After watching krip stream ROS

"
grepman wrote:

I got pretty bored and I like D3s combat for fluidity.
but then Im always bored when watching someone play poe also.


It's another thing, I don't understand, how people can have fun by watching streams, its sooo boooring. I sometimes look but can't endure it for more than few minutes. So if I would be judging game from stream, all would be boring.

And BTW, I noticed that most people complaining about D3 didn't played Witch Doctor.

Anticipation slowly dissipates...
Both are ARPGs but both have different "target audience". D3 has its good side, and I really hope that AH removal and lastest changes really enrich the fight-loot-upgrade loop at least a bit. Not sure if replayability will improve much tho :\

* Bounties, rifts and adventure mode seem nice additions, and more tuned with how ARPGs are played.
* No AH means self findng and trading will be the way to go. Problem is the economy is already broken (imho). Any news about Blizzard adding ladders with regular resets? The system they chose for character building doesn't encourage creating new characters, so replayability may be hurt.
* Still haven't seen a Unique with a property that may open the doors to new ways to play certain builds. Just some "awesome" and powerful effects.

The more ARPGs, the merrier I'll be. The only way to play ARPG with some of my friends is D3 or TL2 so I won't complain if any of those is improved.
"
Branno wrote:
No AH means self findng and trading will be the way to go. Problem is the economy is already broken (imho).


I hope that after RoS I will be able to forget retarded junction of two words: economy and aRPG, which, for me, should not be used in other meaning that "economy doesn't apply to aRPG".

If I'm name one thing I hate in modern aRPGs, is their tradecore experience.
Anticipation slowly dissipates...
"
tmaciak wrote:
I hope that after RoS I will be able to forget retarded junction of two words: economy and aRPG, which, for me, should not be used in other meaning that "economy doesn't apply to aRPG".

If I'm name one thing I hate in modern aRPGs, is their tradecore experience.


+1

The essence of ARPGs is loot-finding and progressing through more and more difficult content by loot-finding & lvlup-ing. It was never about trading, because trading defeats the purpose of all these things.

Now, some people like to trade for some reason and I think they should have the means to do so. (Godly) gear for eg. should be tradeable, but this should never mean that you cant progress without the need to trade.

But especially never, never should content be gated behind trading. PoE is the only ARPG where you are forced to trade, to be able to access content. Even evil moneywhoring Blizzard, with all the D2 heritage raping, didn't come up with such an horrid idea, that goes against the essence of ARPGs.
When night falls
She cloaks the world
In impenetrable darkness
"
morbo wrote:
"
tmaciak wrote:
I hope that after RoS I will be able to forget retarded junction of two words: economy and aRPG, which, for me, should not be used in other meaning that "economy doesn't apply to aRPG".

If I'm name one thing I hate in modern aRPGs, is their tradecore experience.


+1

The essence of ARPGs is loot-finding and progressing through more and more difficult content by loot-finding & lvlup-ing. It was never about trading, because trading defeats the purpose of all these things.

Now, some people like to trade for some reason and I think they should have the means to do so. (Godly) gear for eg. should be tradeable, but this should never mean that you cant progress without the need to trade.

But especially never, never should content be gated behind trading. PoE is the only ARPG where you are forced to trade, to be able to access content. Even evil moneywhoring Blizzard, with all the D2 heritage raping, didn't come up with such an horrid idea, that goes against the essence of ARPGs.


