post-OB leagues, currency values

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SL4Y3R wrote:
Slightly off topic, but figured it was worth a mention.

I also think the 6 mod rare = augmentation should be changed as well.


Yea should just make alteration orbs vendor for 2x augments, then remove the augment recipe so 6-mod rares give a nice stack of alt shards (almost a full alteration with current values, lots more if they're buffed as I suggest).
IGN: Jerk, Princess

http://orbswap.info - the easy way to trade currency
So ultimately, cutting out all this circumstantial blather, the bottom line is we're attempting to streamline the acquisition of fusings and chaos, making them easier for crafting maps and items. For use and for sale.

The way I see it, this would in effect redistribute higher value currencies into possession of the players who play the most, faster

I think GGG should look after their own interests and make the currencies more convoluted then it presently is. After all this will be FTP, your time investment in acquiring currency (and paying for stash tabs, not all this cosmetic fluff (distraction), is what will ultimately make GGG's bottom line.
POE is a constantly evolving game, so expect balance changes, buffs and nerfs STILL!
There are some seriously good predictions in the big alch recipe thread.

An alchemy isn't particularly interesting. They feel more like transmutes than like chaos orbs. I'd be glad to see them come down, though I don't think the game is balanced for having easy access to alchs.

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SL4Y3R wrote:
Currently, I and several others have also agreed to not "dump" regals for a low price. Thus attempting to keep the market as stable as possible, and earning us the most profit.

el oh el
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THEHORNEDRAT wrote:
So ultimately, cutting out all this circumstantial blather, the bottom line is we're attempting to streamline the acquisition of fusings and chaos, making them easier for crafting maps and items. For use and for sale.


Actually, I'd settle for just making alchs harder to come by in the long run. Last change put a slight delay on getting the war machine rolling. We need an alch recipe that actually consumes more items. That's at the very core of this discussion.

With that in mind, your interpretation is very convenient. You choose to see the previous discussion in the most ridiculous light possible, and doing that allows you to assign sinister motives to it. If you're actually a doctor, you certainly know what that's called.
--
I don't have alpha access, that was a LONG time ago.
Last edited by Zakaluka#1191 on Nov 16, 2012, 7:28:10 PM
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THEHORNEDRAT wrote:
The way I see it, this would in effect redistribute higher value currencies into possession of the players who play the most, faster


Umm no. Wealth scales linearly 1:1 with playtime in the long run (with a bit of exponential scaling during the first X hours as a person learns the game, gets high level, accumulates enough rares to start doing recipes, etc). None of these suggestions would affect that.
IGN: Jerk, Princess

http://orbswap.info - the easy way to trade currency
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THEHORNEDRAT wrote:
So ultimately, cutting out all this circumstantial blather, the bottom line is we're attempting to streamline the acquisition of fusings and chaos, making them easier for crafting maps and items. For use and for sale.

The way I see it, this would in effect redistribute higher value currencies into possession of the players who play the most, faster

I think GGG should look after their own interests and make the currencies more convoluted then it presently is. After all this will be FTP, your time investment in acquiring currency (and paying for stash tabs, not all this cosmetic fluff (distraction), is what will ultimately make GGG's bottom line.


Did I miss something, you think that playing less should cause you to get less currency or something? I'm not seeing your point. Of course PLAYING the game will give you more currency. You expect to get currency by not playing?

Also dont think that GGG doesnt want people playing and not paying money. They do want those people, because they know without many people playing, they wont get paying people with them. They expect a % of people to buy cash shop stuff.

I highly doubt anyone wants the highest value of currencies to be in the hands of the people that play the least, or even avg play time.

Whole point of these thread is to balance the economy.
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SL4Y3R wrote:
I'm not as good at math as everyone else is *Looks at DDT*, BUT, here's the problem.

Bit of background first. I have 47 stash pages. When full, with helms and chests, I can make anywhere from 100-135 alchs, and some small number of regals. If I trade with someone else who has a large stash, as I've done, we each tend to be able to make 30-40 Regals each.


