Why did you break alt-weapon set auras?
this
" and this " after " ^THIS!^ (again and again and again... óÒ) " and if thats meant seriuosly and is directed at the aura-swap-remove you either dont know what you are telling or you should have been gone long ago, imo. (you really wanna say that poe has nothing that distinguishes it from the games u named? what are "those quirks"? what the "other selling point" they removed?) im really glad that im the one whos rationalizing here... "Glattes Eis, ein Paradeis, für den, der gut zu tanzen weiß" - F. Nietzsche Last edited by Clownkrieger#0827 on Sep 22, 2012, 7:59:24 PM
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I would have to agree that you should be able to switch weapons without having a completely different aura set. Since most sockets will be on weapons and shields it is likely people have auras on them. If you have enough mana or life reserved you pay for the aura that way.
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you are forgetting something. If we just sit back and let them make changes with out giving honest feedback then we may end up with a very bad game when it is released.
the idea of treating a games beta as just a beta is idiotic. its not just a beta it's the current game. rough as it maybe, it is with out any argument you can say the game as it is now. And its future relies solely on making sure the right message is delivered to the dev team. case in point the aura swap "bug", was a really really REALLY fun mechanic that added alot of depth to the skill system beyond the static and mind you >boring< 8 slot system. So I am giving my honest feedback , removing the gem aura removal bug , good stuff. removing the aura switch mechanic ("bug") and breaking about a dozen class builds, very very bad decision. bad enough that the characters i do have are .. more or less broken and while not unplayable.. just aren't fun to play. I mean think about it with just this action GGG just reduced the amount of active skills you can have from 8 - 5 -3 depending on how many auras, that is less than guildwars and the skill system for guildwars is shallow and dull as hell. And think of it this way. how many of those auras simply wont be used anymore? is a 50 fire damage aura really worth losing a curse slot? unless you are a minion char with elemental damage synergies .. hell no. is a 1% hp regen aura really worth losing your teleport/ jump skill? hell no. and thats another thing you have to take into account. most auras aren't good, in fact when compared to the utility of curses and jump skills they are absolutely worthless. And now you are making it so that some of these legitimately awful auras have to compete with these skills for space? good luck with that. so in the end this move also reduces the number of viable skill gems by pretty much 80% of all aura gems depending on your class. So yeah I am taking a break from poe. Will it be forever? no , I definitely don't feel like playing characters right now though seeing as this nerf puts a serious wrench in my fun. Last edited by Saltychipmunk#1430 on Sep 22, 2012, 8:29:33 PM
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" I always ran with 2-3 auras on all my characters and never once used the weapon swap aura exploit OR the remove gems and still have auras exploit. I'm still going to run the same amount of auras as I always did. That's what happens when you don't rely on exploits to have fun: when the exploit is removed you can keep on playing the game like it was intended without any issues. Auras are awesome, and now that they follow you through zones they are even more awesome. I was waiting for that change for a long long time. When I heard they were making it so auras would follow you through zones I got REALLY excited! ...then I was shocked when suddenly everyone started throwing a temper tantrum and screaming about broken builds. How can you be so upset about bug fixes and changes, especially when the changes are something the game needed for a long time?? And people are seriously going to quit the game over this bugfix??? I just... I can't... I really really don't get it. |
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" taking a break from a game =/= quitting it. And you are missing the point . this isn't like correcting a grammatical error in a flavor text Its not just a bug fix , its a bug fix that dramatically changes a core game mechanic in a way that can have drastic consequences for certain class builds. you may be fine with how it is now, that is great , ill mail you a cookie. but understand there are others that are affected by this change in very negative ways. infact alot of unique item builds revolve around having as many open slots as possible. take for instance the unique ring that enables the use of two curses at the same time. two slots right there, if you want minions thats three for the summons. your gona need a spell so thats one for the spell , 6 down. and then you have your get out of shit skill ( ice wall tele , leap slam phase walk). 7 right there buddy what if i want two oh dang im at 8 what about portal? i don't feel like having to re-summon and re aura up because it has to be on the off weapon. optional 1 slot down. 9 slots , crap. and then how about those auras 4 slots more..... and that's not even what alot of people did some had 5 - 8 auras. i thought the mana reserved was the balancing component of auras anyway. if you didnt want us to use a billion auras then make the ones you didnt want us to use more expensive to maintain. problem solved and that is just a minion witch . there are plenty of examples where you need tons of skills slots .. for actual skills Last edited by Saltychipmunk#1430 on Sep 22, 2012, 8:49:20 PM
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" Do you realize that what you name as a "core game mechanic" is actually a very new exploit that only showed up after they added the weapon swap feature? Don't you realize that people were running multiple auras before weapon swap was even added? |
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" This right here is truly funny. It IS just a bug fix. Also, bugs are NOT CORE GAME MECHANICS, they are bugs. " These others you speak of are bug abusers. You know, the kind that other games ban for knowingly abusing bugs. " So? GGG places importance on choices and opportunity cost. Not being able to take all skills make the choices you do make all the more valuable. " And this part is just a sad attempt. Really. |
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i think you and i are talking about two different things.
the gem remove bug that allowed you to pretty much stack many many more auras than you had slots for . was a bad thing and I am glad it was removed. what i am referring too is when you DO have the slots for the auras on an alt weapon. but now switching disables the auras ( that you have slots for). good fix , wrong way to fix. and you seem to think that i am refering to the bug as the mechanic . the bug was or so it was , is the fact that auras stayed active when the gem was not in the active inventory (ie either removed from the slot or switched to the off weapon) in there lies two separate parts to that one bug, the gem removal bug ( that was destructive and that i am NOT referring to) and the weapon switch component that was actually quite harmless. and these bugs did in fact effect a core mechanic , the skill slot system . don't pretend like they don't when clearly they do. if you want an example of how they effect that core mechanic look no further than this thread. I do not appreciate being belittled by some one who clearly didn't take the time to understand what i am talking about. And frankly I am insulted by it. Last edited by Saltychipmunk#1430 on Sep 22, 2012, 9:16:50 PM
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http://www.youtube.com/watch?v=4gX6ZBydHH4
Look at 11:20 and listen to what he says. Am i the only one who believes this change goes against that? Last edited by Norre#1556 on Sep 22, 2012, 9:19:58 PM
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" Well I played the beta before weapon swap was added. There were only 8 skill slots back then too, but people still ran multiple auras just fine, including me. I guess I just think that if it were such a massive problem as you are implying, then why did we run multiple auras back then? We did it because it was worth it, even if it meant less active skills on our hotbar. Well guess what: it's still worth it in the current patch too, even if you don't think it is. |
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