Diablo 3 is happy to admit it has problems and copy POE & other ARPGs to improve.
" Meanwhile you can enjoy 2000 fusings and never linking or rerolling an item with 20 exalts and ending up with +1 armor. |
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" ![]() GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
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I'd value the beta card a little more if the game had improved considerably since entering OB, but instead, it has stagnated and in some aspects made worse.
Considering the game's infamous netcode, why did they decide to exacerbate the issue by adding whirling-blades NPCs, more charger mobs, huge mob packs, and the cyclone ability? What was the thought process behind this? The end-game is still atrocious, as we all know, and character customization remains incredibly wonky, which kills the game's long-term appeal for those of us who are not masochistic. To compensate, tons of uniques were added. Yay. Methinks that when the beta card expires, we'll start hearing "PoE is in for the long-haul! It's still early days!" instead. Until I start seeing intelligent design decisions consistently pouring in, I have little faith in the game's future. [quote="Path of Exile forums"]Draft out of sync.[/quote] Last edited by artemis42#6160 on Sep 6, 2013, 6:37:14 AM
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Just as with anything else as complex as an ARPG, it's an error to assume the entire thing stinks and does nothing right, or that the entire thing is awesome and does everything right, based purely on the final evaluation of the product.
The weird thing about Diablo 3 is that it's a Blizzard game, and in the end of the day all Blizzard games go through numerous patches and an expansion, so you're really talking about several different, similar games. I think it's easy to conclude that D3 did a lot of things wrong; a huge population got fed up and left the game, highly unusual given Blizzard's hardcore fan base. But this mass exodus took a while; there were things holding players in and keeping their attention for months before it finally became too much for them. So obviously they were doing some things right, too. If you think Path of Exile's open beta was really any different... well, you're wrong. Lots of players have tried this and left too. I participated in the Diablo 3 beta, which was of course a closed beta, and now that I think about it there are a lot of parallels between the economic shifts from D3 beta to full release, and from PoE CB to OB. It's like players were playing with Monopoly money before, and only after opening the floodgates did either game get a real idea of how their economy was actually going to work (in both cases, not really as expected). I think Diablo 3 got a lot of flack because it was a Blizzard game and thus over-hyped, but really the experience for me with both games has been pretty similar. The one key difference is that D3 ended up with an essentially build-less character implementation (an area where PoE is strong), while PoE has netcode issues up the ass (an area where D3 is strong). I'm willing to put up with some desync to have more choices in builds, but in general I wouldn't say either game is better than the other. And considering where D3 headed, that's a real problem. If I was GGG I'd be worried about interest in this game being killed by Hearthstone. Because that game sure has me hooked, and I'm just watching streams. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Sep 6, 2013, 7:10:40 AM
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" yes its in open beta, still subject to big changes anytime before release learn what OPEN beta means pls, @ your ''I would never consider a game to be in BETA the moment it is open to the world'' ... I mean closed beta was still available to lots of ppl in its own right and lasted for long .... still a beta. /facepalm @ you |
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In PoE you have actual character customization, unique uniques, and insanely good crafting and fucking insanely well though economy. Also pretty graphics and mad particle effect. 8) i just prefer dark fantasy over rainbow whirlwind gay techno barb.
>=====,',','
MASTER?! MASTER?! WHERE THE DREAMS THAT I'VE BEEN AFTER!!? ',',',=====< |
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" -mostly yes (some BIS uniques, some skills everybody needs to min/max like curses and auras) -yes! -NO MAN WHAT ARE YOU SMOKING -No THE ECONOMY SUX BAWS -Decent graphics -Agree ㅋㅋㅋㅋㅋㅋ
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I'm fan of arpg,rpg genre and I was in POE from closed beta! I was also in beta of d3 and played both games for long. And I must say character customization is at same level.
here are
Spoiler
http://www.reddit.com/r/AskReddit/comments/1lup3z/path_of_exile_vs_diabloother_arpgs/
I feel pretty, Oh, so pretty, I feel pretty, and witty and gay, And I pity Any girl who isn’t me today! Last edited by CAKE#4700 on Sep 6, 2013, 9:47:15 AM
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" His point is that even though Open Beta means that it's subject to "big changes" as you call them - none have occurred. The "Open Beta" excuse is just that – an excuse. And a tired and old one at that. It’s not open beta anymore when they’re collecting revenue and the “trial phase” has lasted half a year. So many people have tried PoE, liked it, gotten their fill of it and will never come back. They really shot themselves in the foot with it. Open Beta should last just long enough to drum up excitement and a laundry list of things people want to see changed. Then those changes should be implemented and the game should be fully launched. ~2 months tops. Most of the money comes from the massive run of people that play the game when it is first released. Guess what, PoE released. Half-assedly. That Beta tag scared many people off. And many of the people who tried it anyway won’t have felt vested enough to support GGG. Not only that, but when the game finally launches "for reals this time, guys", many people who played Beta will have already moved on to other games. And the people who haven’t tried it will go where their friends are. New Year's Resolutions: - Chicken Nuggets - No More Bullshit Last edited by Firecrest5#0033 on Sep 6, 2013, 11:37:14 AM
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" Debateable. But I can see how an inexperienced gamer might think this. " Again, iffy. In this case "unique uniques" mostly means "crap no one would ever wear". " This one floored me. The crafting system is PoE's second biggest flaw (behind the shitty end game). If you count this as a positive, then no wonder you're enjoying that Kool-Aid so much. " See above. This is PoE’s third biggest flaw. " Matter of opinion. I disagree, but this is so subjective to tastes that it’s not even worth discussing. New Year's Resolutions:
- Chicken Nuggets - No More Bullshit |
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