Why did you break alt-weapon set auras?
" And that's been my whole point, that these "uber hardcore $200 supporters" apparently cannot fathom. The ultimate example I brought up was Street Fighter 2, because combos were a bug. Capcom had the insight not to fuck with their player base by "fixing" it, because it *added* to the enjoyment. How many sequels to SF2 did they make? I dunno but a lot, and after the original SF2 the developers started *intentionally* putting combos in the game. Why? I dunno ask them, but as a 35yo that cut his gaming teeth in the arcades of yester-year the answer is fucking obvious: it's what the players wanted because it's what the players enjoyed. I cannot imagine that SF2-Turbo, SF2-CE, SSF2, SF3, SFA, SFA2, SFA3, SF vs. SNK, SNK vs. Capcom, SF EX, SF EX2, SF EX3, SF4, and SSF4 would even exist without the wildly successful non-bug-fixed SF2. (sorry if I forgot some, I tried to play them all, but holy shit did SF become a popular franchise after the non-bug-fixed SF2!) Anyone claiming the aura bug was an "exploit" clearly didn't use auras. My Clarity aura (the only one I used) reserved over 2/3 my mana. So it's utter bullshit when you $200+ supporters claim it offered some unrealistically huge advantage with absolutely no downsides. Seriously, you paid to get your name in the credits, I paid to have some fun. If part of that fun came from something the devs didn't intend, perhaps they should spend an hour or two discussing the merits of such things and the value add they get for "free" by not spending resources "fixing" them. -DH Last edited by Darkheart#0718 on Sep 21, 2012, 12:02:25 PM
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Seriously, auras are meant to affect the whole party, but until now they were useless since everyone was running around with 3~6 of them activated with no drawback.
Now people will choose better between auras, and probably party more since most of the people that are complaining are solo players, remember that Path of Exile is an online game and should be balanced as such. |
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Oh and for the asshat that wanted me to list "all the games that got bug-fixed that people didn't quit" all I can come up with is Mortal Kombat 1.0's jump-punch bug.
That bug *detracted* value from the experience, and Williams-Bally did good by fixing it. I usually quit games when they bug-fix the fun. -DH |
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It was a balance change. If the devs didn't "bug-fix the fun," the beta realm would still be full of witches with infinite, immediately-filling mana and 10 power charges 1-hitting mobs off-screen with Shock Nova.
This is a beta. Some things must be "broken" now to make them work properly in the future. Just imagine that it was done properly in the first place. Closed Beta/Alpha Tester back after a 10-year hiatus. First in the credits! Last edited by WhiteBoy#6717 on Sep 21, 2012, 12:26:19 PM
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It's the way it has to be. Adjust.
I will spam with this to show people that using auras and skills at the same time is doable and viable: With alt weapon for auras: http://www.youtube.com/watch?v=H9GvK-7zZrU Without alt weapon: http://www.youtube.com/watch?v=64SukeQdjvw Auras add 2500 dps for me, but I have a char built around auras. I can't believe that now, after this BUG-FIX you can't find any place for auras on your champ. Last edited by Pivu#1211 on Sep 21, 2012, 12:26:00 PM
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"come on, are you kidding me? You act like auras were free. No they weren't, people with many auras had to balance mana carefully to still have enough left for active skills. But you know what this change brought? It removed choice, now you can forget many auras and still have active useful skills, especially early when people are not running around in 4 or 5 linked gear. This game is now moving more and more away from fun. It's already harder to find upgrades to gear due to socket linking system then D2 and now they fuck it up even more by lowering the number of places to put auras in. I am all for fixing other aura bugs like being able to remove gems from sockets but gems in alternate weapons should be counted as active for fire and forget skills. This includes auras, summons, totems and curses. Yes curses because by the logic of GGG you should not be able to cast a curse and change slots and have curse stay active. Last edited by Torin#1843 on Sep 21, 2012, 12:39:06 PM
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" I would quote and answer your post seriously, but the last part was so dumb that it became obvious that you are just trolling. I will stay with my argument that auras are meant for parties, not solo playing. As I said, until now everyone would just run their own auras, since the only thing it used was mana. Now that they take skillslots to use, we will see people using auras that actually benefit the other party members, instead of everyone running around with clarity + anger/wrath/hatred + discipline/grace. Last edited by JeanKB#3464 on Sep 21, 2012, 1:01:30 PM
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" I actually agree that if auras are going away when switching from off-hand, then so should curses. Why? BECAUSE OF THE GGG LOGIC THAT THE GEM IS NO LONGER EQUIPPED. That's why. Any argument counter to that is simply attempting to have your cake and eat it too. Your "auras not for solo" argument is so flawed that *it* is what is dumb. I only use Clarity. It reserves over 2/3 of my mana, and with the mana cost of Lightning Strike and Elem Hit and the ridiculous 150% mana mods on their Support Gems; I *need* it. Solo or party. Period. You are just trololololing. Not only that you're obviously wrong, unless you are going to now try to claim that aura effects affecting yourself is itself a bug... -DH Last edited by Darkheart#0718 on Sep 21, 2012, 1:13:37 PM
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" As I said, auras are MEANT for parties, since they affect everyone. I never said that solo players shouldnt use them, but that if they want to play alone and use auras, they should deal with the cost instead of complaining. And until now, the only thing needed was an X amount of mana to use them. Auras SHOULD be expensive to use, since their effect makes a ton of difference, even more in parties. " Now this is what I called trolling. It doesnt even make sense, since you're comparing apples to oranges. I will not even take my time to explain why you're wrong, but if you want to use this kind of logic, then it was a waste of time replying your post. Last edited by JeanKB#3464 on Sep 21, 2012, 1:24:50 PM
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How does clarity, a 40% max reserve gem, use 2/3 of your mana?
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