GGG Please Figure out how to stop Boosting (screenshots included)

Nope

Because then I would be breaking a rule in the game.

Which currently, I am not.

But I did find one fun aspect that occurred which I will be putting in my write up tomorrow.
Last edited by SL4Y3R#7487 on Nov 6, 2012, 2:14:07 AM
"
MyH4o wrote:
I have a quick question to all who boosted during the race. If in the race descirption there was a line saying for example - If you boost, you get disqualified from the rewards pool - would you've even dared try to boost - maybe you'd get away with it, but maybe u won't, does anyone actualy know how hard it would be to identofy those individuals cuz I don't, but I'm kinda inclined to believe that it won't be so hard to check say top50 players. It's just a thing I was wondering about lately. I am curious? So?


In the end now it does not really matter. Race is over and prizes will be distributed i imagine.

If it did matter then i guess the Developmet Team / GGG would have done something about it to not make the race so Farcical.

I gave up the race and was in a good position in the top 20 from before the last week, think i got up to about 14 and was heading to top 10. I just could not compete or keep up with others. I put a lot of time and effort into it for nothing. Was paired up most of the time and guy i was with gave up as well. He was in top 10 at 1 point but again could not compete. Yes we could have boosted but it was the principal of the matter i have 3 accounts and my friend has 2. So it would have been very possible for uo to boost but we foolheartedly chose not to do it.

It was like hitting a wall and seeing people overtake you by gaining 1 to 2 levels a day at lvl 77+. Now this is disheartening.

This has just totally discouraged me from taking part in events. It won't affect GGG as they already have had $250 from me but sad to say not another penny will come from myself. Which is a shame as i genuinly do like the game and would love to support it more.

But there are clearly issue's that need to be resolved.

Lack of communication being quite a big issue.
Its only money. May as well spend it here.

Buy beta.

Please Do Not PM me if you have no sense of humour as to what i say on forums.
Last edited by Stretch163#5348 on Nov 6, 2012, 2:21:36 AM
Ye, I know race is over, and it doesn't matter now. The thing I wanted to point out was that if GGG wanted there to be no boosting or to be as minimum as possible, they could've just done it as easily as I mentioned. Problem is they clearly didn't wanted to.
"
Stretch163 wrote:
]

In the end now it does not really matter. Race is over and prizes will be distributed i imagine.

If it did matter then i guess the Developmet Team / GGG would have done something about it to not make the race so Farcical.

I gave up the race and was in a good position in the top 20 from before the last week, think i got up to about 14 and was heading to top 10. I just could not compete or keep up with others. I put a lot of time and effort into it for nothing. Was paired up most of the time and guy i was with gave up as well. He was in top 10 at 1 point but again could not compete. Yes we could have boosted but it was the principal of the matter i have 3 accounts and my friend has 2. So it would have been very possible for uo to boost but we foolheartedly chose not to do it.

It was like hitting a wall and seeing people overtake you by gaining 1 to 2 levels a day at lvl 77+. Now this is disheartening.


I looked over the data, and this just isnt true. What is more likely to happen is you also did something wrong with your map issues. Like doing high level maps first. Your exp was great at lower levels, much higher than it should have been for a solo player doing maps that are 60 to 65. Meaning you were doing highest level maps you could. Then when EXP started to hit the wall. You didnt have those high level maps anymore.

Is boosting a problem? Yes, but lets not confuse bad play with boosting issue here.


"
MyH4o wrote:
I have a quick question to all who boosted during the race. If in the race descirption there was a line saying for example - If you boost, you get disqualified from the rewards pool - would you've even dared try to boost - maybe you'd get away with it, but maybe u won't, does anyone actualy know how hard it would be to identofy those individuals cuz I don't, but I'm kinda inclined to believe that it won't be so hard to check say top30-40-50 players. It's just a thing I was wondering about lately. I am curious? So?


If they would define boosting, of course I would have stayed within the rules. But what you call boosting, what they call boosting, what I call boosting might not all mesh. They would have needed to define it, which is where the problem is.

Ive asked this many times in this thread.
What if I take my 5 friends, and they do 1/2 the map. I do the other 1/2 the map. We are all 60+, is this considered boosting?
What if they are level 55? What if they dont attack any mobs? What if they dont attack any mobs and just help collect loot? What if they are 55+ and just afk in the map?

Boosting needs to be fixed on a basic level. Can GGG come out and post a post like that? Sure, but a few things they would have to do.
1)Put it in the patch notes when you log on.
2)Define what they consider boosting.
"
MrDDT wrote:
"
Stretch163 wrote:
]

In the end now it does not really matter. Race is over and prizes will be distributed i imagine.

If it did matter then i guess the Developmet Team / GGG would have done something about it to not make the race so Farcical.

