Full Respec......

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Balguez wrote:
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Zakaluka wrote:

An unlimited full respec feature avoids that pitfall but turns PoE into a sandbox game where you can just do whatever you want.

So I vote no on both counts. Please no.

Exactly.
For example: When dealing with reflect mobs, I think it's more fun to swich to a second weapon slot and/or remove WED and replace it with life leech, aka makeing small changes within the bondaries of my charachter skillset, than going to town, respeccing completly into a physical build, destroying said reflect mob, skill everything back.

Full respecs take challenges away, you could just adapt to every given situation.


If you are only given 1 full respec then how are you going to change specs to deal with reflect mobs...then change back to your old spec when you are done with that map?

1 respec. People respec once and still play the game the same way you would play if you had 0. I don't see why this would be an issue.
Haven't read all the pages but here is my 2cents...

I think the current system is very good, you get a reasonable amount of repsec points from quests & the use of regrets should mean you can quite easily respec any regretful decisions. It's a good system & means players have to put a little thought into what type of character they want to build, it also encourages players to make a new chara if they want to try a different build (even if it is with the same starting class). I personally have repec'd my Shadow numerous times with regrets & while I can't easily change a caster into a melee chara, I can go from a cold caster to a lightning or fire pretty easily meaning there are a ton of different skills I can utilise.

However, I am in favor of a single full respect as a final quest reward when you 'beat' the game (i.e. finish all the quest content). It should be a difficult quest & would require your chara to be at least level 80. The idea of this respec is to enable players to respec into an 'endgame spec'. There are specs that work at low level, one's that work better towards the middle of the game, one's that are good for late game/farming & one's that are geared towards pvp. The latter 2 are the focus of the respec.

As an example I will use Kripp's Sweep Templar as I think a lot of people will have seen the build. It is a build that comes together only at late game. When you have enough passive points to get the required nodes the build goes from being very mediocre to very powerful, 1 point less & it barely works.

I think 1 full respec would encourage people to explore more niche builds like Kripp's if they knew in late game they could respec from a leveling chara into that very specific spec that would otherwise cost many regret orbs. You would only ever get 1 so you would have to have researched the build beforehand and use knowledge of the game as a whole in order to optimise your build. After that you only have regrets.

Respec points from the shop....absolutely NOT! Same as buying regrets; buying orbs = P2W

I am sure we will see periodic tree wipes post OB due to new implementations from GGG so even if we don't get a respec quest I think we will still get the chance to change our builds at some point.
No and no.

This game is all about choices and making sacrifices to achieve a specific goal. For example, look at the inventory management system. That is a prime example of forcing players to make choices: choose what to pick up or pick up everything and spend more time selling and managing your inventory.

An easy full respec in any form is another easy mode choice that the WoW generation demand. NO. Please no.

As it stands now, you can fully respec but it'll cost you time and currency. That is awesome. It forces you to think about how to build.

Respec is a lazy person's way of screwing around and then giving them a free pass. It also allows people to optimize levelling builds so that later they can change to map or pvp builds. Another free pass and another hard choice avoided.

Why do people these days want everything easy? Think about how to build your char from the ground up. If you screw up, start over or spend time getting Regrets. Not that hard.

p.s. People threatening to leave because of no respec I just have LOL at you. Rofl. Just leave then. Love it when these kids spout "Do it my way or or else!!!!!" /sigh
"Never argue with a fool, onlookers may not be able to tell the difference." — Mark Twain
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Haderach99 wrote:
No and no.

Respec is a lazy person's way of screwing around and then giving them a free pass. It also allows people to optimize levelling builds so that later they can change to map or pvp builds. Another free pass and another hard choice avoided.

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p.s. People threatening to leave because of no respec I just have LOL at you. Rofl. Just leave then. Love it when these kids spout "Do it my way or or else!!!!!" /sigh



I don't consider that a "free pass". The player has to put the same amount of time into researching both builds and gear and skills and know when its optimal to switch. All the respec does is reward him for his work WITH A ONE TIME RESPEC. NOT MULTIPLE RESPECS SO HE CAN KEEP CHANGING WHENEVER HE FEELS LIKE TO SUIT PVP TODAY AND MAPS TOMORROW AND PVP ON SUNDAY.

What you posters fail to realize is that all your examples are citing multiple changes and no one has commented on why respeccing 1 time is as awful as the picture you paint.

If this same guy above wants to change from a summon/fire witch to a bow character she has to either spend her 1 respec and become a bow witch or reroll. How is this option bad? After the respec it's not like he/she has BOTH SPECS AVAILABLE TO HER.

