really mean nothing. Theres no way to know how that will affect the game(well there is it will make it easier the question is how much easier)

Until you SFL advocates seriously address this problem instead of trying to deflect and attack anyone who brings it up your league isn't going anywhere.
Last edited by derbefrier#6652 on Dec 11, 2013, 7:12:34 PM
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Miszou wrote:
"
CassCE wrote:
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Miszou wrote:


There's nothing wrong with the drop rates for orbs. The problem is that your expectations are too high.


Kind of an easy thing to say when your just guess at Thorien's expectations, and don't bother to enumerate your own.

What's a reasonable set of expectations, and a reasonable time frame for fulfilling them?


I would suggest that expecting to find/craft anything with six links is an unreasonable expectation.

And judging by the vast majority of posts on these forums people (generally) feel as though they "deserve" a six-linked item, just because they play a lot.

Well, by that logic, I "deserve" to win the lottery - even though it's a completely unrealistic expectation.


So the only reasonable expectation for the game that you thought of is that you should never have a 6L item ever. I mean, that's a fine one and all, nothing wrong with it. What if I played 10,000 hours though. Can I expect one then?

Interesting that your expectation is what you won't accomplish. I think you accidentally made a subtle statement about the current state of the game, there.
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Morgoth2356 wrote:
"
CassCE wrote:
"
Morgoth2356 wrote:
One possible problem (before I get jumped in, this is a troll free reply. You're free to add it to your "problems" section OP ) if there is a league that looks like this, is RMT. You don't kill RMT by SFL : botters won't sell orbs, they will just sell accounts ("level 80 duelist with 6L voltaxic and 20ex in stash for $$$"), and with increase drop rates and easier crafting, they will do that way faster than they are doing now. So it might be even worse than what it is now. I mean that in all seriousness.

You'll say "people in SFL are not interested in that kind of crap". Yeah, no one is if you ask everyone in the game. But still...


True, but saying that a new reality is a bad idea just because it doesn't fix a flaw in the current one is a weak argument.


I'm not giving an argument against SFL, OP said it's not the place to debate. He asks us what could be the problems if there was an SFL like this, I just give my input as he requested.


Fair enough. Yes, I think resolving (or reducing) the RMT issues is something all of us would love to see happen.

Or those of us without a vested economic interest in their continued operation.
Last edited by CassCE#6814 on Dec 11, 2013, 7:20:53 PM
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derbefrier wrote:
stuff and quotes and stuff


Who was being hypocritical? I didn't see it. Definitely not in the quotes you used.
"
derbefrier wrote:
"
FarmerTed wrote:
"
Morgoth2356 wrote:
One possible problem (before I get jumped in, this is a troll free reply. You're free to add it to your "problems" section OP ) if there is a league that looks like this, is RMT. You don't kill RMT by SFL : botters won't sell orbs, they will just sell accounts ("level 80 duelist with 6L voltaxic and 20ex in stash for $$$"), and with increase drop rates and easier crafting, they will do that way faster than they are doing now. So it might be even worse than what it is now. I mean that in all seriousness.

You'll say "people in SFL are not interested in that kind of crap". Yeah, no one is if you ask everyone in the game. But still...


You are making assumptions that are unfounded. Everyone assumes SFL want 1000 fold increase in drops. That is not what I or most (I think) SFL proponents want. Just a small increase. I currently play end game with mostly blue items. Not because I like to suffer, but because I can't get a god damned regal to drop so I can add another freakin mod. I spent a bunch of alterations and got the blue weapon to out DPS any yellow I have ever found. I would just like to add a few mods to it, but orb drops are so damned low, I can't.

Your assumptions are out of whack because of the current trading model.


you need to read

"
2) Orbs. IMO magic items affecting orbs are OK. I would improve drop of Regals by 3-5x, they drop rarely and they can introduce blue affecting orbs in game - each good blue to become rare. Otherwise blue items get useless pretty fast. Jews are mostly OK thanks to jew recipe (6S). Chaos - probably 2X. Chromes. Well I would say 2-3X. Fuses. Ah those buggers :) At least 3-5X and good recipe like 4L item to get 1 fuse.


look I know you people dont want to admit it. Its an ego thing, I get it but you guys are so damn hypocritical you have to understand why this keeps getting brought up. I have explained this more than once. IF you already play self found as many of you claim upping drop rates will inherently make the game easier for you. This is not arguable this is how it will affect solo players. This is the dirty little secret you guys are trying to gloss over here. I have also seen the phrase "orb drops brought up to the level that you could accomplish with trading." what does that mean? Are we talking every day traders? the occasional trader? what? Also keep in mind these dont take into account vendor recipes either.