I gave up the race and was in a good position in the top 20 from before the last week, think i got up to about 14 and was heading to top 10. I just could not compete or keep up with others. I put a lot of time and effort into it for nothing. Was paired up most of the time and guy i was with gave up as well. He was in top 10 at 1 point but again could not compete. Yes we could have boosted but it was the principal of the matter i have 3 accounts and my friend has 2. So it would have been very possible for uo to boost but we foolheartedly chose not to do it.

It was like hitting a wall and seeing people overtake you by gaining 1 to 2 levels a day at lvl 77+. Now this is disheartening.


I looked over the data, and this just isnt true. What is more likely to happen is you also did something wrong with your map issues. Like doing high level maps first. Your exp was great at lower levels, much higher than it should have been for a solo player doing maps that are 60 to 65. Meaning you were doing highest level maps you could. Then when EXP started to hit the wall. You didnt have those high level maps anymore.

Is boosting a problem? Yes, but lets not confuse bad play with boosting issue here.


"
MyH4o wrote:
I have a quick question to all who boosted during the race. If in the race descirption there was a line saying for example - If you boost, you get disqualified from the rewards pool - would you've even dared try to boost - maybe you'd get away with it, but maybe u won't, does anyone actualy know how hard it would be to identofy those individuals cuz I don't, but I'm kinda inclined to believe that it won't be so hard to check say top30-40-50 players. It's just a thing I was wondering about lately. I am curious? So?


If they would define boosting, of course I would have stayed within the rules. But what you call boosting, what they call boosting, what I call boosting might not all mesh. They would have needed to define it, which is where the problem is.

Ive asked this many times in this thread.
What if I take my 5 friends, and they do 1/2 the map. I do the other 1/2 the map. We are all 60+, is this considered boosting?
What if they are level 55? What if they dont attack any mobs? What if they dont attack any mobs and just help collect loot? What if they are 55+ and just afk in the map?

Boosting needs to be fixed on a basic level. Can GGG come out and post a post like that? Sure, but a few things they would have to do.
1)Put it in the patch notes when you log on.
2)Define what they consider boosting.


I don't agree with boosting but unfortunately as stated by many now there was never an official word by GGG saying you could not boost, meaning they were allowing it until they knew what they were going to do about the issue. I was not happy how the leagues were made a joke because of this system but as is said the race is over, let us just hope this is going to be fixed soon.

Now in relation to this, and in relation to people saying GGG have not yet came out and said anything official about it, I did in fact get a message from Chris yesterday, I don't believe there is anything private that I cannot share with everyone else so I am clearly going to paste in his response.

Sent: November 5, 2012 8:11 PM
From: Chris
To: Desbris

Hi there,

Thanks for the mail. The reason why players are currently allowed to do it is that it's part of the game and is necessary to get experience at a high rate. It's not cheating. We've been very clear that we don't punish people for playing the game in the way that it's written.

However, we don't like boosting and will be removing it. Until then, though, players have to do it if they want to be competitive. This probably won't be a problem for long.

I would much rather have this policy (it's fine until we remove it) than to label it as cheating and have players unsure about what game systems they can and can't use intelligently while playing.

Kind regards,
Chris


I guess that is about as official as it goes, and many may not agree with it but it is pretty clear they never considered it cheating, hence why they never made a post about it, they are waiting till they find a solution to be implemented before stopping boosting. I hope now this small response I got puts alot of theories to rest on their stance, I wanted to know their reasons and now I do, do I agree with it all, no, but at least now I know their stance and know they are working to fix it.
"
MrDDT wrote:
"
Stretch163 wrote:
]

In the end now it does not really matter. Race is over and prizes will be distributed i imagine.

If it did matter then i guess the Developmet Team / GGG would have done something about it to not make the race so Farcical.

I gave up the race and was in a good position in the top 20 from before the last week, think i got up to about 14 and was heading to top 10. I just could not compete or keep up with others. I put a lot of time and effort into it for nothing. Was paired up most of the time and guy i was with gave up as well. He was in top 10 at 1 point but again could not compete. Yes we could have boosted but it was the principal of the matter i have 3 accounts and my friend has 2. So it would have been very possible for uo to boost but we foolheartedly chose not to do it.

It was like hitting a wall and seeing people overtake you by gaining 1 to 2 levels a day at lvl 77+. Now this is disheartening.


I looked over the data, and this just isnt true. What is more likely to happen is you also did something wrong with your map issues. Like doing high level maps first. Your exp was great at lower levels, much higher than it should have been for a solo player doing maps that are 60 to 65. Meaning you were doing highest level maps you could. Then when EXP started to hit the wall. You didnt have those high level maps anymore.

Is boosting a problem? Yes, but lets not confuse bad play with boosting issue here.




Im sorry but you seriously need to get over yourself. Only one playing badly here is you. You just abuse the system and dont give a toss about anyone else.

