...::: Ten Commandments of SFL :::...

"
Skouros wrote:

The OP is just ridiculous. Don't act like you speak for me, you speak for the weaker side of this concept. You want an easy league. I want a CHALLENGE. Adding in things to make it easier defeats the whole purpose. It does not need to be the same game, it needs to be DIFFERENT on PURPOSE!


This pretty much sums up the entire thread.
No trades/No upping orb drops (Orbs Account Bound/Items Account bound to help minimize RMT)


I know GGG will Never do it because Chris likes the trading simulator part of the game but this would be my ideal vision.

edit** @ Xaaz23 - If this was a league it would be a fair leader board for those of us that play SFL.
Crafting doesn't exist in POE. Gambling does...and the house always wins.

Velocireptile - I LOL'ed. Which made me fart. I wish the office were empty right now :(

Hardlicker - I had to push the dog out of the way so I could get to the sexy quilt.
Last edited by ToxicRatt#5950 on Dec 11, 2013, 4:47:42 PM
"
Xaaz23 wrote:


I'll post anywhere I please. Your idea is idiotic when it is already able to be accomplished in game if you have any self control whatsoever. Any thread on this board is free game for anyone to post in. You obviously have no clue what a forum is for.

Posting in a retarded thread...yay me!



But of course ... I must agree.
Now single personal question....

Don't you have anything better to do...?
IGN STD Ajax_Deadeye| Nathaniel_Corwin| Itane_Shira| Tetra_Mayani| Arkanis_Gath
[Build] TK's CoC Crit Shadow aka THE WELDER /view-thread/787487
[Shop] TK's Adventurers Pawnshop /view-thread/570071
"
FarmerTed wrote:
Partying should be fine because there is no trading of loot. Party allocations should be adjustable as they currently are.


"
mazul wrote:
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Thorien_Kell wrote:
"
mazul wrote:
Either no partying or only allow people to join one permanent party and never a new one. This permanent party would not be able to remove members and the offline members would remain in party but with "offline tag".

Reason is that this way either the individual is self-found or the party is self-found. Any other option would go against the etymology of "self-found".


I'm not sure if I understand you.

IMO SF player should be able to join any party (if this would be viable from programmer /designer point of view) but -for him- PA would apply automatically. He would get his share of loot, which is natural, but yes, if other party member leaves the area or disconnects, items should remain gray /unavailable.

Also rule should be determined if items dropped from other players would be pickable. IMO they should remain "gray" / if party member wants to give you something, he can do it through guild stash /if you have "stash sharing" enabled.


Because, if you are playing with a party, then every item found is found by the party, and not by the individual alone, that's why the individual in this case would not be "self-found".

If you change the name to "No-Trade League", then sure allow people to party in any way they want.

Edit: Of course, if the party is permanent, then any item found is found by the party so the party is self-found.


When it comes to 'SFL' and 'partying', it doesn't make sense to me. I always thought SFL is about how one-self find,hunt,craft stuff in-game all on their own.

If partying is a *must* in SFL, I rather it disable MF or any other party drop bonus and harder monster difficulty as challenge.

So far the agenda I see in OP 'commandment' is about increasing orb droprate.
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Skouros wrote:
I'm sorry, I think I disagree strongly on almost all points relating to this subject.


"
This is not place for debate...



"

Here is how you accomplish what I see as a true self found league.. this and NOTHING ELSE:

1.) Force PA, dropped items are allocated to the player dropping it. Leaving an instance will not remove allocation. In other words, its impossible to share loot this way.
2.) Force no Trade (no guild bank either)

That's it.


Yes it's already half of my plan /proposition. I just added few well justified tweaks.

"

This nonsense you're talking about to make things easier for yourself is total bull. Learn to play.

I know how to play.
But you don't understand the point. I can explain it. If you listen.
I cannot explain it if you don't.

"

If your build NEEDS Shavronne's in a self found league, you're using the wrong build. You cannot base builds around a unique you haven't already looted yourself in self found... That is the WHOLE POINT... it makes finding such rare and build defining items COMPLETELY AWESOME because your character which can use it will be unique in the field. If you luck into a really crazy build defining unique you will be able to make a new character which will be crazy powerful when using it.


Why are you saying all those clearly known facts and insignificant things...? Shavronnes? Man DID YOU EVER SAW GEAR OF SELF FOUND CHARACTER? Clearly you did not. Why all that shouting and acting like you know what you talk about. Those ppl look like beggars. Shavs are dress of rich RMTers or item lottery gainers, or ppl that play 14 hrs per day.


"

Making mistakes with your passives is the WHOLE POINT. You cannot afford to make mistakes with your passives, you simply WILL NOT BE ABLE TO ACQUIRE ENOUGH REGRETS! Similarly, you cannot expect to craft things as easily as in other leagues - you will not be able to acquire the orbs. Your orbs are ONLY as valuable as their use dictates... there will be no stacking of exalted orbs here my friend... they are nothing compared to the value of a stack of fusings.


