Diablo 3 is happy to admit it has problems and copy POE & other ARPGs to improve.

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But wait, you just did ~_^


No I didn't. I included all of D2, Titan Quest, Dungeon Siege, Fate, Sacred, Nox etc. There are a bunch of older aRPG games. I wasn't going to name them all because then it turns into an argument about what constitutes an aRPG and what doesn't and that is just wasting everyone's time. PoE is clearly aimed at an older generation of gamers, I don't see how anyone can disagree with that who has played older games and newer games.
Last edited by EnderCN#1614 on Sep 4, 2013, 9:44:24 AM
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EnderCN wrote:

Having said all that unless they fix the horrible job they did on itemization there is no way I'd ever go back and play D3. The combat is more fun than PoE, leveling is more fun than PoE, but the end game is just garbage and there is no replayability because they chose to focus on the end game only. Unless they actually fix the end game I can't see a reason to play it.


ya the items are bad, and how to come back from that? Most people in that game already crit 50%+ of the time, so you cant use it as a mechanic to make any niche builds/items.

People have all res stacked on most slots, individual res and balancing res for gear doesnt exist outside of the Monk mechanic which makes a single res act as all res... lol... your res and armour multiply each other so you are stacking armour and res against all attacks, none of the elements do much either, doesnt matte rif you get hit or hit with holy damage, arcane damage, lightning damage, theres no difference so the entire mechanisms of elemental damage and how that can make builds and items interesting is fucked, every mechanic has been normalised out of the equation and made mandatory.

Most people stack attack speed, they have it almost everywhere you can get it, theres no difference between attack speed and cast speed, the same weapon that works for the spell casters works for melee, its all scaled off weapon damage, crits and attack speed. Everywhere you look for something interesting you can do with a mechanic it either doesnt exist or people have already maxed it as standard, theres not enough niche mechanics to make a variety of items and build interesting. They destroyed items and builds from the core of how they built the game. core stat, cc, cd, as, av dam, all res, armour, life. all my characters want all of these things and not a lot else.

Places they went right were the witchdoctor and the pickup radius mechanic with the offhand working with health globes. The Demon Hunter strafe build could chain with pickup radius and the nightstalker passive was it? Again resource on globe pickup, stack radius, theres a mechanic here. The 300th spear thing was sort of a build item too, that was a decent start but still limited and lame. After that you just move into 'on crit' mechanics in a game where most people crit most of the time...

there is no scope to fix major disasters in the game, not only is there little diversity there is little scope for diversity without wiping the entire thing and starting from scratch. They dont want to change the game and have deeper mechanics because they know its hard to balance and they dont need it to make money, so why bother? The game is as shallow as a puddle from the ground up, it'll never be more than a toy because blizzard neither have the motivation, imagination, taste or patience to make it anything more than that. Its what Hanson were to rock music, what Gangnam Style was to dance music, its what macdonalds are to food, its a plastic lunchbox for kids that approximates the appearance of something good for long enough to make money.

I love all you people on the forums, we can disagree but still be friends and respect each other :)
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TheAnuhart wrote:

I also think you will find the majority of pissed off aRPGers that don't like this model are the old school aRPGers.


Don't know where you find the energy to go on, some people are just incapable of objective thought.

However, I do hope that someone at GGG is taking your feedback seriously.


welcome to loot 2.0, Diablos amazing new build defining items that will completely individualise your characters and fundamentally change the way you play the game.


Oh btw, when they said at release that the full PvP will be available without buying the future expansion, they forgot to mention the 1600 top end damage echoing fury you RMTed 20 billion gold to buy is going to be dogshit beside these new weapons and you wont be able to compete without paying for the game and all your items again.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
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Diablos amazing new build defining items


Isn't that a console version screen?

If so, Blizz gave consoles different stats on items so its irrelevant for PC.
Put on your red shoes and dance the blues.
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Bozon wrote:
"
Diablos amazing new build defining items


Isn't that a console version screen?

If so, Blizz gave consoles different stats on items so its irrelevant for PC.


The expansion hasn't been announced for consoles yet.
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
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CharanJaydemyr wrote:
"
Snorkle_uk wrote:


Oh btw, when they said at release that the full PvP will be available without buying the future expansion, they forgot to mention the 1600 top end damage echoing fury you RMTed 20 billion gold to buy is going to be dogshit beside these new weapons and you wont be able to compete without paying for the game and all your items again.


Powercreep+RMT=LOL.


my dads credit card can crit faster that your dads credit card




I bet you are wishing you did something more interesting with your uniques now looking at that weapon Charan. Chance to spawn a minion, its poetic opera of mechanics, a symphony of synergies that will inspire developers for years to come.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
There are definitely some good parts about Diablo.

The most notable one I think which I'd love to see make it's way to PoE in some form is the latest crafting system. Collect Demonic Essences, Fiery Brimstones, etc - crafting mats that are easy to get if you are trying, but hard enough to get that it's not completely trivial - then being able to craft account bound end-game gear. When I first starting playing PoE I thought the crafting system was going to be much more like this and it sounded cool. The reality is exactly the opposite, that crafting is so damn expensive that it's really more of a luxury for uber-rich players than anything else.

The idea of having a crafting system that allows you to more reasonably craft good items, but account binds them so it doesn't wreck the economy, I think is cool. There could potentially be some other downside too in order to prevent these items from all being BiS (which wasn't an issue in D3 due to the state of the economy at the time, but would I think be bad for PoE) like for instance the AB Exalts can't add a 6th prop on rares, or AB Divines can't affect mods in the top 1-2 tiers of affixes, etc but this would allow people who get stuck in the 60-70 wall to progress without absolutely having to trade for twink gear.
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kaross579 wrote:
There are definitely some good parts about Diablo.

The most notable one I think which I'd love to see make it's way to PoE in some form is the latest crafting system. Collect Demonic Essences, Fiery Brimstones, etc - crafting mats that are easy to get if you are trying, but hard enough to get that it's not completely trivial - then being able to craft account bound end-game gear. When I first starting playing PoE I thought the crafting system was going to be much more like this and it sounded cool. The reality is exactly the opposite, that crafting is so damn expensive that it's really more of a luxury for uber-rich players than anything else.

The idea of having a crafting system that allows you to more reasonably craft good items, but account binds them so it doesn't wreck the economy, I think is cool. There could potentially be some other downside too in order to prevent these items from all being BiS (which wasn't an issue in D3 due to the state of the economy at the time, but would I think be bad for PoE) like for instance the AB Exalts can't add a 6th prop on rares, or AB Divines can't affect mods in the top 1-2 tiers of affixes, etc but this would allow people who get stuck in the 60-70 wall to progress without absolutely having to trade for twink gear.


The idea that there is anything in game that can't be simply bought, that actually requires aRPGing from the would be owner, is something that GGG will never entertain.
Casually casual.

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my dads credit card can crit faster that your dads credit card


With even a trivial amount of searching the internet you'll find that the easiest way to get gear in PoE is also with your paypal account.

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