Why did you break alt-weapon set auras?
So, there was BUG in beta, beta players finds it, it gets fixed -> ragequit in forums because you can't abuse it anymore, and i'd like to add one more time, in beta.
makes perfect sense. Last edited by Juomari#7951 on Sep 21, 2012, 5:06:15 AM
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This game gets harder with every patch.
I love this! Making the game the way it is supposed to be played. Prior to the May June stress test/legacy migration/wipe, prior to the influx of casual, hand holding D3 wa wa crybabies fragile MLPs, we were warned that this game is going to get hard, we are going to die much much much much more often, and this game does not make you feel like a OP OP OP EZ EZ EZ GOD. I'm considering whether I should get another Diamond pack, just to piss you all off and bribe GGG to make this game even harder still. GO back to D3. BTW, what do you think these races are for? get currency? get real, its to find levelling exploits. Feeling exploited now? Good. POE is a constantly evolving game, so expect balance changes, buffs and nerfs STILL!
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" Sad to say it, but I agree. Even though I knew this was coming for a few weeks, I just held out hope that it wouldn't be such a big deal. I tried to slowly move my alt weapon gems over to armor sockets, and otherwise plan ahead... So, while my main build isnt quite broken beyond repair, and know I could come up with both fixes and/or new build approaches; the fact is, I enjoyed the way that build played. Aside from making those that similarly built around multiple auras & buff skills, over those utilizing multiple-support stacking just a few actives; it also just makes the game a bit less fun for me, personally... and also seems to just invalidate the way I learned to play. And I am not the type to intentionally 'exploit' - so its strange to feel almost accused of having played that way from day one simply because it made sense.. As someone who loves to make alts, and plans to go back to HC once the game hits OB, I could easily just scrap the build or otherwise work around it... but I do think it was a bad decision on the part of GGG- to have this be functional for such a long period of CB, and now determine that it has just always been an exploit... Seem like a bad decision, and wasnt the best way to go about introducing it to the player-base, even in a beta period. Still love GGG, still love PoE, but I think I will be taking a break for a bit to try some of the many other games that I have had sitting on the backburner (which will be a big change from rarely going a single day without some PoE play time). Hopefully, GGG rethinks this, or gives similar builds another way of managing skills, adding hotbar slots, etc... Glad to see people from both perspectives commenting on this, and I hope others continue to add their opinion. Its also great to see suggestions as to how to make broken builds work from the rest of the community. The only thing I would still really like to see in more detail, is an examination of why exactly GGG considered those build to be exploiting, and why they let it stay functional in game for so long... Anyway, seeing this game do well is definitely more important to me than seeing my intentionally quirky build (barely) hang on to end-game functionality, but I will accept the change even if it doesn't, and just try to just enjoy the game regardless (and the devs aiming for balance & high difficulty and learning curve is something I really do appreciate). Sorry for the length of this post, and if I repeat myself or missed anything stated previously (quite word out atm, and lacking the time to really edit anything, I just typed out my thoughts as they came to me). I just wanted to say my peace and express my personal frustration regarding this change, before taking a break for an uncertain period of time. Hope that others continue to chime in as well, as open discussion is always a good thing in my eyes. Last edited by MayaMayhem#7656 on Sep 21, 2012, 5:33:47 AM
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I totally agree with those who think that this change is not really helpful and good.
To those "i-am-such-a-hardcore-guy-and-gtfo-back-to-D3-blizzard-fanboys" ragekids on this forum: You ain't better than those crying because of nerfs, if your only intent is to show how hardcore and tough you are.Both, crying about or raging against something makes you look ridicoulous either way. Let's try some discussion beyond the rage: Having had auras in an offhand slot was not making someone OP neither was not using them making someone UP. It was something that allowed for more variable gameplay stiles and the use of more active skills to cater for different situations. This variability is now being limited to a certain extent. Not making the game harder, simply reducing the choices available to a player. Achieving that the game remains difficult, can be done in other ways not limiting the range of choice available for players (e.g. the incoming addition of resistance malus). This makes the game harder in an good way. For further arguments, here is what i wrote in the patch note thread itself
Spoiler
Wow I cannot believe how inconsistent it is to not allow 2nd Slot Auras to work, but to alow 2nd Slot gems to gain experience.....this is bullshit.
