Steam lists PoE as an MMO?

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Real_Wolf wrote:
But yeah, it all comes down to the definition of ONE words, 'Massively'

Is there a textbook number or some international standard as to what numerical value "massively" equals to in order to properly tag a video game?

And then you have to consider, what is the thing in-question being compared to to be called "massive"? My house is pretty "massive" in-size, compared to the neighbor's. But it's pretty tiny compared to a castle :p

I'm pretty sure tagging a video game is "best judgement". There is no 100% solid rulebook of what exact conditions must be met to mark a game as whatever genre(s)... arguing opinions as facts is just going to get you... 14 pages of fluff.

Plus, who do you think marked PoE as an MMO on Steam anyway? I'm "almost" certain Valve just doesn't go throwing random genres onto games without confirming it with the developers, who probably know far better as to how to classify their own game...
Path of Exile in Eyefinity: https://www.pathofexile.com/forum/view-thread/1320584
Last edited by Espionage724#4312 on Oct 16, 2013, 11:54:29 AM
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skinnay wrote:



They didn't say they aren't CALLING it an MMO because of the many reasons they list (of which you're only pointing out one to conveniently suit your silly argument that not liking WoW or other MMOs is the only reason they deny this classification), they said they didn't MAKE the game an MMO for those reasons, and because they DIDN'T make an MMO, they hate being called one. The game was never intended to be an MMO and was not developed to be one.


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skinnay wrote:
They didn't say they aren't CALLING it an MMO because of the many reasons they list (of which you're only pointing out one to conveniently suit your silly argument that not liking WoW or other MMOs is the only reason they deny this classification), they said they didn't MAKE the game an MMO for those reasons, and because they DIDN'T make an MMO, they hate being called one. The game was never intended to be an MMO and was not developed to be one.


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Path of Exile is not an MMORPG, it’s an online action RPG. Yes, it’s played online on persistent servers with thousands of other players, but we don’t want to call it an MMORPG because the term has become so closely associated with World of Warcraft clones - games that allow hundreds of players to play together in each area.


All the reasons they give for why this isn't an MMO only applies to wow clones.
It's not a "traditional MMO" so therefor they don't want that label, I understand, but what they WANT is just irrelevant.
That PoE is an MMO is just the logical conclusion that follows from the fact that DDO is an MMO and there are no difference between PoE and DDO that makes it not match the MMO criteria.
Last edited by Sickness#1007 on Oct 16, 2013, 12:41:34 PM
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Last edited by skinnay#1438 on Jan 10, 2015, 6:53:36 AM
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skinnay wrote:

I'm going to download the game just to prove you wrong.


You should play it, it's awesome. I'm on Thelanis.


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skinnay wrote:

Oh, look at this. There are 8 separate servers in the NA version of DDO. Not only that, there were previously European, Japanese and Chinese versions. I wonder why they'd have to do all that. Maybe it's because there are a massive amount of players that one server can't contain?


Seriously? That means absolutely nothing. The amount of players that one server can handle depends on the servers and the software. DDO is a very old game. There are plenty of MMOs with just a single server and there are those with lots of servers. Do you think that the more servers it has the more of an MMO it is?

I wouldn't be surprised if more people will play PoE than DDO in a month, but you must realise that's irrelevant. Even a completely dead MMO is still an MMO.

DDO is "massive" in the same sense as PoE. It's made in a way so you have a "massive" amount of people directly or indirectly affecting/interacting with eachother.


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skinnay wrote:

Oh hey, here's a large open area with other people running around in it that doesn't go away, and there aren't separate instances of it (within the same server) that have a miniscule cap of ~24 and go away when there are no players left in it like PoE towns do.


Now you are just embarrassing yourself. Infact, town areas in DDO works pretty much exactly like in PoE.
They are instances that holds a certain amount of players and when it's full (20-40 players iirc) it creates a new one.

Spoiler

See? Separate instances.

The question is, now that you have learned all this, will you change your mind?

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skinnay wrote:

Looks like it qualifies for both of the elements that separates an MMORPG from an online RPG that I've been stating the whole thread ('massive' aspect & has a persistent world).


You have only made the similarities even more clear. Thank you.

The massive aspect is equal and the persistent world aspect is equal.
I'm glad you downloaded the game even though you failed to prove me wrong.

Speaking of persistant world:
http://www.pathofexile.com/about/
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A persistent online world with instanced gameplay.
Last edited by Sickness#1007 on Oct 16, 2013, 4:46:26 PM
Inb4 another "regal support" post how good is D3 mashing 7 skills (ya know what thread im talking about). Yeah ARPG is like MMORPG mashing 7 skills in order to be good (forget about mechanics, diversity of the game) we need moar MMORPG mashing....What a shame!


I wish we can go back like 10 years back to D2/1 days....
Last edited by pr111#0575 on Oct 16, 2013, 4:47:51 PM

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