Why POE games economy will fail.

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Galtrovan wrote:
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BuDiu wrote:
people dont want to craft?

tell that to a few of my friends who have spent 100-400 exalts to craft some of the best mirror-able items out there.

i personally just used 17 eternals in one amulet 4 days ago.



also something you completely overlooked is maps.

my group uses at least 300-500 chaos a day on maps alone.

given 10-25 chaos average to roll a half decent map, sometimes taking 50-100 for one map.



sure we cant live in a perfect world. every economy system in every single game have ALWAYS had its flaws. POE is no exemption here.


You and your friends are the 0.1% of the player-base. In 2 years of off/on playing I have seen 2 exalts, 0 eternal, 0 mirrors. And the 2 exalts I found are in Standard, which I quit playing when the Anarchy League launched.


Theres a reason hes in the .01%......
And what reason is that?
IGN: Arlianth
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Galtrovan wrote:

Spoiler
One huge improvement is pretty darn simple. Don't let the use of fusing and jeweler orbs destroy and/or make an item worse. Simply doing this would improve things and GGG could leave the chance of success as-is.

Using the person that said it took him 64 fusings to 4-link his Destruction boots as an example, there is no reason the first 63 attempts that failed to 4-link the boots needed to destroy/reassign the links with every orb use. If the boots dropped with 4 sockets, 3-linked, the boots could have remained 4S/3L until the 64th fusing said "4-link".

Another example, had the boots dropped 4S/2L, they could have remained 4S/2L until a fusing returned "3L", then remained 4S/3L until a fusing returned "4L". There really is no need to have failed improvements make an item worse. A person wanting max links will continue to burn currency until successful. And I would say, if these orbs were guaranteed to not make an item worse, people would burn more of them than they do now.

What happens when you have a descent chest armor or 2-handed weapon with 4 or less sockets? You burn currency trying to get more. And after burning a ton, what are you going to do if the roll comes up 5? Unless you really, really want 6, or have tons more currency to burn, you are going to stop, because odds are, your next and subsequent bazillion attempts are going to give you something worse. So again, you are just going to stop. On the other hand, if you had the guarantee that subsequent failures wouldn't lose you the 5 sockets, you would probably continue burning currency as fast you obtained it... still searching for that 6th socket.



The only problem with this is, sometimes you do actually want to break a 4L. I had to break a 4L the other day because I had 1 skill I wanted to cast off bloodmagic and 1 that was an aura with reduce mana that I needed to cast off mana.
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Nephalim wrote:
And what reason is that?


Not having better things to do in life. Success in this game, is simple function of time put in it.
Anticipation slowly dissipates...
It might be worthwhile to make Eternal Orbs more common (perhaps as rare as Chaos Orbs?) in order to promote crafting. As it stands they are too rare for all but the most wealthy to afford to use.
Light as a neutral force.

The new flesh emerges.
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Baronfuming wrote:
It might be worthwhile to make Eternal Orbs more common (perhaps as rare as Chaos Orbs?) in order to promote crafting. As it stands they are too rare for all but the most wealthy to afford to use.


But why would you use eternal orbs for crafting instead of using them to buy better gear? The more saturated the item pool becomes, the less likely you are to craft something good.

Increasing drop-rates for crafting materials won't solve the problem, unless you also implement an item sink. For example, making eternal orbs bind the item to account after use.
Last edited by Novalisk#3583 on Sep 28, 2013, 5:51:27 AM
I'm poor but whenever I get my hands on about 20 chaos orbs, it's time to start re-rolling my 5-Links that I've found.
People have been predicting economy collapses and game death on every game I've ever played for 10 years now. Can we please have some new material?
A scion may be born of the rich, and as such hold more opportunity...
but a scion will never be able to appreciate the finer beauty of those less fortunate.
What OP was getting at was the diminishing return on crafting as a league matures. This is true for any means of acquiring items. Farming returns diminish over time as well.

I wrote a short treatise on the subject and its possible solutions here.

http://www.pathofexile.com/forum/view-thread/548056/page/1
Want to Fix the Economy, Bad Loot, Trade and Legacy PvP? pathofexile.com/forum/view-thread/548056
Open Letter to Qarl on Crafting Value pathofexile.com/forum/view-thread/805434
Biggest Problem with Mapping: Inconsistent Risk to Reward pathofexile.com/forum/view-thread/612507
Last edited by Veta321#3815 on Oct 26, 2013, 8:41:05 PM

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