Well said. Can't stand having to trade or buy my way into end game content. I should have access to it by default after completing the game.
Well i started playing d3 way after the initial patches when you could even craft int, dex or str based items. However my reaction to my first ever lvl up was, wait where are my skill points?? where do i choose stuff?? then my friends explained me i dont have any but that it was for the greater good, to avoid confusion. so after initial sadness i accepted the thing and continued playing, was waiting through whole normal thing to die, and it happend once with the fallen maniacs a3. so i thought other diff will be harder.. and they kinda where, but not really, inf mp10 was hard for me since i didnt had gg gear but other stuff was fairly easy, and yes i did play WD.
so everything was kinda ok, not great but not total shit as some would have you believe here. but there were still things that didnt feel right to me about the game, even though i accepted the fact that i couldnt spend stat points like in d2 i was still secretly wishing for it to be possible, crafting sucked big time, i spent tons of craft materials for items and i got only one gg gloves with trifercta, but bear in mind i crafted endless amounts of amulets that were all shit. and the thing that botherd me from the start and it never really went away was the stupid skill mechanic, i was wd, had a weapon in my hands (skorn) but all i did was spawn bats, never once did i swing my skorn at any mobs, nor did any other class aparat from barb get to use the weapon they had in hand, so even if i'd switch to daggers which were WD weapon of choice, i still wouldnt attack with the damn dagger. not one skill was based on the weapon i was using, and that was a big let down. i get it i was a summoner type of magician, but still you could put some sneak dagger like attack or whatever, so that i could actually use the weapon not just carry it around with me for show.

thankfully after awhile my other friend showed me poe and i saw DAT SKILL TREE, which completly mesmerized me and i'm playing poe ever since, and i still wonder how could i endure d3 for so long, but hey guess i didnt know better, so thats what it is.

sorry for blockando of textando and sorry for bad englado, thats just my d3 vs poe experience that i feel i had to share and since this is the thread about it, i went for it
"
Skadore wrote:
Well i started playing d3 way after the initial patches when you could even craft int, dex or str based items. However my reaction to my first ever lvl up was, wait where are my skill points?? where do i choose stuff?? then my friends explained me i dont have any but that it was for the greater good, to avoid confusion. so after initial sadness i accepted the thing and continued playing, was waiting through whole normal thing to die, and it happend once with the fallen maniacs a3. so i thought other diff will be harder.. and they kinda where, but not really, inf mp10 was hard for me since i didnt had gg gear but other stuff was fairly easy, and yes i did play WD


For me WD is very climatic class, which will just could not be recreated in PoE because of assumptions "there is no class specific skills".

I think that the most "hating" in relation to D3 is, that basing on D2 heritage, D3 is not D2 clone. It was transformed to a(rcade)RPG, which have some uses, as I sometimes want just to take run for fun.

An my "hating" in relation to PoE is, that doing D2 clone, developers focused on, in my opinion, shallow aspect of D2, it means, on-line variant with trading, economy etc.

I played D2 for few years, off-line. Maybe I never "touched" those on-line events, maybe I never had more powerful rune words, but it means, that I played solo, self-found on every character. And still, in the end, I was able to have characters geared not only in uniques but in sets.

And that experience I expect from aRPG. To be able to pass whole game experience, solo self-found (but coop with friends is also nice). Theoretically you can do it, like TheAnuhart did, but for Gods sake, if it takes 4000 hours for solo self-fund player and 40 hours for trading group, something is not ok.

And sorry, but I give a shit about diversity if I play solo, not looking for others. And I give shit about skill tree etc. if I'm, by definition and design, can't accomplish my goals. Only because developers treat solo self-found as second category players.

So I will of course check, if loot 2.0 is what is announced, but if yes, sorry, but Chris will have to share my support with Josh.


Anticipation slowly dissipates...
Last edited by tmaciak#3784 on Nov 22, 2013, 7:25:54 AM
i wached krupp yesterday playing ros for some minutes (no more because it was boring) and the funny thing that many d3 fanboys say never could happen happend.. he had desync ;))
Both games require a fair amount of mindless button pressing but poe has quite a lot more variations of button pressing so you keep coming back to press more buttons.


PS: (I actually play poe because of the multitude of build creations and itemization, which isn't found in d3)
Good memories from closed beta: http://imgur.com/D2eSfYL - Damn fine chest.
May nullsFaith from closed beta safely rest in GGG's backups ;)
Last edited by null03#6089 on Nov 22, 2013, 7:56:08 AM
"
null03 wrote:
Both games require a fair amount of mindless button pressing but poe has quite a lot more variations of button pressing so you keep coming back to press more buttons.

This Diablo-related optimism is probably pressing my buttons the most currently :)

They probably should've gone for a necromancer instead of paladin, reviving stuff is his job after all.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on Nov 22, 2013, 8:01:10 AM

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