post-OB leagues, currency values
First, Aimless - my apologies. The "pay2win stash tabs" controversy drives me nuts. I'm more interested in exploring market pressures. I shouldn't have gotten so heated.
" This is simply not true; I've been recording rare names for some time. Not sure how you came up with 20k; It's much closer to 5k. Could be less, even. Each gearslot taken independently seems to have on the order of 1,000 names. I have helms and boots mapped out very thoroughly, and I'm currently working through the others. The name spaces for different gearslots overlap to some degree, but a great many rare names (both first and last names) are available only on certain slots. For instance, if "trek" is only available as a last name on boots, that particular last name can only show up with about 50 different first names. This limits the size of the name pool in a very profound way. First, we aren't name matching belts, rings, and amulets - these go into our chaos recipe tab. That means if I'm right you're looking at a ceiling of around 5k names just for name-matching alchs. But then, there's overlap - how much? The actual namespace we care about should be closer to 4k. Need a more accurate complete list to say for certain. So if your goal is to stash every single item for alch matching? You need 2,000 items before the operation hits full gear. 1 stash tab can hold 36 2x2 items or 24 2x3 items. So hoard everything but quivers and 2x4 items. Quivers aren't terribly common and they'll almost never match anything other than another quiver, so even though they have very few names they're not a great space investment. You need somewhere between 60 and 80 stash tabs, for an all-out alch matching operation. But what if I only have 30 tabs? It doesn't matter. I restrict what I'm collecting in a different way, and I'm still able to reach an equilibrium where I average 1 new alch for every 2 new rares I put in. I just get extra alter income on the side at the same time. - 1 tab for extra odds and ends to complete chaos recipes. Rings, Belts, Amulets, 2h weapons. - Keep weapons, because they're the most common drops and they also happen to be what I want to spend most of my alchs on. Feed the machine with my own crafting, as it were. See aimless' last post. - Body armour, helms, and shields have a pretty wide namespace overlap. Keep some combination of these, too. - Hock to the vendor: Quivers, boots, gloves, and every 4x2 item that fits in the above categories. - If I'm still tight on space, trim shields next. " While it may be time consuming, it's certainly not impossible. With over 100 tabs you can probably even hoard 4x2 items. ------------- One point of interest: those 2,000 items are equivalent to 40 stacks of alters, or 10 stacks of fusings. This, and time, are the opportunity costs for starting up such an operation. It's not a small investment by any means, especially in a time limited situation. 10 alters per alch is certainly reasonable in the first few weeks of a new league, because of all that. -- I don't have alpha access, that was a LONG time ago. Last edited by Zakaluka#1191 on Nov 19, 2012, 1:03:24 PM
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" you are right. I´ve edited it thx to thalandor (i thought that rare names were created by puting together one prefix and one suffix name of that item´s mods which would result in about 20k names) |
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If you would like to get into a spin-off discussion about the possibilities of rare names and how that affects alchemy orb farming I have a thread for that. HERE
I am currently trying to catalog all the suffixes that appear on each type of equipment. To my knowledge the Prefixes are not limited to type. I'm looking at an incomplete list of about 190 suffixes. I don't think there will be nearly as many Prefixes. So in total there MIGHT be around 200 X 50 = 10000 combinations for names. But as we know those are not all equally distributed, so matching is easier than a 1:10000 chance. |
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Lol. Zakaluka, you method is the exact same as mine.
For those who asked about time investment, it can take awhile to run helper, find matches, fill stash, vendor, repeat. Or if you're name trading, than the time it takes to do that. I do think the the current system is quite imbalanced. However, i also feel that doing the recipe should result in a slightly higher "vendor ratio", as compared to flat out selling. Doing one vendor run, can take maybe 15-30 minutes depending on how.much you vendor. |
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" I agree with this, and if you look I listed out ratios based on this. This is why the alch recipe gives the most value, but requires the most time. Next would be Chaos, which requires slightly less time, also requires special items. |
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