I don't understand what you talking about here. And I've tried, really.

"

The OP is just ridiculous. Don't act like you speak for me, you speak for the weaker side of this concept. You want an easy league. I want a CHALLENGE. Adding in things to make it easier defeats the whole purpose. It does not need to be the same game, it needs to be DIFFERENT on PURPOSE!


I've said that I roughly want game same or little more difficult as PoE is now, with only difference that you find and craft your shit instead of grinding for orbs/gold and buying them through clumsy trade system. Same game, different approach.

This game is designed around trading, I want it to be designed around monster killing. In this game you cannot afford to craft because it's economically unjustified. If you play pure SF it's not only more difficult but more tedious. Things I've said would only make game not easier, but better, if made right.

IGN STD Ajax_Deadeye| Nathaniel_Corwin| Itane_Shira| Tetra_Mayani| Arkanis_Gath
[Build] TK's CoC Crit Shadow aka THE WELDER /view-thread/787487
[Shop] TK's Adventurers Pawnshop /view-thread/570071
"
lelarentaka7 wrote:


When it comes to 'SFL' and 'partying', it doesn't make sense to me. I always thought SFL is about how one-self find,hunt,craft stuff in-game all on their own.

If partying is a *must* in SFL, I rather it disable MF or any other party drop bonus and harder monster difficulty as challenge.

So far the agenda I see in OP 'commandment' is about increasing orb droprate.


As I see it, if you disable partying you take a lot from game and gain nothing. Playing with other ppl is fun. Self found does not mean you have to play alone.

About limiting MF bonuses in party - you might have point, simply because there are MF fanatics that drop items like crazy. If all people would play "normally" /as intended this would be unnecessary.

And again. Orb droprate would only do small boost in crafting in order to compensate disability to trade. You can buy good 5L armor for 2-3 EX. How much you need to craft one? I repeat, I don't not this game to be more easy. Trading is what it makes it easy. Not possible (slight) better orb drop rates.
IGN STD Ajax_Deadeye| Nathaniel_Corwin| Itane_Shira| Tetra_Mayani| Arkanis_Gath
[Build] TK's CoC Crit Shadow aka THE WELDER /view-thread/787487
[Shop] TK's Adventurers Pawnshop /view-thread/570071
Last edited by Thorien_Kell#5909 on Dec 11, 2013, 5:12:30 PM
What you want sounds like Diablo 3's new paradigm. Go play that.

I want orbs to stay as they are.

Adjusting orb drops to better suit your ideas about what orbs are worth or what purpose they server is foolish. Are you going to dictate to the developers the new drop rates as you want them?

Fusings would be worth far more than exalted orbs because an exalted orb gives you a really small chance of upgrading an item, but a fusing (or it is fairer to say lots of fusings) give you a chance to make a really good item more USABLE. As in, you're attempting to 4 link a nice 2h weapon you got to drop that will allow you to progress further for example.

Regret orb drops is a big concern for a lot of people who want self-found apparently. They're worried about their precious level 65 respec from health to ES for their CI characters... but the POINT is that should be more difficult to do in this "league", making it a hard choice. Do you level with more difficulty and go CI early in your 30's? How do you budget on the quest rewarded passive resets, are they enough? The point is it presents a unique challenge.

---

I think you're wrong. I think what you're asking for is making the game easier. No trading means no needing to interact with others. No worrying about orb drops because they drop more frequently, no worrying about unique drops because they drop like candy.

Sounds EXACTLY like Diablo 3's new style. Seriously.... go play that game instead.
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Skouros wrote:
What you want sounds like Diablo 3's new paradigm. Go play that.


I think you're wrong. I think what you're asking for is making the game easier. No trading means no needing to interact with others. No worrying about orb drops because they drop more frequently, no worrying about unique drops because they drop like candy.


This has nothing to do with diablo and his mechanics. Are you trolling? Just asking.

About other, I've already said that;

"
And again. Orb droprate would only do small boost in crafting in order to compensate disability to trade. You can buy good 5L armor for 2-3 EX. How much you need to craft one? I repeat, I don't want this game to be more easy. Trading is what it makes it easy. Not possible (slight) better orb drop rates.
IGN STD Ajax_Deadeye| Nathaniel_Corwin| Itane_Shira| Tetra_Mayani| Arkanis_Gath
[Build] TK's CoC Crit Shadow aka THE WELDER /view-thread/787487
[Shop] TK's Adventurers Pawnshop /view-thread/570071
Like I said... troll bait.

I thought the MF issue was interesting, I hadn't seen it raised before.

Unfortunately trying to isolate it (the effects of MF) within the party structure would probably be another logistical hurdle. Not one I think GGG would be interested in undertaking.

So will the SFL proponents pursue ideological purity or convenience?
Increasing orb drops to be "in line" with trading would need to be 100 fold at least. Trading is that good. You don't want it to be even close to what people can make with trading or the game would simply become ridiculously easy.

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