Currently, in default, ppl will say the ratio is 6-7 per GCP. Personally, I find this to not be the case. For "kicks", I will often start at 8 per GCP and see if there's any takers. Often times, there is not. So, I will then bump it to 9. This is where people tend to bite. So, at least in my experience. 9:1 is the true alch:GCP ratio.

If the pendulum were swung, without changing rare names, to 3 per alch, we could make around 75 alchs combined. However, since this would drastically reduce the amount of alchs in the economy. And I mean drastically, this would probably bring alchs back down to their "known" ratio of 6:1.

I think that a scour+alch != chaos by the way. In pure functionality yes, but scourings have a secondary use, which makes a scour+alch worth slightly more than a chaos which has 1 use.

As far as the current system is concerned, and "gaining wealth" I can say one thing. I RARELY am able to SELL regals. I personally consider them "trader fodder". As an example, yesterday Moosifer found a Dream Fragments. Someone offered something like 15 Fusings + 3 GCP or w/e. I, even though I already own one, knew that I saw one selling for 8+ GCP the other day. So I countered with 16 Fusings + 10 Regals. The Regals to me have very little value, as with alchs. This is because I have plenty and know how hard they are to sell. Moosifer needed the Regals, I won, and will put the ring up for sale. I tell this story, because it does give leverage IF someone needs them, or if someone is willing to accept x # of regals as part of a trade. Since this means I'm basically getting that item for that much less than the next person.

I use them as leverage. Which seems backwards to me.

EDIT; Currently, I and several others have also agreed to not "dump" regals for a low price. Thus attempting to keep the market as stable as possible, and earning us the most profit.


seriously, the effort you go to astounds me. this is a game still right?
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bingobill wrote:

seriously, the effort you go to astounds me. this is a game still right?


Different people have fun doing different things.

I used to play an online game called Eve online. My brothers in arms and I played for the PvP. We were pretty good at what we did, but god it made us broke. In eve, though, you can carve out a corner of the universe for yourself just by playing logistics all day: Go from point A to point B, sell what you have, buy what they've got. Go from point B back to point A, repeat.

People disappear from the PvP game just for market games.

Don't hate on slayer for not wanting to sell his stuff cheap. Price fixing is fair game. Someone else will eventually come along and force him out of that spot. And if they don't? Well, then, he deserves to keep it.
--
I don't have alpha access, that was a LONG time ago.
Last edited by Zakaluka#1191 on Nov 16, 2012, 10:05:14 PM
What's funny is, I don't even think I go to that much effort. I actually put very little effort into what I do. It's the people like DDT, Xendran, and Panda that astound me. Creating spreadsheets and what not. I also enjoy reading their posts, because although they are usually "harshly" to the point. They're usually right.

Once OB comes around, there will be far far more people join us that I highly doubt I will be able to do this. Although a group of people can easily corner markets.
if you want to change the world,do something with this "equivalent" shit that is going on...im so fucking tired of ppl who are so stupid they would give 1000 alteraton orbs and claim its the same as 10 gcp or whatever fuck that number is,if im going to sell something i want hard currency,not your shitty alchemy orbs or chaos orbs

exalt can be made out of gcps thats fine,fusing orbs are important thats probably fine too

all other currency is garbage at this point and 3 chaos orbs does not equal a gcp because you have to be so lucky to make such trade yet if it comes to items people happilly accept 3:1 ratio like its holy grail - chaos and alch orbs lost their value long time ago,they are worth nothing and in OB when everyone will be able to make as many stash tabs as possible its gonna be even worse

so wake up you idiots
some of my IGNs:

EKDDtemplar/DualTotemSparkfotm/jesusbestjewever/EverhardDick/SilSol/SilSol_eight/SilSol_seven/
SilSol_ten/FiretemplarwithAA/JesusFacebreaker/SilSol_three/SilSol_two/grumpycatbestgodever
Last edited by Dashtun#5272 on Nov 17, 2012, 5:03:22 AM

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