post-OB leagues, currency values

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Dashtun wrote:
if you want to change the world,do something with this "equivalent" shit that is going on...im so fucking tired of ppl who are so stupid they would give 1000 alteraton orbs and claim its the same as 10 gcp or whatever fuck that number is,if im going to sell something i want hard currency,not your shitty alchemy orbs or chaos orbs

exalt can be made out of gcps thats fine,fusing orbs are important thats probably fine too

all other currency is garbage at this point and 3 chaos orbs does not equal a gcp because you have to be so lucky to make such trade yet if it comes to items people happilly accept 3:1 ratio like its holy grail - chaos and alch orbs lost their value long time ago,they are worth nothing and in OB when everyone will be able to make as many stash tabs as possible its gonna be even worse

so wake up you idiots


Ummm chaos orbs hold their value much better than gcps in the long run.
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http://orbswap.info - the easy way to trade currency
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Dashtun wrote:
if you want to change the world,do something with this "equivalent" shit that is going on...im so fucking tired of ppl who are so stupid they would give 1000 alteraton orbs and claim its the same as 10 gcp or whatever fuck that number is,if im going to sell something i want hard currency,not your shitty alchemy orbs or chaos orbs

exalt can be made out of gcps thats fine,fusing orbs are important thats probably fine too

all other currency is garbage at this point and 3 chaos orbs does not equal a gcp because you have to be so lucky to make such trade yet if it comes to items people happilly accept 3:1 ratio like its holy grail - chaos and alch orbs lost their value long time ago,they are worth nothing and in OB when everyone will be able to make as many stash tabs as possible its gonna be even worse

so wake up you idiots


Calling alts not good currency, which is incredibly false, and then saying fusings orbs have value seems off. Since alts can be turned into fusings.....

And the above poster is correct. GCPs have a better chance of losing their value than chaos orbs.
Last edited by SL4Y3R#7487 on Nov 17, 2012, 9:26:24 AM
I don't know, ever since they increased the rare names pool for armors I decided to ditch going for alch, instead always went for chaos.

I do get a lot of empty tabs now, but the only way I think this can still work for me is to store rares that take up 4 boxes or less.

Now, after switching to going after chaos recipe, I get insanely a lot more alts, and that translates into more jewelers and fusing.


I think the solution is rather simple, increase the name pools even more. So people would either need a super huge amount of stash tab to get a matching name, or limit their choices to certain equipment types, or they would have to go out of their way to rare-name-trading-thread to find a matching one.
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Last edited by wxyjac#7217 on Nov 17, 2012, 9:36:16 AM
Increasing the name pool just seperates the haves from the have nots even more. A in game friend wrote a program to take the info from Helper and match it for us.
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SL4Y3R wrote:
Increasing the name pool just separates the haves from the have nots even more. A in game friend wrote a program to take the info from Helper and match it for us.



This is correct, however, my thought is do the other way around.

Make it take more rares, but less total names.
This game is so fucked come OB. Having stash recipes is such a bad idea. FYI they aren't there as a legitimate part of the game it's just a strategy for GGG to make money from stash tabs, else who the hell would buy that many.

When you see statements like:

"Clearly there is mismatch here. Ive talked about this before in global, and with you Zak. If 8 alts = 1 fusing, and fusings are worth about 4:3 alchs, 10alts +12shards = 1 alch.
Yet 10alts +12 shards takes on avg about 13.25 rares. Clearly a HUGE mismatch here."

"Key is balance, right now its really out of balance and the few people who can do it, are the people with tons of stash tabs (FYI, I'm one of those people)."

"Currently, I and several others have also agreed to not "dump" regals for a low price. Thus attempting to keep the market as stable as possible, and earning us the most profit."

you know the game is gonna get more abused than Jimmy Saville's victims.

GGG seem to have implemented things that rely on a good guy greg mentality to not ruin the economy or race standings. We are a very small community here atm, what happens when we get even more undesirables coming over with bots, scripts, multiple accounts, ect ect. Those people thrive on destroying & then controlling game's economies, this game will be no different as it offers them the tools to do it no probs.

We already have POE helper, GGG seem fine with it, why not just make it a feature of the game cos everyone is gonna be using it anyway. It's the perfect tool for making stash recipes as efficient as possible and I am sure there will others in the future that can probably do the whole process automated.

GGG get rid of the stash tab recipes, think of a new way to encourage people to buy your 'extras' and make this game a level playing field. Otherwise I fear it's gonna end up a botters paradise.
Last edited by lethal_papercut#5270 on Nov 17, 2012, 10:08:00 AM
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lethal_papercut wrote:
This game is so fucked come OB. Having stash recipes is such a bad idea. FYI they aren't there as a legitimate part of the game it's just a strategy for GGG to make money from stash tabs, else who the hell would buy that many.


