Diablo 3 is happy to admit it has problems and copy POE & other ARPGs to improve.

"
Value: We want this to be a meaningful end-game sink
How enchanting supports this:
1. As previously mentioned, all items that are enchanted will be bound to account
2. Even though you are allowed to reroll only ONE property, you can reroll that property over and over. For example, suppose an item has 200 str, 200 vit, 80 res all, +1200 Life on Kill and +400 Life on Hit. You might choose to reroll the +1200 Life on Kill and get +87 Hitpoints per second. You can then reroll the +87 Hitpoints per second and get +4 gold pickup radius. You can reroll the "mutable" stat as many times as you want, but the other 4 stats (200 str, 200 vit, 80 res all and +400 Life on Hit) are now "locked in" and cannot be rerolled.
3. We want to ensure enchanting is meaningful on Legendary items. We are working hard to make sure Legendary items are awesome. If we want enchanting to be a meaningful end-game sink, it needs to work on the best items in the game. It has not yet been determined whether this means you can enchant the "guaranteed" properties of a Legendary, or if you can only reroll the "random" properties of a Legendary. This aspect of the design is still under iteration but at the end of the day we want enchanting Legendary items to be worthwhile.

Value: We want to avoid "Buyer's Remorse"
How enchanting supports this: Have you ever played an RPG with an enchanting system that sometimes randomly made the item worse? Since we're allowing the result to be random, it's possible that your choices for enchanting are worse than the property you're replacing. Oftentimes this can lead to a feeling of dread when you begin the enchanting process. Or maybe you re-enchant the item over and over hoping to at least get something better than what you started but you get unlucky and run out of money or reagents before you get a good roll! To mitigate this, when we present you the list of options one of the options is ALWAYS the original property. So if you don't like the new options you can always choose to keep the old one. Now you can enchant with peace-of-mind.



Meanwhile you can enjoy 2000 fusings and never linking or rerolling an item with 20 exalts and ending up with +1 armor.
"
WAWAMELONS wrote:

Again, not sure why I'm responding to a cheerleader like this but Diablo 3 looks absolutely nothing like World of Warcraft. Hope that helps.


GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
I'd value the beta card a little more if the game had improved considerably since entering OB, but instead, it has stagnated and in some aspects made worse.

Considering the game's infamous netcode, why did they decide to exacerbate the issue by adding whirling-blades NPCs, more charger mobs, huge mob packs, and the cyclone ability? What was the thought process behind this?

The end-game is still atrocious, as we all know, and character customization remains incredibly wonky, which kills the game's long-term appeal for those of us who are not masochistic.

To compensate, tons of uniques were added. Yay.

Methinks that when the beta card expires, we'll start hearing "PoE is in for the long-haul! It's still early days!" instead. Until I start seeing intelligent design decisions consistently pouring in, I have little faith in the game's future.
[quote="Path of Exile forums"]Draft out of sync.[/quote]
Last edited by artemis42#6160 on Sep 6, 2013, 6:37:14 AM
Just as with anything else as complex as an ARPG, it's an error to assume the entire thing stinks and does nothing right, or that the entire thing is awesome and does everything right, based purely on the final evaluation of the product.

The weird thing about Diablo 3 is that it's a Blizzard game, and in the end of the day all Blizzard games go through numerous patches and an expansion, so you're really talking about several different, similar games. I think it's easy to conclude that D3 did a lot of things wrong; a huge population got fed up and left the game, highly unusual given Blizzard's hardcore fan base. But this mass exodus took a while; there were things holding players in and keeping their attention for months before it finally became too much for them. So obviously they were doing some things right, too.

If you think Path of Exile's open beta was really any different... well, you're wrong. Lots of players have tried this and left too.

I participated in the Diablo 3 beta, which was of course a closed beta, and now that I think about it there are a lot of parallels between the economic shifts from D3 beta to full release, and from PoE CB to OB. It's like players were playing with Monopoly money before, and only after opening the floodgates did either game get a real idea of how their economy was actually going to work (in both cases, not really as expected).

I think Diablo 3 got a lot of flack because it was a Blizzard game and thus over-hyped, but really the experience for me with both games has been pretty similar. The one key difference is that D3 ended up with an essentially build-less character implementation (an area where PoE is strong), while PoE has netcode issues up the ass (an area where D3 is strong).

I'm willing to put up with some desync to have more choices in builds, but in general I wouldn't say either game is better than the other. And considering where D3 headed, that's a real problem.

If I was GGG I'd be worried about interest in this game being killed by Hearthstone. Because that game sure has me hooked, and I'm just watching streams.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Sep 6, 2013, 7:10:40 AM
"
Xafniko wrote:
"
mvm199 wrote:
The argument IS valid because it IS a beta. End of story.