I'm sure everyone who doesn't agree with you is LOL'ing at you too. You should see that 1 free respec adds an option for casual gamers to enjoy this game on the same level as the hardcore gamers while at the same time having 0 effect on the hardcore gamers.
Last edited by Lachis#4916 on Dec 21, 2012, 5:06:26 PM
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Haderach99 wrote:

p.s. People threatening to leave because of no respec I just have LOL at you. Rofl. Just leave then. Love it when these kids spout "Do it my way or or else!!!!!" /sigh


same can be said about those who threaten to leave if full respec is added to the game :D 2 sides of the same coin i'm afraid.

problem is we each try to impose our own play style onto other players and seem to think our own interpretation of what the game should be is the only right way to interpret it.

all this discussion is really a moot point. there are fans of both styles (respec vs no respec) and the game will carry on regardless what GGG decide to do.

as i said before, there are some levels of expectations in the F2P genre and one of those expectations is having respec as a cash shop item. does that mean GGG will fail if they don't include it? not necessarily. personally I feel they would benefit from including full respec since it would be a deal breaker for alot of new players who are used to the F2P genre if they don't. but that is far from certain and cant really be mathematically proven either way.

as an old everquest saying that people joke about, "we are in THEIR world now" they can run it how they like. the only things we can do is quit if we don't like it or drag our friends into it if we do like it.
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Haderach99 wrote:
No and no.

This game is all about choices and making sacrifices to achieve a specific goal. For example, look at the inventory management system. That is a prime example of forcing players to make choices: choose what to pick up or pick up everything and spend more time selling and managing your inventory.

An easy full respec in any form is another easy mode choice that the WoW generation demand. NO. Please no.

As it stands now, you can fully respec but it'll cost you time and currency. That is awesome. It forces you to think about how to build.

Respec is a lazy person's way of screwing around and then giving them a free pass. It also allows people to optimize levelling builds so that later they can change to map or pvp builds. Another free pass and another hard choice avoided.

Why do people these days want everything easy? Think about how to build your char from the ground up. If you screw up, start over or spend time getting Regrets. Not that hard.

p.s. People threatening to leave because of no respec I just have LOL at you. Rofl. Just leave then. Love it when these kids spout "Do it my way or or else!!!!!" /sigh


These are great reasons why you should not want to respec, you think it makes the game easier. That is all very fine. I don't understand how someone respecing affects any form of balance if it only turned on in the default league.


I would like to say though that I personally believe a one time respec does not make the game easier.


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Desbris wrote:
Luckily there will never be a full respec option in this game and rightly so.


proof please, or is it your opinion?
[/mod]

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Lachis wrote:
What you posters fail to realize is that all your examples are citing multiple changes and no one has commented on why respeccing 1 time is as awful as the picture you paint.


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zakaluka wrote:
A limited full respec feature would invite people to make complete builds that they don't understand. Many characters would get broken. Then they'd just be back begging for more "limited" full respecs.


Also, one of the unintended consequences of allowing respec - limited or not - is that it results in fewer low-level characters run by experienced players.
This, in turn, results in a less connected, less accessible community, and personally I'd rather have the opposite.

[mod]
I have wandered through insanity;
I have walked the spiral out.
Heard its twisted dreamed inanity
In a whisper, in a shout.
In the babbling cacophony
The refrains are all the same:
"[permutations of humanity]
are unworthy of the name!"
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Skivverus wrote:
[/mod]

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Lachis wrote:
What you posters fail to realize is that all your examples are citing multiple changes and no one has commented on why respeccing 1 time is as awful as the picture you paint.


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zakaluka wrote:
A limited full respec feature would invite people to make complete builds that they don't understand. Many characters would get broken. Then they'd just be back begging for more "limited" full respecs.


Also, one of the unintended consequences of allowing respec - limited or not - is that it results in fewer low-level characters run by experienced players.
This, in turn, results in a less connected, less accessible community, and personally I'd rather have the opposite.

[mod]


How would a limited respec do that? I could see unlimited respec doing that.

If a person is allowed one respec a character. And a lot of people decide that after they get that one respec they will never level a new character. Then there are two problems.

1. Even if there was no respec the max characters someone would level is two according to the idea a limited respec would make a less accessible community. So we would reach the same problem after a few months instead instead of a month or two.

2. If that were the case, I would suggest something needs changing.

I just see one time respec as a way to help people who really want to explore all the passive tree has to offer. A player who really wants to dominate is just going to go to the forums and copy the most OP thing they can see. It doesn't take a whole lot of anything to do that. The respec would give a player a chance to try a weird/interesting build out without fear of 15-20 hour grind if it fails.



End game builds that are hard to get to endgame could be merely speced into freely once they beat the game.

Play an easy mode necro, beat game, switch build.

Respecs should only be allowed when the skill tree undergoes a change.

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