GGG get rid of the stash tab recipes, think of a new way to encourage people to buy your 'extras' and make this game a level playing field. Otherwise I fear it's gonna end up a botters paradise.



The Chaos recipe is very easy, you dont need many tabs (1 or 2) to do this recipe. Alchs should be like that. Rare names should be so common to match that anyone can really do it. Meaning you get a few rares and you trade them with your friends to make matches you dont have (or open market trading), or you can sell them for alts at a SLIGHTLY lower rate.
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The Chaos recipe is very easy, you dont need many tabs (1 or 2) to do this recipe. Alchs should be like that. Rare names should be so common to match that anyone can really do it. Meaning you get a few rares and you trade them with your friends to make matches you dont have (or open market trading), or you can sell them for alts at a SLIGHTLY lower rate.


Yes I agree the chaos recipe is very easy, it's the only one I bother with (1tab) and I get regular chaos orbs no problem. Ok, make alchs just as easy to make...but what about the drop rates? The ease of making these orbs has literally nothing to do with their drop rates. If they are gonna make it so damn easy to make high orbs then they either need to match it with hugely increased drop rates or make them craft-able only. It doesn't make sense to be able to pump out high end orbs like a factory and then you only see one or two an hour from drops.

But what happens when we get a ton more players, and a ton more people focused on getting rich fast? The market is gonna be absolutely saturated and the orbs will be worth next to nothing. Then it will be a case of the average joe will never get rich unless he joins the orb making sweatshops, focusing only on the most efficient way to farm the orbs.

Fact is some people are already abusing the system & controlling the market to some degree, tools like POE helper make their life easier and seem to be endorsed by GGG, to me it seems the case that GGG (while not saying it) are happy for their game to turn into a 'who exploits best is the winner'. OB will not make it better, only worse & this beta should be the litmus paper for such acidic traits not the catalyst.
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lethal_papercut wrote:
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The Chaos recipe is very easy, you dont need many tabs (1 or 2) to do this recipe. Alchs should be like that. Rare names should be so common to match that anyone can really do it. Meaning you get a few rares and you trade them with your friends to make matches you dont have (or open market trading), or you can sell them for alts at a SLIGHTLY lower rate.


Yes I agree the chaos recipe is very easy, it's the only one I bother with (1tab) and I get regular chaos orbs no problem. Ok, make alchs just as easy to make...but what about the drop rates? The ease of making these orbs has literally nothing to do with their drop rates. If they are gonna make it so damn easy to make high orbs then they either need to match it with hugely increased drop rates or make them craft-able only. It doesn't make sense to be able to pump out high end orbs like a factory and then you only see one or two an hour from drops.

But what happens when we get a ton more players, and a ton more people focused on getting rich fast? The market is gonna be absolutely saturated and the orbs will be worth next to nothing. Then it will be a case of the average joe will never get rich unless he joins the orb making sweatshops, focusing only on the most efficient way to farm the orbs.

Fact is some people are already abusing the system & controlling the market to some degree, tools like POE helper make their life easier and seem to be endorsed by GGG, to me it seems the case that GGG (while not saying it) are happy for their game to turn into a 'who exploits best is the winner'. OB will not make it better, only worse & this beta should be the litmus paper for such acidic traits not the catalyst.



I think you are confused with "easy" and "amount".

Lets say it takes 5 rares to make 1 alch of the same name but there are only 100 names. You would need to get 5 rares still each time to make a match, and those 5 rares are used up. Its just like alts, you can farm 13 rares and make an alch using alt to alch ratio.

Anyways, key is balance. How easy it is with removing resources from the game.

The key is that the avg joe, can get just as rich if it were balanced. If he doesnt make to make alchs he can go for alts instead and sell rares, at a slightly reduced ratio.
Balance is the key & I think we can all agree that currently it's far too quick & easy to make most orbs than have them as a drop.

I urge people to look at the big picture though...try to imagine the game with many more players, compare it to other similar games & the types of players they attract, don't just think about how the game caters to you & your playstyle, ect.

Let's be honest, arpg's are renowned for being the most abused games. Every one I can think of has bots, hacks, scripts, powertraders & seem to attract the 'clever use of game mechanics' crowd more than any other genre besides MMO.

The stash recipes are currently set up in a way that when compared to drops crafting is by far the quickest way to make high currency. The low level currency works as it takes many rares to make just a few alts, the vendor rates also mean that making low orbs is never gonna be an efficient way to make lots of cash.

Anything Alch and above should primarily come from drops though. Crafting them should be an added bonus that's even more rare than finding one. It shouldn't be a case of where you can basically turn yourself into an alch factory and pump them out like a Chinese sweat shop. The current system is already being abused but just wait until there is an automated way to do it, the way things work now is just making their lives easier.

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