Diablo 3 is happy to admit it has problems and copy POE & other ARPGs to improve.

"
TheAnuhart wrote:
This is where GGG really dropped the ball. Playing the game in a hardcore way just became impossible as the only challenging content is gated behind shopping or hours and hours and hours of faceroll MFing.


not everyone sees the game this way though.

me and many of my guildies for example see POE as more of a "endless ledge" scenario. We play only HC and onslaught, help each other with gear when we can but essentially when we reach our toons softcap that is where the choice is made:

grind it further or reroll something fresh. or more likely die and have it decided for you :)

so what you see as "content behind a gate" we see just more maps in the endless ledge scenario so its not really content at all, thus i don't feel like i am missing anything. truely gated content would be if you couldnt ever get to act 3 because of a gear-check gate, if that were the case i would agree with you.

imo the gate you see is an illusion, there is nothing really on the other side but another gate. some will see that as a challenge to reach gate after gate...other s will not feel the need and just roll another.

~SotW HC Guild~

"
scorpitron wrote:
"
TheAnuhart wrote:
This is where GGG really dropped the ball. Playing the game in a hardcore way just became impossible as the only challenging content is gated behind shopping or hours and hours and hours of faceroll MFing.


not everyone sees the game this way though.

me and many of my guildies for example see POE as more of a "endless ledge" scenario. We play only HC and onslaught, help each other with gear when we can but essentially when we reach our toons softcap that is where the choice is made:

grind it further or reroll something fresh. or more likely die and have it decided for you :)

so what you see as "content behind a gate" we see just more maps in the endless ledge scenario so its not really content at all, thus i don't feel like i am missing anything. truely gated content would be if you couldnt ever get to act 3 because of a gear-check gate, if that were the case i would agree with you.

imo the gate you see is an illusion, there is nothing really on the other side but another gate. some will see that as a challenge to reach gate after gate...other s will not feel the need and just roll another.



Well that's a strange kind of backward way to look at things, no offence.

The way I see it, a gear check gate is something to bang at, getting ever stronger, the content will be challenging because you are undergeared. This is progression and challenge in a nutshell.

But I can't have access to the content, I slowly outgear it and seldom see it. I'm gearing up from non-challenging content and all the while, the challenging content is getting less and less of a challenge without me seeing it more than once in a blue moon. This is completely fucked up.
Casually casual.

20 pages of d3 arguing

I just want to say to OP, that none of core mechanics of d3 were really changed

loot tables and crafting materials are easily replicated by....loot tables and vendor recipes/new orbs in PoE.

what else ? endless dungeons ? d3 had a rigid system so its still wait and see how to implement them; Im sure PoE is ahead of it with experience in races, descent and now endless ledge so its possible to do

the games true CORE mechanics did not change, aside from numbers. they arent changing how defense works, how LL works or other things that make a character in D3

"
mvm199 wrote:


The argument IS valid because it IS a beta. End of story.


Just because they decided to call it a beta doesn't mean it's a beta.

Even having the potential to get huge overhaul doesn't necessarily mean a game is still in beta. That's what patches are for. More than a few games went through huge overhaul in expansions or other major content patches.

The fact that the item shop is a primary focus of theirs tells you that this isn't a "beta" in its fullest sense.

Nothing wrong with that, of course. But if we're talking about the possibility for changes as a qualifier for BETA, then this game will most likely never have a full release.

"
Novalisk wrote:


Do you have videos of a dev looking at forum posts with a blind fold and touching his screen randomly? Do you have dev quotes saying "I like how your forum avatar looks, so I'll implement what you said"?

Blizzard made a lot of bad decisions, and they're slowly trying to dig themselves out of their pit.

GGG made a few bad decisions with end-game mechanics, but everything else can be excused by their budget.


Because if you look at their forum responses, they've been getting increasingly defensive about criticism. If nothing else, that's honestly not how they should be interacting with players. /shrug.

It's been almost an year. More than a few things they've messed up with pre-launch patch haven't been addressed. Lately, GGG have either stopped talking about them or straight up tell us that our experience differs from what they see. (?)

"
artemis42 wrote:
I'd value the beta card a little more if the game had improved considerably since entering OB, but instead, it has stagnated and in some aspects made worse.

Considering the game's infamous netcode, why did they decide to exacerbate the issue by adding whirling-blades NPCs, more charger mobs, huge mob packs, and the cyclone ability? What was the thought process behind this?

The end-game is still atrocious, as we all know, and character customization remains incredibly wonky, which kills the game's long-term appeal for those of us who are not masochistic.

....

Methinks that when the beta card expires, we'll start hearing "PoE is in for the long-haul! It's still early days!" instead. Until I start seeing intelligent design decisions consistently pouring in, I have little faith in the game's future.


This. I was pretty optimistic about PoE, despite its shortcoming. The problem here is that I can't help but be a little more disappointed with every revisit.

I'm sure PoE will get things right at some point. I'm just not sure if it will stay relevant for that long.
I am a Templar and my legs are cold.
Last edited by ocajavati#3108 on Sep 7, 2013, 2:35:26 AM
"
Firecrest5 wrote:

His point is that even though Open Beta means that it's subject to "big changes" as you call them - none have occurred.


You have GOT TO BE shitting me, take a look at all the patch notes since OB launch, never seen such a dedicated team. TROLL
"
Firecrest5 wrote:

The "Open Beta" excuse is just that – an excuse. And a tired and old one at that. It’s not open beta anymore when they’re collecting revenue and the “trial phase” has lasted half a year. So many people have tried PoE, liked it, gotten their fill of it and will never come back. They really shot themselves in the foot with it. Open Beta should last just long enough to drum up excitement and a laundry list of things people want to see changed. Then those changes should be implemented and the game should be fully launched. ~2 months tops.

Most of the money comes from the massive run of people that play the game when it is first released. Guess what, PoE released. Half-assedly. That Beta tag scared many people off. And many of the people who tried it anyway won’t have felt vested enough to support GGG. Not only that, but when the game finally launches "for reals this time, guys", many people who played Beta will have already moved on to other games. And the people who haven’t tried it will go where their friends are.


bla bla bla

its beta man
I don't know what fundamental mechanics changes were made in d3 since its release.

Regardless, a lot of improvements were made to d3 since last may. Same with PoE. Both games blatantly rip off things from their predecessors.
The lack of communication lately is because they are working hard towards the release.

Reading threads takes time. Reading every post in threads with 60+ pages takes a lot time? That is time they spend on Release at the moment instead of wasting it here.
“Demons run when a good man goes to war"

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