...::: Ten Commandments of SFL :::...

"
deteego wrote:


1. More reliable crafting. That is, spending 1k fusings to go from 5L to 6L, 800 jews to get a 6S etc etc.
2. Vendor recipes that do #1 + some other things
3. Special orbs that let you transfer properties of one item to another, while destroying the item you are transferring from. So if you find a 6L, one of these orbs can transfer the socket properties of that item to one that you are holding, but it will destroy the 6L you found in the progress. Obviously a rare drop
4. A way to skew drops depending on what you are playing. That is, if you are playing a marauder, you are much more likely to get a sword than a bow (This is currently very difficult to do and define)


FINALLY INTELLIGENT INPUT. Yes, I knew you could do it guys, it's like 1 per 5 pages but nevertheless :)

See trolls hot this is done? When you ask people of minimal effort(and state that are you not interested it THEIR OPINION) they would sooner give you blood then waste watt of energy.

For your propositions, well although I agree partially, and I see some nice ideas, I'm afraid that changes as big or nearly big as you propose would simply never happen.

This is what I think of difficulty /sockets /specific items etc;

In SFL you should have to accept that you cannot play specific builds that require specific item centered gear /probably never. You play with what you have available. You tailor your build and general approach to game from things you have or will probably possess. For example some exotic color in red/green favorite armor/eva piece would be out of reach for SF player, and he would know it.

This game can be played with 4L gear only. Yes you would lose bit of dps, you should have fair chance in getting one 5L item up to level 80 but no guarantees. Ive proposed small changes in orb drops and increased chances of 5/6 sockets for that. Something like that should be enough.

If you share stash among characters then getting sword would not be so horrible. You could perhaps check "share stash" box and decide how hardcore your experience should be.





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"
Morgoth2356 wrote:
One possible problem (before I get jumped in, this is a troll free reply. You're free to add it to your "problems" section OP ) if there is a league that looks like this, is RMT. You don't kill RMT by SFL : botters won't sell orbs, they will just sell accounts ("level 80 duelist with 6L voltaxic and 20ex in stash for $$$"), and with increase drop rates and easier crafting, they will do that way faster than they are doing now. So it might be even worse than what it is now. I mean that in all seriousness.


I hear you but what now, should we abandon our (possibly good) cause just because of RMTers? I wouldn't do that. It's like dumping your car and going on foot because you could get killed in a car, silly analogy but I hope you understand what I'm getting at.
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"
FarmerTed wrote:

You are making assumptions that are unfounded. Everyone assumes SFL want 1000 fold increase in drops. That is not what I or most (I think) SFL proponents want. Just a small increase. I currently play end game with mostly blue items. Not because I like to suffer, but because I can't get a god damned regal to drop so I can add another freakin mod. I spent a bunch of alterations and got the blue weapon to out DPS any yellow I have ever found. I would just like to add a few mods to it, but orb drops are so damned low, I can't.

Your assumptions are out of whack because of the current trading model.


Finally someone who understands problematic from inside out. QFT.


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"
Miszou wrote:


And judging by the vast majority of posts on these forums people (generally) feel as though they "deserve" a six-linked item, just because they play a lot.


That is silliest and most untruthful assessment that I've read, like. EVER.

IGN STD Ajax_Deadeye| Nathaniel_Corwin| Itane_Shira| Tetra_Mayani| Arkanis_Gath
[Build] TK's CoC Crit Shadow aka THE WELDER /view-thread/787487
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"
derbefrier wrote:

look I know you people dont want to admit it. Its an ego thing, I get it but you guys are so damn hypocritical you have to understand why this keeps getting brought up. I have explained this more than once. IF you already play self found as many of you claim upping drop rates will inherently make the game easier for you. This is not arguable this is how it will affect solo players. This is the dirty little secret you guys are trying to gloss over here. I have also seen the phrase "orb drops brought up to the level that you could accomplish with trading." what does that mean? Are we talking every day traders? the occasional trader? what? Also keep in mind these dont take into account vendor recipes either.


You are being weirdly negative about one very simple thing.
For now game is much more difficult for guys that self impose SF, more clumsy, more tedious and much, much more limiting.

Dedicated and good SFL would minimize some of those issues. Game would be more fun for once but yes game should be also slightly more easy.
ALMOST easy as it's for you right now.

There. Our little secret. What can I say, you've got us.


"

You want to be able to craft? how often?

Yes I would really like to craft, because right now I cannot afford to, Only rich people can. Is that OK? I would like to have and use few orb types 2-3 x more often then now. For example playing up to level 62 I've found 7 fuses IIRC. I would like to have 20 of them. How terribly game breaking, I know.

"

do you want to be able to craft whatever you want with minimal farming?


Of course not. SFL is not for guys who want to have it easy, only more challenging.

"

How long should it take to farm up enough orbs to make a 6 link in a self found league?

For 6L - probably indefinitely.
For 5L, 60% chance that you will have one on lvl 80. There, is this satisfactory for you. You wanted answers, no?

"

a week? a month? What exactly do you expect the game to play like in this league? These vague meaningless "increase drop rates to make up for not being able to trade" crap is the major hurdle here.


