Why did you break alt-weapon set auras?
" Then what you should be asking for is some extra "aura slots" or something. Not to have this bug become an awkward, unintuitiveand inconsistent feature. You must realise that there are different issues here. Last edited by Sickness#1007 on Sep 21, 2012, 9:36:31 PM
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" the thought did cross my mind , but then considering tha devs stances on other suggestions i am in favor of , i have come to learn that its better not to bother and just see what everyone else does. unfortunately i was one of those guys who needed all 8 of their slots to not be auras to have fun. Ill be the first to admit ... it is not the end of the world for me by a long shot. however , bug or not, that feature ... was a hell of alot of fun and enabled me to do some truely silly builds that now don't really seem all the practical. viable yes, but in terms of convenience and fun factor .. not very fun and not very interesting. in fact that aura switch , bug or not was a major selling point for me, now the gem removal bug was bad , no argument there , but did they have to kill the aura switch mechanic? talk about burning a house down to take care of a rodent infestation Last edited by Saltychipmunk#1430 on Sep 21, 2012, 9:57:46 PM
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From my point of view, the secondary weapons are equiped but not in use. The following makes sense to me:
1) Nothing from them work while not in use (gems, mods, stats, etc). 2) Some of the mods and gems work while not in use (IIQ, IIR, auras, etc). They've chosen the 1st option which is valid. They did not break anything as it was never meant to be working that way. We are playing in a closed beta game, they gave us the opportunity to help them make this game better, not by crying but by playing. "The harder the game, the better." Last edited by Vold316#0180 on Sep 21, 2012, 10:34:22 PM
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" This is pretty much exactly where I am at. I just really enjoyed the aura-stacking playstyle, with all of its benefits and demands... Even though I tried to prep my build for this upcoming change/'fix' - it just wasn't much fun once the patch hit... I looked at the changes I had to make, how much gear and socketing I had to rethink, and just lost my interest in continuing to play that character. It cost a lot and took a lot of time to get my sockets to the point they're at, which was still far from optimal; this change is going to mean a lot more work just get things remotely similar to the actual playstyle I was having so much fun with (one that was far from overpowered)- I would also unfortunately need to rethink some minor aspects of the build itself- at least for it to be remotely similar to the play-style I had been having so much fun with (if even possible without a re-roll) I also agree with Vold316, but I just feel a bit more strongly that #2 made perfect sense. Why not allow those alt weapons to have certain, limited uses while "equipped but not in use;" on a character's back for example. Otherwise, I see little point to have a hot-swap in the first place, aside from having totally different approaches to different combat situtions, and maybe for a few gems like Portal... and apparently curse still stick after swapping for some reason... Look, the original problem of auras staying after a gem was removed or even dropped was clearly an exploit. Having certain auras/buffs/curses continue to work while that gem was socketed in an alt weapons slot, on the other hand, felt like a unique design feature that PoE offered, whether the Devs originally intended for it to work that way or not. Yes, Beta is a time for changes and experimentation, to be sure.. but it is also a time for the players to take a stand and express what changes they feel are good, and which are detrimental to the game. At this point, I would just like to hear from the Devs that they are open to the idea of either changing this back, or are willing to come up with other ways for such builds to work (eg with added passive-only hotkeys). Again sorry for the long post, and sorry if I come across as negative or attacking, as that is certainly never my intention. Last edited by MayaMayhem#7656 on Sep 22, 2012, 2:42:45 AM
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Hah...guess what?
was watching TotalBiscuit mail box today and guess what? He talk about the exact same subject but in a comparison between TL2 and D3. Question number 3 staring from 11.04. Tell me what you think. FFA loot = Single Player Game
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The removal of the swap buff sets to me turns this game into a sort of bland version of other similar games. As you limit things more and more, the less builds and skills become viable. Yes sure, removing aura gems and putting others gems on was exploitable, but hot swapping to "equipped" secondary sets for buffs was great, and to me felt as if it was meant to be and something that separated this from other games of the same type. Look at ALL those moves in D3 no one ever uses, it'll get close to that here now too with no hot swapping. Also not comparing this game to other games of the same type is just stupidity, it's like "not learning from history" so to speak. Between 1-2 active skills, a totem, a curse, phase walk, and anything like bloodrage/molten shield there is really no room left on a typical build for 2-4+ auras, my build includes 4, all ran on a sword/shield 2 on each both linked with mana reduction. It COULD NOT operate any other way. I think the key point of my rant here is how it _LIMITS_ build variety massively and creates cookie cutter builds on a massive scale due to lack of playability with build options. Which to me was the main appeal to the game.
Lordborgman, the very sad Ranger. Oh, and..yea this "nerf/bug fix" whatever you want to call it, in combination with a few more recent game breaking things for me, is pretty much a deal breaker, it went from fun and challenging to, just so limited and boring id rather just play something else. Last edited by Lordborgman#4328 on Sep 22, 2012, 3:40:33 AM
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" Well, TB's argument is certainly relevant to our discussion, and I heard nothing in it that I disagree with. A lot of good points were made, and I hadnt even thought of strafe-jumping in Quake, certainly another good example of a supposed "exploit" that was embraced by the game's community. It definitely is possible to over-polish a game, and it happens all the time. I do like to think that GGG has much better intentions with these changes than Blizzard does with its design decisions. The fact is, if I didnt trust GGG to somehow either change this back or to otherwise make these builds viable, I wouldn't be bothering to post to the forums to share my dislike of the change. I certainly hope that GGG doesnt just think that they should act like this isnt a problem at all, and ignore those protesting this "bug-fix" like I would expect a company like Blizzard to do.. I just want to see my build style, and those like it, be made viable again... and clearly others agree. I certainly do not want to feel forced into building a character that focuses on using 1 or 2 primary skills in order to really use any auras. I see no reason why builds that incorporate a focus on mana/mana regen in order to support aura-stacking should not be considered legitimate... If that ends up being the path GGG is heading with these sorts of changes, I will undoubtedly loose interest in PoE over time. Last edited by MayaMayhem#7656 on Sep 22, 2012, 3:55:34 AM
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incredibly retarded, good thing i still have my D2 account.. brb dueling
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" Except #1 is not true. You can use both traps and curses from second weapon slot and swap it back and both are still there. If auras/summons/totems were bugs then this is not a good excuse. I would prefer if they said "OK, using some of these skills from second weapon set was considered OP after testing so we changed it." I don't buy this "bugfix" story. |
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" " " This thread is funny. |
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