The word BETA is a convenience excuse to escape the responsibility of making a mistake.

I would never consider a game to be in BETA the moment it is open to the world and starts generating revenue :) Not to mention its been like 8 months ady and u r still using the word BETA :P

Have u try working in a company for 8 months, collect salary every month, and u screw up and u tell yr boss, hey bro, i m BETA!!!



yes its in open beta, still subject to big changes anytime before release

learn what OPEN beta means pls, @ your ''I would never consider a game to be in BETA the moment it is open to the world'' ... I mean closed beta was still available to lots of ppl in its own right and lasted for long .... still a beta.

/facepalm @ you
In PoE you have actual character customization, unique uniques, and insanely good crafting and fucking insanely well though economy. Also pretty graphics and mad particle effect. 8) i just prefer dark fantasy over rainbow whirlwind gay techno barb.
>=====,',','
MASTER?! MASTER?! WHERE THE DREAMS THAT I'VE BEEN AFTER!!?
',',',=====<
"
IVIetal wrote:
In PoE you have actual character customization, unique uniques, and insanely good crafting and fucking insanely well though economy. Also pretty graphics and mad particle effect. 8) i just prefer dark fantasy over rainbow whirlwind gay techno barb.

-mostly yes (some BIS uniques, some skills everybody needs to min/max like curses and auras)
-yes!
-NO MAN WHAT ARE YOU SMOKING
-No THE ECONOMY SUX BAWS
-Decent graphics
-Agree
ㅋㅋㅋㅋㅋㅋ
I'm fan of arpg,rpg genre and I was in POE from closed beta! I was also in beta of d3 and played both games for long. And I must say character customization is at same level.
here are
Spoiler
http://www.reddit.com/r/AskReddit/comments/1lup3z/path_of_exile_vs_diabloother_arpgs/
some points to player who posted that poe have so much better customization .
I feel pretty, Oh, so pretty,
I feel pretty, and witty and gay,
And I pity Any girl who isn’t me today!
Last edited by CAKE#4700 on Sep 6, 2013, 9:47:15 AM
"
mvm199 wrote:
"
Xafniko wrote:
"
mvm199 wrote:
The argument IS valid because it IS a beta. End of story.


The word BETA is a convenience excuse to escape the responsibility of making a mistake.

I would never consider a game to be in BETA the moment it is open to the world and starts generating revenue :) Not to mention its been like 8 months ady and u r still using the word BETA :P

Have u try working in a company for 8 months, collect salary every month, and u screw up and u tell yr boss, hey bro, i m BETA!!!



yes its in open beta, still subject to big changes anytime before release

learn what OPEN beta means pls, @ your ''I would never consider a game to be in BETA the moment it is open to the world'' ... I mean closed beta was still available to lots of ppl in its own right and lasted for long .... still a beta.

/facepalm @ you

His point is that even though Open Beta means that it's subject to "big changes" as you call them - none have occurred.

The "Open Beta" excuse is just that – an excuse. And a tired and old one at that. It’s not open beta anymore when they’re collecting revenue and the “trial phase” has lasted half a year. So many people have tried PoE, liked it, gotten their fill of it and will never come back. They really shot themselves in the foot with it. Open Beta should last just long enough to drum up excitement and a laundry list of things people want to see changed. Then those changes should be implemented and the game should be fully launched. ~2 months tops.

Most of the money comes from the massive run of people that play the game when it is first released. Guess what, PoE released. Half-assedly. That Beta tag scared many people off. And many of the people who tried it anyway won’t have felt vested enough to support GGG. Not only that, but when the game finally launches "for reals this time, guys", many people who played Beta will have already moved on to other games. And the people who haven’t tried it will go where their friends are.
New Year's Resolutions:
- Chicken Nuggets
- No More Bullshit
Last edited by Firecrest5#0033 on Sep 6, 2013, 11:37:14 AM
"
IVIetal wrote:
In PoE you have actual character customization,

Debateable. But I can see how an inexperienced gamer might think this.

"
unique uniques,

Again, iffy. In this case "unique uniques" mostly means "crap no one would ever wear".

"
and insanely good crafting

This one floored me. The crafting system is PoE's second biggest flaw (behind the shitty end game). If you count this as a positive, then no wonder you're enjoying that Kool-Aid so much.

"
and fucking insanely well though economy.

See above. This is PoE’s third biggest flaw.

"
Also pretty graphics and mad particle effect. 8) i just prefer dark fantasy over rainbow whirlwind gay techno barb.

Matter of opinion. I disagree, but this is so subjective to tastes that it’s not even worth discussing.
New Year's Resolutions:
- Chicken Nuggets
- No More Bullshit

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