Steam lists PoE as an MMO?

.
Last edited by skinnay#1438 on Jan 10, 2015, 7:28:21 AM
I would guess because there is no ARPG category they just added it to any that partially apply... you'll notice it's under "Action", "RPG", "Free to Play", "Indie", "Adventure" (ok I guess?), "Massively Multiplayer" (sure why not?), but not "Casual" or "Simulation"... I notice it's not under "Racing" though, which it probably should be under this system.
Persistent world is not a criteria for a game to be a MMORPG. That's a very outdated statement to make. Neverwinter Online, released this year, is fully instanced (towns, fields, dungeons). Does that suddenly make it not a MMORPG because it has no persistent world? Same goes for Dragon Nest, C9, etc.

MMORPG may not be an exact fit for POE, but its not entirely wrong to categorize it there. There just needs to be minor adjustments to the actual title.

Due to the extremely small scale of players that can exists on any one instance (except towns), throwing away "Massive" would be a good idea. Add in "Action" to specify the type/sub-genre of the game.

Online
Multiplayer
Action
Role
Playing
Game

OMARPG.

To be real honest though, games like Dragon Nest and C9 (mentioned above) have more or less the same "sizing" distribution as POE. They are action type RPGs as well. The difference comes in the details. Loot, mechanics, story, etc. It just so happens that traditional ARPGs typically don't go full online, something that only POE (and PC D3) have done.
"
Zealflare wrote:
Persistent world is not a criteria for a game to be a MMORPG. That's a very outdated statement to make. Neverwinter Online, released this year, is fully instanced (towns, fields, dungeons). Does that suddenly make it not a MMORPG because it has no persistent world? Same goes for Dragon Nest, C9, etc.

MMORPG may not be an exact fit for POE, but its not entirely wrong to categorize it there. There just needs to be minor adjustments to the actual title.

Due to the extremely small scale of players that can exists on any one instance (except towns), throwing away "Massive" would be a good idea. Add in "Action" to specify the type/sub-genre of the game.

Online
Multiplayer
Action
Role
Playing
Game

OMARPG.

To be real honest though, games like Dragon Nest and C9 (mentioned above) have more or less the same "sizing" distribution as POE. They are action type RPGs as well. The difference comes in the details. Loot, mechanics, story, etc. It just so happens that traditional ARPGs typically don't go full online, something that only POE (and PC D3) have done.


I like your explainations, but there is no Neverwinter Online .. it's just Neverwinter
Live Stream: https://www.twitch.tv/menthur
Twitter: https://twitter.com/CMenthur
This game is not an MMORPG. If you think otherwise, you are wrong... It's that simple folks.
I could see this game developing into an MMORPG through large scale PvP and maybe even PvE down the road.

The only qualification the game is missing is the massive portion.
9+ page thread for this? You guys are funny. Nothing better to do than whine about what a game is listen as.

See it this way, the MMO tag allows POE to steal MMO games players and brings em here.
Do note that MMO is not MMORPG.

Any genre of game can be an MMO if it is massively multiplayer and online.

There are several MMORTS games out there as well like battleforge. People who see 'MMO' as a shorter version of 'MMORPG' are naive about the terminology. It bloody well is as simple as 'MMO = Massively Muliplayer Online'. That's the exact definition of the three letter acronym since the term was very first made, and it is then followed by th acronym of the games genre, MMORPG, MMORTS, or more correctly for POE, MMOARPG.

Games which can be played single player without anyone else connected to your game do not count as MMOs, which excludes a lot of FPS games which also have fully single player gameplay. While you can play many MMOs solo, including WoW, you are still connected to a huge online community of players while playing, which the defining aspect of the MMO genre.

And neverwinter too on top of age of Conan, dungeons and dragons online, guild wars, maple story can all be classified as MMOs even though they all used instanced gameplay. Persistance is not mutually exclusive with MMOs.

The developers for this game have also said that the games engine can support a lot more than 6 players per map, but they cap it at 6 for balance reasons. Most MMOs have party and player per instance caps due to that reason alone, because having 20-40 players running through most quests in these games would be too overpowered.

(b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted.

- PoE TOS.
Last edited by bhavv#7360 on Oct 11, 2013, 5:52:46 PM
"
DirkAustin wrote:
9+ page thread for this? You guys are funny. Nothing better to do than whine about what a game is listen as.

See it this way, the MMO tag allows POE to steal MMO games players and brings em here.


No, it get's a bunch of people here, who want a MMO, then they bitch a bunch, shit up the community, and leave. While not attracting people who might actually enjoy the game.
"
Saffell wrote:
"
DirkAustin wrote:
9+ page thread for this? You guys are funny. Nothing better to do than whine about what a game is listen as.

See it this way, the MMO tag allows POE to steal MMO games players and brings em here.


No, it get's a bunch of people here, who want a MMO, then they bitch a bunch, shit up the community, and leave. While not attracting people who might actually enjoy the game.


This, so much this.

Report Forum Post

Report Account:

Report Type

Additional Info