DIABLO III ?... HA! More like "DIABLO FAIL"

"
thepmrc wrote:

A lot of your answers were incorrect, but mainly just wanted to say that White Items in Diablo II were very important. 15/3 5os eth cb anyone? 15/3 4os eth ca? White Items have absolutely no purpose in D3. They should not even be in the game as they have no value and serve no purpose. I imagine they did at one point in development, and I am sure they will try to make people pay for it in a later expansion. Considering that the D3 that was first shown in 2008 had much more depth than the pile that they launched I would be willing to bet they just stripped a bunch of the systems so they could package them as an expansion at a later date to make more money. No love for the Blizzivizion, imo they are scum.


I really don't care if my answers are incorrect, I was just pointing out my view on his/her statements. About the white items in D2, I found them very crappy as well. Magic and rare items were my forte in D2. When a white item drop in D2, I would give it the same treatment I give in D3, ignore it.
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

Last edited by JohnNamikaze#6516 on Nov 20, 2012, 11:02:19 PM
"
JohnNamikaze wrote:
"
thepmrc wrote:

A lot of your answers were incorrect, but mainly just wanted to say that White Items in Diablo II were very important. 15/3 5os eth cb anyone? 15/3 4os eth ca? White Items have absolutely no purpose in D3. They should not even be in the game as they have no value and serve no purpose. I imagine they did at one point in development, and I am sure they will try to make people pay for it in a later expansion. Considering that the D3 that was first shown in 2008 had much more depth than the pile that they launched I would be willing to bet they just stripped a bunch of the systems so they could package them as an expansion at a later date to make more money. No love for the Blizzivizion, imo they are scum.


I really don't care if my answers are incorrect, I was just pointing out my view on his/her statements. About the white items in D2, I found them very crappy as well. Magic and rare items were my forte in D2. When a white item drop in D2, I would give it the same treatment I give in D3, ignore it.


D2 White items were for making runewords in,you don't use them on their own.It would be far easier to make a cheap viable runeword than to find a viable blue item.Your shooting yourself in the foot putting magic over whites.

"
Honor 5 Socket Melee Weapons Amn + El + Ith + Tir + Sol
+160% Enhanced Damage
+9 To Minimum Damage
+9 To Maximum Damage
25% Deadly Strike
+250 To Attack Rating
+1 to All Skills
7% Life Stolen Per Hit
Replenish Life +10
+10 To Strength
+1 To Light Radius
+2 To Mana After Each Kill


This is useable I believe at level 27.
Honestly, I never really got far in Diablo 2. I would always die in the end of act 2 against the last act 2 boss (Durial?), and simply lose all my gears time after time. I do not know how many time gave up in the past few years dating back to 2003. I got D2 when it never got patched since my internet was crappy back then, so I got it like it came out in 2000.

In the end, I forever looked at white items in the Diablo Universe as a waste alongside with the grey ones.
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

Last edited by JohnNamikaze#6516 on Nov 21, 2012, 5:12:56 AM
To be fair, I've been playing the Diablo series since the launch of D1, but I never considered it an RPG, not even an ARPG.
For me it's there with Borderlands and Darksiders as an action adventure.

It's a modern day Gauntlet done well. Even the premise is almost the same.
You enter an enclosed area and kill monsters while looking for power ups and occasionally destroying a monster generator.
Except for not losing health/ food it's almost the same.
Sure, there are bells and whistles, but the core is the same.

That said, I do enjoy the series and D3 in that capacity.
And sure, characters with an off-beat build/ items will not be able to handle Inferno - but since I view it as an action game, I don't care.
As long as it's challenging - it's okay.
"
BelKirill wrote:
To be fair, I've been playing the Diablo series since the launch of D1, but I never considered it an RPG, not even an ARPG.
For me it's there with Borderlands and Darksiders as an action adventure.

It's a modern day Gauntlet done well. Even the premise is almost the same.
You enter an enclosed area and kill monsters while looking for power ups and occasionally destroying a monster generator.
Except for not losing health/ food it's almost the same.
Sure, there are bells and whistles, but the core is the same.

That said, I do enjoy the series and D3 in that capacity.
And sure, characters with an off-beat build/ items will not be able to handle Inferno - but since I view it as an action game, I don't care.
As long as it's challenging - it's okay.


