After watching krip stream ROS

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raics wrote:

This Diablo-related optimism is probably pressing my buttons the most currently :)


I don't know if there is need to be optimistic or pessimistic, it's only game after all, if doesn't fit into my tastes I just stop play.

And one small note about build diversity: I also like build diversity, after all I have 12 high level characters in PoE, all with different builds. But as you know, in D3 there is one class which just fits into my tastes and it is enough for me to give expansion a try. I don't need anything else regarding diversity, if they don't spoil Witch Doctor ;)

But for now, let's back to my new Shadow leveling :)
Anticipation slowly dissipates...
I was just kidding, it seemed like a good followup on that button pressing theory. So, don't hold back with optimism on my account, people... if anyone was going to, that is.

Sure, it's only a game but it's our beloved hobby also, and if you aren't passionate about your hobbies what can you be passionate about? It's something you do just because you feel like it, after all, no strings attached.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
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raics wrote:
Sure, it's only a game but it's our beloved hobby also, and if you aren't passionate about your hobbies what can you be passionate about?


Maybe we are just overreacting because it seems that forum is flooded of people finding pleasure only in challenge and competitiveness. But there are many ways to find entertainment in games, especially RPG ones :)
Anticipation slowly dissipates...
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morbo wrote:
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tmaciak wrote:
I hope that after RoS I will be able to forget retarded junction of two words: economy and aRPG, which, for me, should not be used in other meaning that "economy doesn't apply to aRPG".

If I'm name one thing I hate in modern aRPGs, is their tradecore experience.


+1

The essence of ARPGs is loot-finding and progressing through more and more difficult content by loot-finding & lvlup-ing. It was never about trading, because trading defeats the purpose of all these things.

Now, some people like to trade for some reason and I think they should have the means to do so. (Godly) gear for eg. should be tradeable, but this should never mean that you cant progress without the need to trade.

But especially never, never should content be gated behind trading. PoE is the only ARPG where you are forced to trade, to be able to access content. Even evil moneywhoring Blizzard, with all the D2 heritage raping, didn't come up with such an horrid idea, that goes against the essence of ARPGs.



guess you didn't play d3 when it was actually hard :P
His twitch chat is disturbing. It's a constant stream of "PoE sucks", "No, D3 sucks!" People are too quick to fanboy, they are just games. Nothing wrong with checking both out.
aka Sogonzo
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khemintiri wrote:
"
morbo wrote:
"
tmaciak wrote:
I hope that after RoS I will be able to forget retarded junction of two words: economy and aRPG, which, for me, should not be used in other meaning that "economy doesn't apply to aRPG".

If I'm name one thing I hate in modern aRPGs, is their tradecore experience.


+1

The essence of ARPGs is loot-finding and progressing through more and more difficult content by loot-finding & lvlup-ing. It was never about trading, because trading defeats the purpose of all these things.

Now, some people like to trade for some reason and I think they should have the means to do so. (Godly) gear for eg. should be tradeable, but this should never mean that you cant progress without the need to trade.

But especially never, never should content be gated behind trading. PoE is the only ARPG where you are forced to trade, to be able to access content. Even evil moneywhoring Blizzard, with all the D2 heritage raping, didn't come up with such an horrid idea, that goes against the essence of ARPGs.



guess you didn't play d3 when it was actually hard :P


I did, and it just backs up the issue.

I played both D3 and PoE for several thousand hours each and both self found and solo.

You mention d3 vanilla. Ok..

Before the nerfs to inferno, I was farming act 3 on my self found character.
To progress into the later half of Act 1 (post Wortham) I farmed early Act 1.
To progress past the Butcher and early Act 2, I farmed all of Act 1.
To progress past Belial, I farmed Act 2.
To be able to be any use in Act 3, I farmed Act 2 more.
As a plan to be able to kill everything between Bastion's Keep and Diablo himself, rather than cheesing my way, I farmed Act 3 and Act 2. That's when it was nerfed.

No content was gated from me in any other way than my own ability and gear check.
The gear was not gated from me, it was there for the taking, for the farming, the gear available in one Act allowed me to farm the next.

That^ is progression, that is content which can offer challenge. It was completely up to me if, for example, I farmed Act 1 below my gear level, farmed Act 2 on my gear level or farmed Act 3 above my gear level.

All 3 could potentially help me advance, but the potential was higher, as was the difficulty, the higher the Act. BUT IT WAS ALL ACCESSIBLE.

Nowhere, at no point, not once, never... did D3 refuse me access to content without trading that I could access from trading.

Not once did I have to farm Hell Act 1, as the only open access content, in order to make a game in Inferno Act 3.

Not once did the game tell me to use the AH to sell gear to access anything in game.

Similarly with MP, it was completely up to me which difficulty content I picked.

Now let's compare to PoE.

To try to roll a lvl 78 map that I may have been lucky enough to RNG streak to..

I farm faceroll content for days on end hoping for currency to make it not wasted.
The game actually tells me to trade, group, faceroll or gtfo.

Casually casual.

Last edited by TheAnuhart#4741 on Nov 22, 2013, 5:23:22 PM
These forums are starting to look more and more like the Heroes of Newerth forums every day since release...

at the end of the day, whats the point of debating it, I like what I like and you like what you like.

I for one am glad that I finally have an ARPG to play with my FPS buddies(Diablo 3+RoS) and at the same time im glad that my need for exploration and discovery is satisfied by PoE. Both games are engaging for different reasons

I'd like to add that GGG is a group of indie developers from a certain niche and they are catering to players from that same niche whereas blizzard are catering to as many different player groups as possible
Last edited by codraziel#7216 on Nov 22, 2013, 9:00:09 PM
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Burmeister99 wrote:
POE got nothing to fear.

Arcade game at is finest. Personally I think its designed for blind monkeys who just loves to smash buttons.

It will be popular 2 weeks after release because of blizzard massive PR and that's it


Says the guy defending PoE.The only time you get to press more then 2buttons in this game is when you buff auras,yeah so much about blind monkeys on top of that massive talent tree or should we just call it life tree,yep sounds like monkey game to me.

With addition of that sick so called Feature ¨Desync¨ I'm pretty sure it has to fear it.
Kulle story bro.
I'm gonna play both, and i'm glad that we have these 2 good games.
But those who say D3 is all about gear, just think about it... are you saying that you can play POE without gear?
And char customatizion-guys, is there really a big difference in POE? There is a possibility to do something unique that doesn't work after Cruel.
In D3 you can also play with some odd built that might get you trough the game in MP0, but totally doesn't work past MP6.

So the difference is that in D3 you can finish the game, but in POE you can't.
So D3 is better for those who play 1-2 hrs per day.

And don't even get me starting about AH/trading in this game.
In both games you can buytowin, in D3 you pick up some gold and in POE some orbs and then get items.

And if you are worried about p2w, it is possible for both games, but in D3 it is not possible after 3/14..
d:-D*

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