Why did you break alt-weapon set auras?
I'm gonna copy my comment about this bugfix from the patch notes thread.
A lot of players here seem not understand that this is a long going bug and not something introduced with weapon swapping, that just made it easier to "exploit" it. You have always been able to activate an aura and then simple remove the gem from you equipment, even throw the gem on the ground if you wanted to and still have the active aura. Sow how would the ppl crying about it feel about if I was using 6 auras and then didn't even own the skill gem anymore because I destroyed them? You have to see how silly that is... Also everyone was surviving and making powerful characters before swapping was introduced so no you don't have to have them. Now that auras stay active through zones it's not even _that_(ofc still a little bit) much of a inconvenience with the hotbar. I use 3 auras and my portal gem on T, casting the auras and them put portal there takes like 5 seconds and now I don't have to do it again until I log out. However I think it would be a nice idea to have a second set of skill binds on you weapon swap. This way you still need to put the auras in your armour but you could put the binds for it on the swapped weapon set. |
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I think each additional patch/fix feels like a *Prepare to Cry edition, more and more to "some" people, how pity...
* reminiscent of Dark Souls' "Prrepare to Die" Edition. "This is too good for you, very powerful ! You want - You take" Last edited by BrecMadak#3812 on Sep 21, 2012, 10:33:30 AM
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To the people telling us it is just a bug:
1. Starcraft 1 was full of bugs. But those bugs let people abuse units in interesting way and turned SC1 into longest existing esport. 2. Quake2 super jump was a bug. Guess what, it made the game better. 3. Tribes has a bug from older versions that let player almost fly. They based newer versions of the game around this "bug". Just because you call something a bug does not make the case closed and discussion over. It just makes you unable to think outside the box. Last edited by Torin#1843 on Sep 21, 2012, 10:40:29 AM
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" The reverse is also true. You have to convice the devs that the bug is actually good for the game. |
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bug or not , the game was more fun. It was fun building a build that was based around trying to stack 8 auras, that mind you already had a downside in the mana reserved cost .
Now we cant, we get 8 piddly skill slots. and sure for a dude who uses only 2 attacks and goes out to lunch i guess thats fine , 5 auras. but now i have to choose between my portal gem and an aura , now i have to choose between phase walk and an aura. now i have %#%$ing stop for 30 seconds every %3$%ing time i go through a g%d damn instance and set my auras then set my skills .. and then i have to set my portal gem. un-fix your bug because this too tedious. the devs and alot of defenders forget that we didnt have to have those auras on an off weapon. we did it because 8 slots isnt even enough to cover the gems on the armor and primary weapons. it was a convenience issue. 1 second every time i walk through a door. or 30 seconds every time i walk through a door. you have no idea how many fun builds this change makes not fun and tedious enough with all this bogus tedium. Last edited by Saltychipmunk#1430 on Sep 21, 2012, 11:09:34 AM
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imho now weapon swap is useless. Come one in all the good games I played you could buff up with a particular weapon then switch to your main dps weapon even if it wasnt active for a very long time. Nothing wrong with that...
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" indeed there were no other skills that were worth putting on a second weapon. about the only one i put there now is portal. but this whole thing is really murdering the good feelings i had for the game. the devs don't realize that because of mechanics they put into the game swapping was never viable for anything else. making a good attacking weapon is hard enough for a primary slot. most would not bother with making an equally good second weapon until they had some serious wealth in their coffers. then there is the fact that you'd have to put something non aura in that alt weapon. you have two options . curses or attack spells. unfortunately a single attack spell (if you are intelligent) takes up 4- 6 slots on any weapon , and it is pointless to have more than 1 of nay type of primary attack ( 1 aoe 1 single strike attack). and i am not going to put an attack skill on an off hand cause then i have to stop for 2 seconds because weapon switch doesn't work during attack animations. so weapon switch primary skills arent good for pinch situations. that leaves curses. there arent that many curses in the game anyway. and for 90% of people only one can be used at a time, certainly not worth swaping every 5 seconds to use it . so curses are out too. this leaves nothing, nothing of value can go on the alt weapon. Last edited by Saltychipmunk#1430 on Sep 21, 2012, 11:21:21 AM
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Well they could potentially include your swapped weapon somehow, but not revert it, since the bug is you can just remove the skill gem altogether, that is not OK.
Or better I think they should give 4 sockets to 1-handers and shields and still I also think it would be nice with a separate key bind setup when you switch to your swap weapon. But yeah... it's not that panic important really. I mean even if you have to switch the bind for each aura now you are still spending way less time with your auras then before since you only have to do it once each login. |
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" ultimately ill learn to adapt , mostly such a technique was used because 6ls and 5ls are extremely rare so it was the only way to stack auras with out murdering your builds its annoying. thats all |
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Far too many Loooong posts here. It's simple: I'm sad that this has been "Fixed" It was a healthy "exploit" that really added to the versatility of some builds. This really should never have been changed.
I'm BACK :)
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