Dafuq? If its an action game, it should not be named Diablo 3... But i do actually agree that D3 is more of an action game....

But if u dont consider D1 and D2 as ARPG, then PoE is not an ARPG either. Thats basically what you are saying.

Diablo series is not about action only. The most important part of D2 was the items, skilltree and the builds, which is why D2 lasted so long, along with the ladder system. D3 does not have this, so saying that D1 and D2 were only about combat and killing everything does not make sense to me. Yes the part with killing monsters is what you do for most of the game, but if its the only thing thats in the game, then it is not an ARPG. D3 only has left to remove items and skilltree completely to be a action game only, but the "skilltree" is not a real skilltree, and the items suck, so the RPG part really is fucked up, while the Action part might be good, it has never been the most important thing in the Diablo series, and the WoW influence does not make it any better at all. Auction House fucked it up even more, along with gold... And making everything casual.

And when you say as long as it is challenging...... There is nothing really challenging about D3, you dont need to think, you dont need to plan, you dont need tactics, you dont need builds, you dont need skilltree, YOU JUST NEED GOOOLD!!! You even need gold to use your stash, which is retarded as f$@{.

So, is collecting gold challenging?... Not really, it just takes forever and is boring as hell.. but sure, if Diablo 3 is an Action game in your opinion, i quess it is not much of a problem at all. In fact, maybe it would be better if they just completely removed items and skilltree.... Seen from the perspective of a action game only. Alot of the problems they have right now is that they focused to much on the action part, and too little on rpg part, and also because they copied WoW when making a Diablo game.

So just make it an action game only just to say we hate Blizzard North please, then rename it to Arena of Sanctuary or something like that. Because of too many fails with the RPG part this really seems like a better solution. The game failed for fans. Maybe Diablo 4 will have no skilltree, no items, no inventory, no stash, no town, just a big arena where you kill monsters, and nothing else. I mean, it makes sense due to the way D3 turned out.

The use of the Diablo name in D3 is basically the biggest fail of them all. If it was named something else, we would not have much of a problem at all really. Action gamers would get a fun game, without ruining the Diablo franchise. D3 turned out to be a shitty combination of too many diffrent game elements and wow influence, that did not work well together. If it was not named diablo, then these problems would NOT be there/Blizz would not fail in the way they created the system.
Diablo is not the same genre as gauntlet. Thats crazy.
Standard Forever
I think you look at D1 and D2 through nostalgia glasses.

Having skills, items, and ladders does not an RPG make.
Compare D2 skill trees with PoE.
Let's say you want a viable Hell build - You have 1-2 skills and their synergies maxed.
Your stats are STR (Min for items), DEX (Min for needed AR) and all the rest in VIT.
What does that tell me about your character?
What do your items tell me except for the time you put in to farm them?

In PoE I can learn about your character through your skill tree, gems and weapon.
Even though in the purest definition of RPG that's just the bare minimum.

And how is farming for gold different than farming Lazarus and his witches in D1?
Or farming D2 for either your perfect items or stuff to trade for your perfect items?
Or any farming for that matter.

Regarding challenge: I played for 20 hours when D3 came out to finish Normal and got bored for exactly the reasons you say.
Last week I entered the game and started a new character on MP10 with a no AH restriction on myself.
There is challenge there.
Suddenly, you can't play like everybody else.
I can't put Thunderclap on my Monk because it teleports me into a bunch of monsters when it's suicide (AoE skills on cooldown).
My DH resorts to laying down traps while kiting act 1 Nightmare mobs.

This by _no_ means says that the game as Blizzard wants you to play it is not* a disgrace.


iamstryker - Why not?
Can't you draw a direct evolution from Gauntlet (4 characters with different stats, random dungeons and lots of monsters) all they way to D3?
They even removed that silly Stat distribution and went back to the basics.

*Edit: Forgot to put an important NOT.
Last edited by BelKirill#6555 on Nov 21, 2012, 10:41:32 AM
AmnElIthTirSol on a pike or scythe was badass. :)
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
"
BelKirill wrote:
I think you look at D1 and D2 through nostalgia glasses.

