Why POE games economy will fail.
Zelec, you seem to be able to detect sarcasm very well.
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" the truth is ggg dont give a shit at all cuz i saw posts like this 5 months ago. maybe the problem itself doesnt worth giving a shit to. |
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" I do actually. You seem to have a slight issue with understanding context though. |
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The only reason Poe's economy Is constantly so fucked and getting worst is notthing less then RMT :P obviously theres going to be a over abondence of orbs when people buy orbs that shops boted. its like if half the playerbase was just there to feed people with $ orbs. pretty simple right? only way to stop that is fixing bots and making it hard for RTM and make it alot less worth it to even bother farming/merching the game. price in almost all online games are driven by third party. so its not really GGG's fault. people dont always use orbs but thats the smart thing to do. and should not be seen as the reason the ecnonomy will fail. Actually. the only reason the economy DID NOT fail already is because of the fact that alot of the orbs are sunk in the hole.
Sorry for the bad English ;) hit me up @sarrow lets have fun :D
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Never used an Exalted, only used one Divine, never seen an Eternal. These things are worth too much in trade. Only high-end orb I would consider using would be a Mirror, and even then, I'd probably just farm up 10 Exalted and trade the lot for a Kaom's.
I agree that Orb drops should be increased to reduce their value, and make crafting more enticing. Currently, there's no way in hell I'm ever going to bother trying to 6L something, because spending 10 Exalts or a lot more for a 3L3L is retarded. I've easily spent 30+ just trying to 4 link, which is also retarded given the drop rates and necessity for 4L. I don't bother using them on maps, either, because the return is awful and I end up with no maps regardless of the mods... So, this fantastic, super original, "Item-based barter system" leads me to just hoard orbs for eternity. Team Won
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OP is right on. One of the solutions would be to reduce the "range" of affix values, since at the moment the higher level you are the more ridiculously random crafting gets. And at high levels, it's pretty silly.
Path of PEW PEW PEW PEW PEW PEW
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wish I could delete my own posts....hehe went off on a tangent about a comment someone made agreeing with them thinking they meant something else entirely. There some reason we can't delete our own posts?
Last edited by Zelec#1612 on Sep 25, 2013, 8:17:07 PM
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" Something tells me the developers *should* want their system to work outside of the map system. By 'work' I mean - to act as the sink it was intended to be, and not what it has become, which is no different then a gold based system (people hoard as much as possible to spend on end game items). "the premier Action RPG for hardcore gamers." -GGG Happy hunting/fishing Last edited by Wittgenstein#0994 on Sep 25, 2013, 9:09:05 PM
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OPs entire argument is based on the fact that it should be more viable to craft than trade. This is next to impossible to accomplish unless one roll guaranteed max stats. Thereby making the sink meaningless anyways.
Using orbs is there for those who either want the best gear, which is made btw. Those who want to trade off and on. Those who dont want to trade at all. Or those who dont want to trade when all they need is an alched item in general. Use orbs if you want. Trade if you want. You have both options. |
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"You may have both options, but as you said yourself, you don't have both options with equal viability. Hell, I even agree with you that no amount of tweaking, ever, could make crafting equally or more viable than trading. This is fine. However, that doesn't mean that crafting cannot be more viable than it currently is, and that trading could not be less viable than it currently is (which would improve the relative viability of crafting). I believe we could achieve a balance where the optimized ("min-max") behavior pattern is not to trade exclusively, but to be one of "those who want to trade off and on." No doubt trading will be more viable overall, but perhaps we could make it so it's not more viable 99.9% of the time. If you ask me, that's a goal worth pursuing. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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