Steam lists PoE as an MMO?

Just call it MMOARPG and everyone can be happy.

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This is because every level in an MMO is a significant jump


No.
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Nightmare90 wrote:
If I needed to pin-point a definition on MMO I would probably use the socializing features in-game as an indicator. With the coming Guilds in the Release Patch PoE certainly takes advantage of socializing features and its effects on player motivation and long-term binding of customers.


Are there MMOs that don't emphasize group play and social features as one of their main features? Just asking because this is my experience with mostly every MMO out there.
Last edited by Nightmare90#4217 on Oct 12, 2013, 8:09:34 AM
The notice board, the focus on trading and persistant economy and the upcomming guilds makes it so clear that it is an mmo.
It only you people who hates mmos that believe that mmo is synonomous with wow-clone.



What you are doing is very obvious, you are starting in the wrong end: You have already decided that PoE is not an MMO and after that you are trying to come up with things to back it up.

The talk about visual customization at character creation, the ways you find gear and how important level ups are are all just nonsense. Where exactly is all that in an MMOFPS or MMORTS?

The game is designed around having a "massive" amount of people directly or indirectly affecting eachother in an online envoirment.
Last edited by Sickness#1007 on Oct 12, 2013, 9:40:40 AM
I'll let everyone in this thread argue over the details but to me this game is a dungeon crawler in the vein of Diablo (Which of course I also have never viewed as an MMO).

Maybe I am wrong but thats just my view.
Standard Forever
First World Problem - Is PoE a MMO or not.

What can never be lent or earned?
Somewhat, that devours everyone and everything:
A tree that rush. A bird that sings. It eat bones and smite the hardest stones.
Masticate every sword. Shatters every shrine. It defeat mighty kings and carry mountains on lightly wings.
What am i?
Last edited by Spysong192#7559 on Oct 12, 2013, 8:16:30 AM
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Spysong192 wrote:
First World Problem - Is PoE a MMO or not.



So much this... wtf is this thread even about? Steam needs to label it something - you can play with a lot of folks online, they call it an MMO.

Unfortunately they do not have an "online always single player game with optional teaming and trading with pvp elements" category.
"the premier Action RPG for hardcore gamers."
-GGG

Happy hunting/fishing
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Spysong192 wrote:
First World Problem - Is PoE a MMO or not.



omg the most intelligent post in this thread...i think PoE would better be under the MMOARPG tittles but really 13 pages discussing if PoE should be called a MMO is kinda too much
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CharanJaydemyr wrote:
Two things that a typical MMO has that Path of Exile does not:

1) Extensive character customisation at creation, even if that just means changing a hairstyle, pick a face type, a hair colour. Anything. If you can do those things, I'm inclined to feel like I'm playing an MMO, where it is so much more important to feel some sort of 'connection' to your character from the start. As opposed to this,

Path of Exile has an ARPG character creation system: you pick one of a very limited number of archetypes, customise NOTHING beyond the name and then, much more intensively than many MMOs, customise your character as you go, with a combination of loot, skills and passive abilities.

In short, an MMO invites you to 'create' a unique character from the start and then slowly crawl towards the homogenisation of end-game gear. An ARPG only gives you a standard class *as character* and then promises deviation from that point forth.

2) An MMO player is obsessed with upgrading gear every level, because even 4-5 dps is a huge difference in your average MMO. If you haven't upgraded your gear at all in 5 levels, you're probably underperforming significantly. It is essential to keep your gear on the level in an MMO. This is because every level in an MMO is a significant jump -- it's often a new skill, access to new gear, gear you may have been hoarding for days just to use. One or two levels in gear can mean the difference between dying repeatedly in a zone and pretty much owning it.

In an ARPG, you can get away with not upgrading your gear for quite a few levels. Some uniques can last you upwards of 20 levels comfortably. Although an ARPG is absolutely a loot-finding experience, the method of 'farming' in an ARPG is entirely more random and short-burst than an MMO. In an MMO, you know which mobs will drop what items, by and large, and you farm those mobs until you get lucky enough for that item to drop. Although some ARPGs, like Titan Quest, have experimented with this concept, typically your grand drops are going to come from a monster that isn't guaranteed to drop it. Which is fine -- you don't have to treadmill your way from one level to the next through gear. That is MMO territory, not ARPG territory.

I have yet to encounter a game that bears the appellation 'MMO' that does not, in some way, accord to the above two conditions. Even EvE online gives you an extensive portrait customisation process.

The moment you remove that 'personal' character creation experience and the significance of single-level gaps, you're out of MMO territory.


I agree with everything but the last sentence. Those two conditions don't belong to the MMO part, they belong to the RPG part of an MMORPG.
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
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CharanJaydemyr wrote:


Hmm...given I don't think I've played an MMO that wasn't also an MMORPG, I guess I'm sort of stuck at the MMO=MMORPG abbreviated point.

But okay, let's say that MMORPG=/=MMOARPG. Does the inclusion of that 'A' invalidate or exclude my two points? At which point does an MMO become Action?

And what's the difference between an ARPG and an MMOARPG? If you're going to say 'the MMO means it supports lots of players online' then technically Diablo 1 was an MMOARPG because it had the Battle.net lobby...and that just sounds wrong.

This is getting as bad as metal music sub-sub-sub genres. Steam has enough classifications to leave 'MMO' out of it. 'Action', 'RPG', 'Indie'. Done. Massively Multiplayer (as they put it) still places it in the same box as LOTRO, The Secret World, Ragnarok, etc. Sure, Marvel Heroes is in there but you can bet that's just them drag-net fishing for players.

Click on 'RPG' and you start to see more of PoE's kin: Jesabel, Van Helsing, the mighty Rogue Legacy, etc.

But whatever -- as discussed, the worst it can do is attract a bunch of MMO*RPG* players who want full crafting, houses, mounts, events, persistent world, raids and start getting pissy when GGG provides precisely none of those.

Because that's just what the community needs.


If Diablo 1 had PoE's 'lobby' (towns and global chat being the lobby here), Steam would definitely put the MMO tag on it. Looks like they are throwing the term around quite freely.
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.

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