You looked over the data so you have access to everything i did then ? Just prooves how full of shit you really are.

If much more crap comes out of your mouth then 1 toilet roll won't be enough to stop it. You are comnstantly spouting verbal Diarrhea and looking at ways to justify the fact that you can only win by boosting.


Dont give a flying fuck about what you think.
Its only money. May as well spend it here.

Buy beta.

Please Do Not PM me if you have no sense of humour as to what i say on forums.
Last edited by Stretch163#5348 on Nov 6, 2012, 7:13:52 AM
"
Stretch163 wrote:

Im sorry but you seriously need to get over yourself. Only one playing badly here is you. You just abuse the system and dont give a toss about anyone else.

You looked over the data so you have access to everything i did then ? Just prooves how full of shit you really are.

If much more crap comes out of your mouth then 1 toilet roll won't be enough to stop it. You are comnstantly spouting verbal Diarrhea and looking at ways to justify the fact that you can only win by boosting.


Dont give a flying fuck about what you think.


I think your post here makes it quite clear on what a player thinks about when they are the losers.

Boosting or not, your exp was sub standard. There is lots of data to support this, I'm trying to show you that just because you think someone is cheating/boosting/exploiting whatever doesnt mean you can say whatever you want about it.

Its very clear you got poor exp. The data shows this.
Heck you had one day you played for almost 10 hours and got less than 7million exp. At the level you were talking about when people were passing you up (level 77).

Around level 76 is the time when you start hitting a major wall on exp due to the level of the maps.

If you doing level 60 maps, you are only getting 12.50% of the exp.
If others are doing say level 65 maps. They would be getting 61% of the exp. Which is almost 5x more exp per map than you. This has nothing to do with boosting.

Not sure where you get that I'm spouting off shit. If you reread through the thread, you can see I posted facts, data, and opinions based on those facts and data. I've tested them, I executed them using in game data and testing, and came out on top.

I can understand you are upset putting 10+ hours a day and feeling cheated. However, your post here shows that its more personal issues and not likely much to do with the game.


Back on topic.

Now any other ideas on how to fix this? I still think my idea is likely one of the best.

Give mobs more HP in groups (currently +50% per member I believe it should be more)
Give mobs more EXP in groups (currently +65% per member)
Cap the shared EXP over the wrong map. So if 4 people in a party max someone can get is 25% of the exp.
Last edited by MrDDT#4590 on Nov 6, 2012, 7:29:22 AM
"
MrDDT wrote:


Back on topic.

Now any other ideas on how to fix this? I still think my idea is likely one of the best.

Give mobs more HP in groups (currently +50% per member I believe it should be more)
Give mobs more EXP in groups (currently +65% per member)
Cap the shared EXP over the wrong map. So if 4 people in a party max someone can get is 25% of the exp.


It could work, but what will this mean for group play, will it then become undesirable for people to group up? If for example mobs are going to have alot more hp, they may feel the reward is not high enough due to the time it takes kill X mobs. Suppose it would entirely depend on the values of the extra HP and extra EXP.
nonono

no partial bonus to exp,drop rates or hp per player in party

i d like to see 100% more hp,dmg,exp and drop rate for every party member

if you play in full party mobs should have 6x more hp and dmg than normal mobs (except for ailment status so 1 player could freeze etc.)

why? because you play in party - help each other - what is the point of playing in party when you spread all over the map? the truth is you dont play in party because you like to socialize,majority plays in party because they want bonus,you greedy bastards,fck you all,you dont care about other players - you just want more loooooooooooooooooooooooooooooooooooot

now give the mobs 6x hp and dmg (as well as exp and loot)- you would see more socializing than college campus during the first night and i dare ppl to try boosting with insanely hard mobs,none of this would happen ever again because it wouldnt be effective trying to kill 6x harder mobs alone while party could still enjoy the benefits of comaraderie,cooperation and better loot which im sure are the things ppl party for in the first place amirite?
some of my IGNs:

EKDDtemplar/DualTotemSparkfotm/jesusbestjewever/EverhardDick/SilSol/SilSol_eight/SilSol_seven/
SilSol_ten/FiretemplarwithAA/JesusFacebreaker/SilSol_three/SilSol_two/grumpycatbestgodever
Last edited by Dashtun#5272 on Nov 6, 2012, 8:25:57 AM
You simply can't have monsters do increased damage, player defenses don't combine into effectively one thing like offenses.

IMO ideally party scaling would simply be based on the amount of monsters and nothing else, but this is probably not practical, at the very least not without rebalancing many things and dropping the base amount of monsters significantly, still needs other stuff and is probably not an option.

As far as actual suggestions go, the best ones I've seen were all pretty much based on being in range of other players (not just distance, but level) with mostly shared XP, the biggest problem being the percentage to monster HP/XP/IIQ per additional player.

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