You want to be able to craft? how often? do you want to be able to craft whatever you want with minimal farming? How long should it take to farm up enough orbs to make a 6 link in a self found league? a week? a month? What exactly do you expect the game to play like in this league? These vague meaningless "increase drop rates to make up for not being able to trade" crap is the major hurdle here. some claim to want no drop rate change at all, some say "minimal" and theres no telling what thier idea of minimal is. The thing I quoted was just some quickly though out percentages that really mean nothing. Theres no way to know how that will affect the game(well there is it will make it easier the question is how much easier)

Until you SFL advocates seriously address this problem instead of trying to deflect and attack anyone who brings it up your league isn't going anywhere.


You and Morgoth need to learn to read. He stated it was for proponents to have a discussion. He threw out a number. I think they are probably too high. But I came to this game for two reasons: I can play it solo and generally not deal with people like you and there was theoretically crafting. Yes, raising drop rates will make SFL play a little easier.

look I know you people dont want to admit it. Its an ego thing, I get it but you guys are so damn hypocritical you have to understand why this keeps getting brought up. I have explained this more than once. SFL will never be close to as easy as people who trade have it.

Is it worth continuing to talk to dimwitted people who don't have anything better to do than jump on a playstyle that does not affect them? NO.
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FarmerTed wrote:


You and Morgoth need to learn to read. He stated it was for proponents to have a discussion.


And all I did was replying to his statements because he wants to have a discussion about them. There is a "problems" section in first post, and he asks for input. Sorry if I stay on topic. Can you please remain kind and calm ? No need to be agressive (ex : writing in bold or in capitals is not required).
IGN : @Morgoth
Last edited by Morgoth2356#3009 on Dec 11, 2013, 7:42:36 PM
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CassCE wrote:

So the only reasonable expectation for the game that you thought of is that you should never have a 6L item ever. I mean, that's a fine one and all, nothing wrong with it. What if I played 10,000 hours though. Can I expect one then?

Interesting that your expectation is what you won't accomplish. I think you accidentally made a subtle statement about the current state of the game, there.


ugh, no.

First of all, since I play Nemesis, my "accomplishments" are measured in levels, not item acquisition.

And secondly, the point is that if I set my sights on flying to the moon, I'm not going to throw a hissy fit if the freaking Starship Enterprise fails to show up to take me there. It's quite possible to fly to the moon without such an extravagant vessel.

That said, if Jean-Luc Picard himself dropped by my house for a cup of Earl Grey and offered me a ride in his six-linked space ship, of course I would take it.
[Hardcore] Soldiers of the Wasteland - sotwguild.com
-------------------------
Skill Resets are the last refuge of the weak and incompetent.
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Morgoth2356 wrote:
"
FarmerTed wrote:


You and Morgoth need to learn to read. He stated it was for proponents to have a discussion.


And all I did was replying to his statement because he wants to have a discussion about them. There is a "problems" section in first post, and he asks for input. Sorry if I stay on topic. Can you please remain kind and calm ? No need to be agressive (ex : writing in bold or in capitals is not required).


Telling me to stay on topic is amusing in a rude sort of way. But whatever.

Talking about selling accounts in an SFL league is not an issue though. They can't trade. They can't do anything. At least from my perspective, it makes zero difference. So some idiot bought a high level account. Some SFL players may care about a ladder, but that is not the general psychology of people who self gimp. It really affects nobody but the player that bought it.
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FarmerTed wrote:

Some SFL players may care about a ladder, but that is not the general psychology of people who self gimp. It really affects nobody but the player that bought it.


From my point of view, SFL should be all about the ladder, as no one can "trade-to-buy-his-way-to-the-top" as some on these forums could say better than me. But that's not the point, I gave OP my 2 alt scraps about his idea, and I don't really want to keep the discussion on as even when I try to discuss calmly about that SFL thing, I get jumped on anyway.

He probably won't read this, but I miss guys like Johnkeys or some other dudes like him, I never agreed with one single idea of his (well maybe the risk&reward thing) and his whole idea of what an ARPG should be (not too far from what you guys call SFL), but at least he never tried to "win" an argument just by calling someone a troll and he never asked someone just to leave a thread.
IGN : @Morgoth
"
derbefrier wrote:


look I know you people dont want to admit it. Its an ego thing, I get it but you guys are so damn hypocritical you have to understand why this keeps getting brought up. I have explained this more than once. IF you already play self found as many of you claim upping drop rates will inherently make the game easier for you.


Huurrr Durrr thanks captain obvious.

"
FarmerTed wrote:

I have explained this more than once. SFL will never be close to as easy as people who trade have it.


This guy gets it.
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Last edited by iamstryker#5952 on Dec 11, 2013, 9:13:22 PM

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