Having skills, items, and ladders does not an RPG make.
Compare D2 skill trees with PoE.
Let's say you want a viable Hell build - You have 1-2 skills and their synergies maxed.
Your stats are STR (Min for items), DEX (Min for needed AR) and all the rest in VIT.
What does that tell me about your character?
What do your items tell me except for the time you put in to farm them?

In PoE I can learn about your character through your skill tree, gems and weapon.
Even though in the purest definition of RPG that's just the bare minimum.

And how is farming for gold different than farming Lazarus and his witches in D1?
Or farming D2 for either your perfect items or stuff to trade for your perfect items?
Or any farming for that matter.


Ugh... first of all if you think that there are only viable builds in D2 that have str/dex min rest vit, you are a lousy D2 player. There are a ton of viable hell builds and a lot of them don't use this standart stat distribution. Also some items would enable builds, so the "strength - enough for gear" isn't a trivial matter.

And why can you learn something about my character through items in PoE but not in D2. That doesn't make any sense, because both games feature builds that depend on certain items.

And farming gold is as different from farming items as it can possibly be. To make it short and not get into some long game-design argument: items - cool; gold - boring.
To be honest I never understood what fun an aRPG is, if you don't play self-found only (or minimal trade with friends)


@FireSkull
You only need to buy your stash space once... obviously it was designed as a goldsink, unfortunately there aren't enough of them.. so the value of gold tropped pretty fast, but nevertheless the idea of a goldsink through more stash tabs is not retarded.
And your stunning conclusion "YOU JUST NEED GOOLD!111!!1"... well, in PoE YOU JUST NEED ORBS! In life you just NEED MOBNIES OR GOLD!!!... In Diablo 2 you just needed runes.. I don't see the problem here, but as I said earlier I also can't understand what possible fun it could be to only trade for unique items and never actually experience the joy of finding one. :)
"
Asphael wrote:
"
BelKirill wrote:
I think you look at D1 and D2 through nostalgia glasses.

Having skills, items, and ladders does not an RPG make.
Compare D2 skill trees with PoE.
Let's say you want a viable Hell build - You have 1-2 skills and their synergies maxed.
Your stats are STR (Min for items), DEX (Min for needed AR) and all the rest in VIT.
What does that tell me about your character?
What do your items tell me except for the time you put in to farm them?

In PoE I can learn about your character through your skill tree, gems and weapon.
Even though in the purest definition of RPG that's just the bare minimum.

And how is farming for gold different than farming Lazarus and his witches in D1?
Or farming D2 for either your perfect items or stuff to trade for your perfect items?
Or any farming for that matter.


Ugh... first of all if you think that there are only viable builds in D2 that have str/dex min rest vit, you are a lousy D2 player. There are a ton of viable hell builds and a lot of them don't use this standart stat distribution. Also some items would enable builds, so the "strength - enough for gear" isn't a trivial matter.

And why can you learn something about my character through items in PoE but not in D2. That doesn't make any sense, because both games feature builds that depend on certain items.

And farming gold is as different from farming items as it can possibly be. To make it short and not get into some long game-design argument: items - cool; gold - boring.
To be honest I never understood what fun an aRPG is, if you don't play self-found only (or minimal trade with friends)


@FireSkull
You only need to buy your stash space once... obviously it was designed as a goldsink, unfortunately there aren't enough of them.. so the value of gold tropped pretty fast, but nevertheless the idea of a goldsink through more stash tabs is not retarded.
And your stunning conclusion "YOU JUST NEED GOOLD!111!!1"... well, in PoE YOU JUST NEED ORBS! In life you just NEED MOBNIES OR GOLD!!!... In Diablo 2 you just needed runes.. I don't see the problem here, but as I said earlier I also can't understand what possible fun it could be to only trade for unique items and never actually experience the joy of finding one. :)


The difference is that runes/orbs are more fun than gold, and you trade with them in trade games. In D3 you just get gold to buy on the AH, which is boring. Also, keep in mind that there are diffrent orbs and diffrent runes. Gold is just gold.... And overall the itemization in D3 fails, which is also connected to how fun AH/Trading is, which is connected to what players want to buy or sell, which is connected to players builds.

Path of Exile just does this better, so did D2.

Another difference is that there is no RMAH crap in PoE.

So in short: AH/RMAH + Crappy and boring itemization and lack of build based gear means that trading sucks..... Gold sinks should not even be in the game, it just shows how messed up their system really is.

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