Either you should allow the 2nd Slot to be of use, or delete it entirely. I really dislike your idea of disabling aura-swapping. You call it a bug? I'd call it a well-designed feature. I mean the fact that a Dualwield melee champ embraces his mysterious magic 2-Hand staff to awaken powerful auras that support him sounds logic and fun to me ;) You want to redirect the discussion to wether there are enough sockets or skillslots? Well thats a good idea. Assume this example of a typical character a) I am using a CI Dagger-Shield Shadow. b) I use Elemental Hit for single target damage on my right click. (4-Linked with Weapon Elemental Damage, Culling Strike, Faster Attacks and Mana Leech in my Helmet) c) I use Elemental Weakness Curse on my Mouse wheel (4-Linked with Faster Casting, Increased Area of Effect and Increased Duration in my Gloves...you get the idea) d) I Use my Main-AOE Attack LS on my left click (5-Linked Chest) e) Furthermore I use Whirling Blades for Escape on my Q(4-Linked Boots) Now I have only 6 Socketsleft on my character to accommodate 1. Bloodrage 2. Portal 3. Phaserun (Linked with increased duration). 4. Detonate dead (linked with Totem Support) No Sockets left and..... oh wait I am still missing my 4 Auras which I had linked with reduced Mana Cost in my second slot. But how do you want to change the amount of available sockets? Here is a few suggestions: (with pros and cons) Increase the number of slots available on Helmets, Gloves and Shoes to 6 - requires design overhaul since so far slots were aligned to amount of squares an item uses in inventory + allows for accommodation and meaningful linking of more skills and auras - might require more balancing because of the possibility of gaining up to 4 6-linked skills Increase the Number of slots available on one handed weapons and offhands to 6 (shields + quivers) - so far the number of llots one could get in both weapon slots was 6 (either 3+3 or 6) - requires design overhaul since so far slots were aligned to amount of squares an item uses in inventory - might require rebalancing of 2 Handed Weapons (Except bows) (e.g. by developing Offhands for 2-hand weapons to + allows for accommodation and meaningful linking of more skills and auras Develop a new form of Slots for Auras (and Supports ) only (e.g. establishing aura slots outside of items could be named “soul sockets”) + allows for accommodation and meaningful linking of more skills and auras - requires major designing /programming Re-enable the effect of the second weapon slot + allows for accommodation and meaningful linking of auras / lvling additional gems + does not require major overhaul or balancing of any kind + simply call it a feature not a bug! And now, just think for your self which of these solutions is the lowest hanging fruit.... Last edited by C4ph#3498 on Sep 21, 2012, 7:17:48 AM
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Awful lot of back and forth hostility going on here.. is it so hard to accept that people will have differing opinions and that neither side's opinion is wrong? None of us can say what "right" actually is. Don't be surprised if the thread gets locked shortly.
Anyway, I for one have been waiting for this change since I started a couple months back. My first toon was built around having several auras up simultaneously but they felt broken to me. Broken because they didn't persist through instances and didn't return my mana. Broken because I could activate them, throw their gems on the ground, and finish the instance with my auras up. Broken because they persisted despite swapping them out of my active usable skills. This change is awesome and very good for PoE, in my opinion. I understand that this change negatively affecting a fun build can be frustrating and may make some want to quit because the game has "taken a step backwards". But from the perspective of a new player who never got to experience (build with) the "broken" auras, I think auras will seem very well designed. |
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You can't use active skills from the alt weapon set, so why should auras work?
For anyone who thinks that this fix is inconsistent, unexpected, unwarranted or such let me remind you of the patch notes from then weapon sets were added: " Last edited by Sickness#1007 on Sep 21, 2012, 7:52:08 AM
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I also am not happy with this change. This almost brings us back to time before Auras. I do remember that. It was a boring time. Current number of slots is not enough for this change.
Lots of builds will get screwed over. Auras are already balanced by the need to have lots of mana or go into your life if using blood magic. Int non-caster builds, especially CI will get screwed (as if they were not weakest of the bunch already). CI requires Discipline. For non caster you also need Grace and at least Wrath and possibly Anger. There are not enough slots for all of these and other skills. Maybe we should all play RT, BM maul and GS characters. They only need grace and anger is a bonus but not required. But their others skills are Heavy Slam, GS, Enduring Cry, Temporal Chains and Phase Run. No problem with slots here... these characters win all races but shadows and non-caster witches (and probably templars) get nerfed lol |
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" well learn to play the game and sacrafice slots or go play somewhere else. People knew this was a bug and that it would eventually be fixed. you will just have to test and re adjust your skills like everyone else is having to do and not moaning about it. You will just have to tolerate it now then won't you. And for the people threatening to go back to D2 all i can say is they will probably be glad to have you back and you certainly wont be missed. Its only money. May as well spend it here. Buy beta. Please Do Not PM me if you have no sense of humour as to what i say on forums. Last edited by Stretch163#5348 on Sep 21, 2012, 8:51:22 AM
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While it hurts having to ditch my offensive spells on my summoner completely (fireball and firestorm) to make room for my auras, I think ultimately GGG made the right decision. A month from now the thought of stacking auras via the weapon switch will seem awkward.
I have only one fear, and that is that this change will lead to more builds which only smash one button for attacking, as all other gem- und possibly hotkeyslots will be used up by auras. Disregard witches, aquire currency. Last edited by dust7#2748 on Sep 21, 2012, 8:56:22 AM
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" i just want to make clear to all, even though my post may seem hostile, it is not, i'm mere shocked and suprised that people has the nerves to complain about bug being fixed in beta. I mean, isn't that why there is beta's ? to fix flaw's in the game, this topic would have made a lot more sense if it would have said "instead of fixing this bug, why not make all skills possible to use in weapons you switch and make it a game feature and add more to itemization?" and to those who said it isn't a bug : yes it is, if you can't use normal skills on switched weapons, why should you be able to use auras ? you don't use the weapons in anyway in your gear, you don't get any stats they give you, so why should you be able to use aura's ? i think it's quite obvious it get's fixed. |
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