Steam lists PoE as an MMO?

The developers could consider their game to be a real live turtle. That wouldn't make it a real live turtle.

Also GGG never said that POE isn't an MMO. They said it isn't an MMORPG which is correct because its an MMOARPG.
(b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted.

- PoE TOS.
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Last edited by skinnay#1438 on Jan 10, 2015, 7:23:07 AM
No a peanut is a type of nut, like an MMO is a type of game.

It is however not a turtle, and PoE is most definitely an MMO no matter how much you want to cry that it isn't.

And the devs never said it isn't an MMO, and even if they did they would still be wrong.

And well yes, if you consider ARPGs to also be RPGs, then this game can also be classed as an MMORPG, you're the person that's actually arguing that this game isn't a multiplayer RPG, not me.
(b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted.

- PoE TOS.
Last edited by bhavv#7360 on Oct 11, 2013, 11:12:35 PM
insert family guy *who the hell cares*
ign = ultrahiangle
This is still going on? It's a great game.
Is there a great section?
"Truth be told, I have no idea what the fuck is going on anymore." Stephen Hawkins
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Last edited by skinnay#1438 on Jan 10, 2015, 7:22:04 AM
No skinnay, I said that 'MMO' =/= (does not equal) 'MMORPG' a long time ago.

ARPGs are a sub genre of RPGs, just like RTS and TBS are sub genres of Strategy games.

Any genre of game that falls under 'Massively Multiplayer Online' is classed an 'MMO' followed by its genre (MMORPG, MMORTS, MMOFPS are all seperate genres of games). Due to PoE being an ARPG, a subset of the RPG genre makes it an MMOARPG and not an MMORPG.

ARPGs are a very different type of RPG game, and deserve their seperate classification due to their different gameplay.

You are still stuck with thinking that 'MMO' is only a shorter term for 'MMORPG'. That is where you will continue to be wrong.

The developers simply don't consider this to be the RPG part of MMORPG because it is very different to your normal RPG. That is their reasoning that they don't want newcomers thinking this is a game like WoW. This could be very easily handled by correctly marketting the game as an MMOARPG, and making it clear in the games description that it closely follows the gameplay of the ARPG genre and games such as Diablo, Torchlight and Sacred, but while benling 'massively multiplayer online'.
(b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted.

- PoE TOS.
Last edited by bhavv#7360 on Oct 12, 2013, 12:18:17 AM
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Last edited by skinnay#1438 on Jan 10, 2015, 7:21:56 AM
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Reizoko wrote:
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Saffell wrote:
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DirkAustin wrote:
9+ page thread for this? You guys are funny. Nothing better to do than whine about what a game is listen as.

See it this way, the MMO tag allows POE to steal MMO games players and brings em here.


No, it get's a bunch of people here, who want a MMO, then they bitch a bunch, shit up the community, and leave. While not attracting people who might actually enjoy the game.


This, so much this.


If there are just a few who stay and enjoy the game for what it is i'm cool with it.
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CharanJaydemyr wrote:
Two things that a typical MMO has that Path of Exile does not:

1) Extensive character customisation at creation, even if that just means changing a hairstyle, pick a face type, a hair colour. Anything. If you can do those things, I'm inclined to feel like I'm playing an MMO, where it is so much more important to feel some sort of 'connection' to your character from the start. As opposed to this,

Path of Exile has an ARPG character creation system: you pick one of a very limited number of archetypes, customise NOTHING beyond the name and then, much more intensively than many MMOs, customise your character as you go, with a combination of loot, skills and passive abilities.

In short, an MMO invites you to 'create' a unique character from the start and then slowly crawl towards the homogenisation of end-game gear. An ARPG only gives you a standard class *as character* and then promises deviation from that point forth.

2) An MMO player is obsessed with upgrading gear every level, because even 4-5 dps is a huge difference in your average MMO. If you haven't upgraded your gear at all in 5 levels, you're probably underperforming significantly. It is essential to keep your gear on the level in an MMO. This is because every level in an MMO is a significant jump -- it's often a new skill, access to new gear, gear you may have been hoarding for days just to use. One or two levels in gear can mean the difference between dying repeatedly in a zone and pretty much owning it.

In an ARPG, you can get away with not upgrading your gear for quite a few levels. Some uniques can last you upwards of 20 levels comfortably. Although an ARPG is absolutely a loot-finding experience, the method of 'farming' in an ARPG is entirely more random and short-burst than an MMO. In an MMO, you know which mobs will drop what items, by and large, and you farm those mobs until you get lucky enough for that item to drop. Although some ARPGs, like Titan Quest, have experimented with this concept, typically your grand drops are going to come from a monster that isn't guaranteed to drop it. Which is fine -- you don't have to treadmill your way from one level to the next through gear. That is MMO territory, not ARPG territory.

I have yet to encounter a game that bears the appellation 'MMO' that does not, in some way, accord to the above two conditions. Even EvE online gives you an extensive portrait customisation process.

The moment you remove that 'personal' character creation experience and the significance of single-level gaps, you're out of MMO territory.



That is a whole lot of nonsense.
If a game is a MMO or not does not depend on how much you can customize your character on CREATION. That is just beyond ridiculous.

A level up can mean more in PoE than in alot of MMOs. So that theory doesnt hold either.
Poe is a MMO, get over it.

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