Instead of being forced to buying stuff we want to make or find them. Is that so hard to comprehend?
Difficulty should be similar or slightly more difficult as now in standard. As I've already said 1000 times. What exactly are you people being afraid of?

"

some claim to want no drop rate change at all, some say "minimal" and theres no telling what thier idea of minimal is.

Yes, we debate like gentlemen, HOW ODD!!
Yes there is telling, I've made propositions (open to debate) in first post.

"

The thing I quoted was just some quickly though out percentages that really mean nothing. Theres no way to know how that will affect the game(well there is it will make it easier the question is how much easier)

Well you can't tell how much trading affects game right now and you have no problem with it, true? It can make game slightly more easy or if you are dedicated flipper, very easy. Where is your mechanics in controlling that?

"

Until you SFL advocates seriously address this problem instead of trying to deflect and attack anyone who brings it up your league isn't going anywhere.

There will be problems as they are now. Some can be avoided some cannot, but in general I strongly believe that SFL would be more fair and more fun then all the good trading inputs to this game now.


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"
Thorien_Kell wrote:
"
deteego wrote:


1. More reliable crafting. That is, spending 1k fusings to go from 5L to 6L, 800 jews to get a 6S etc etc.
2. Vendor recipes that do #1 + some other things
3. Special orbs that let you transfer properties of one item to another, while destroying the item you are transferring from. So if you find a 6L, one of these orbs can transfer the socket properties of that item to one that you are holding, but it will destroy the 6L you found in the progress. Obviously a rare drop
4. A way to skew drops depending on what you are playing. That is, if you are playing a marauder, you are much more likely to get a sword than a bow (This is currently very difficult to do and define)


FINALLY INTELLIGENT INPUT. Yes, I knew you could do it guys, it's like 1 per 5 pages but nevertheless :)

See trolls hot this is done? When you ask people of minimal effort(and state that are you not interested it THEIR OPINION) they would sooner give you blood then waste watt of energy.

[...]

Damn son, you are celebrating things which have been proposed million times before.
In fact, GGG walks already the route of adding crafting with vendor recipes since recent patches.

And this is the true crafting, not the gambling with orbs,
which resembles my addiction to Gheed's service in D2.

But as already said, there are many threads which proposed intelligent solutions respectively, which indeed help SF players often enough as an internal effect. I am fairly certain, by the past changes, that GGG values much feedback in. If you really want to help SF players, suffice them actual SF feedback instead of the mixed bag you gave them in the OP, ranking between some good points and a Christmas wishlist.


Sorry, but seeing all this effort being lost in such a cracky foundation is frustrating to see.
Last edited by Nightmare90#4217 on Dec 12, 2013, 6:47:02 AM
"
Nightmare90 wrote:

Damn son, you are celebrating things which have been proposed million times before.

Sorry, but seeing all this effort being lost in such a cracky foundation is frustrating to see.


It was not so much of celebration but applause in how this thread should be carried out.

It's nice that you shared your view of things, but what I would prefer is your take on proposed changes or how you think this should/could be carried out. I'm am sick of "opinions" IF, I'll rather discuss HOW if you don't mind.

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Last edited by Thorien_Kell#5909 on Dec 12, 2013, 8:24:43 AM
I think items in a SFL should be like quest items. The same items drop to everyone in the party, but you can't see the other player's copy.
"
iamstryker wrote:
Time spent in a video game is not comparable to time spent playing the lottery.

In a video game your supposed to keep progressing and eventually reach certain goals for the simple purpose of entertainment. A lottery is not at all comparable.

Just because you play the game, doesn't mean you automatically qualify to see all the things in it. Certain experiences are gated from you in order to keep you playing and aiming for something. Whether this is done through RNG and the low chance to six-link an item or through increasing difficulty and an XP penalty that effectively prevents you from (easily) reaching level 100 is neither here nor there.

Simply playing the game does not automatically qualify you to either own a six-linked item or reach level 100. These things are at the extreme end of the power curve and are deliberately designed to be very hard to obtain.

I'm not sure why this is so hard to understand.



"
Thorien_Kell wrote:
"
Miszou wrote:
And judging by the vast majority of posts on these forums people (generally) feel as though they "deserve" a six-linked item, just because they play a lot.

That is silliest and most untruthful assessment that I've read, like. EVER.

...and yet you go on to say:

"
Thorien_Kell wrote:
This game can be played with 4L gear only. Yes you would lose bit of dps, you should have fair chance in getting one 5L item up to level 80 but no guarantees.

Which is exactly what I said, in this post.
[Hardcore] Soldiers of the Wasteland - sotwguild.com
-------------------------
Skill Resets are the last refuge of the weak and incompetent.
"
Miszou wrote:

Which is exactly what I said, in this post.


Yes and I already answered here;

http://www.pathofexile.com/forum/view-thread/695133/page/10

"
If this game was designed around trading including difficulty, removing trade would influence it pretty hard. I repeat, again and again that I don't want it to be more easy then standard. Is anything wrong with that?


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